<blockset href="http://blocks.flatland.com/xuriel/xuriel_dungeon_1.bset"/> <map style="double" dimensions = "(11,11,1)" /> <sky /> <orb texture="img/moon_full.gif" position="(135,30)" brightness="50%" color="(255,255,255)" /> <ground /> <ambient_sound file="@xuriel_dungeon_1:wetcaveambience.wav" playback="looped" volume="100%"/> <ambient_light brightness="20%" /> <debug/> </head> <body> <!-- doors --> <create symbol=":1" block="doorbarsclosed"> <param orient="90" /> <action trigger="proximity" radius="1"> <replace source=":2"/> </action> </create> <create symbol=":2" block="doorbarsclosed"> <param orient="90" /> <action trigger="click on"> <replace source=":3"/> </action> <action trigger="step out"> <replace source=":1"/> </action> </create> <create symbol=":3" block="doorbarsclosed"> <param orient="90" /> <sound file="@xuriel_dungeon_1:celldooropen.wav" playback="once" volume="100%" radius="3" /> <action trigger="timer" delay="1.25"> <replace source=":4"/> </action> </create> <create symbol=":4" block="doorbarsopen"> <param orient="90" /> <action trigger="proximity" radius="1"> <replace source=":5"/> </action> </create> <create symbol=":5" block="doorbarsopen"> <param orient="90" /> <action trigger="click on"> <replace source=":6"/> </action> <action trigger="step out"> <replace source=":4"/> </action> </create> <create symbol=":6" block="doorbarsopen"> <param orient="90" /> <sound file="@xuriel_dungeon_1:celldoorclose.wav" playback="once" volume="100%" radius="3" /> <action trigger="timer" delay=".85"> <replace source=":1"/> </action> </create> <!-- torches --> <create symbol="t1" block="torch"> <action trigger="proximity" radius="1"> <replace source="t2"/> </action> </create> <create symbol="t2" block="torch"> <!-- <sound file="@xuriel_dungeon_1:fire.wav" playback="looped" volume="100%" radius="1" />--> <action trigger="click on"> <replace source="t3"/> </action> <action trigger="step out"> <replace source="t1"/> </action> </create> <create symbol="t3" block="torch"> <point_light brightness="0%" color="(0,0,0)"/> <part name="torch,flame" faces="0"/> <action trigger="proximity" radius="1"> <replace source="t4"/> </action> </create> <create symbol="t4" block="torch"> <point_light brightness="0%" color="(0,0,0)"/> <part name="torch,flame" faces="0"/> <action trigger="click on"> <replace source="t1"/> </action> <action trigger="step out"> <replace source="t3"/> </action> </create> <level number="1"> .. .. .. .. .. .. .. .. .. .. .. .. :1 :_ :_ .. .. .. .. .. .. .. .. :L cp :_ :L :D t1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .! .. .. .. .. .. .. .. :4 .. .. .. .. .. .. .. .. .. .. :L :_ .. .. .. .. .. .. .. .. cp :D :D t1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </level> <entrance location="(11,11,1)" name="default" angle="0.0" /> </body> </spot>