<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/kirascurro/matrix/courtyard.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/gee/crows.bset"/> <MAP DIMENSIONS="(30,21,8)" STYLE="double"/> <SKY TEXTURE="@courtyard:clouds1.gif" /> <GROUND /> <AMBIENT_LIGHT BRIGHTNESS="80%" /> <AMBIENT_SOUND FILE="@courtyard:ominous.wav" VOLUME="35%" PLAYBACK="looped" /> </HEAD> <BODY> <CREATE SYMBOL=".," BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" /> </CREATE> <CREATE SYMBOL="aa" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" /> <ACTION TRIGGER="timer" DELAY="1" > <REPLACE SOURCE="bb" /> </ACTION> </CREATE> <CREATE SYMBOL="bb" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" /> <SOUND FILE="@courtyard:dooropen_por.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="once" /> </CREATE> <!-- stairs --> <CREATE SYMBOL="a1" BLOCK="shortstairs"> <PARAM ORIENT="up,270" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> <PART NAME="railing" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" ANGLE="90"/> </CREATE> <CREATE SYMBOL="a2" BLOCK="shortstairscorner2"> <PARAM ORIENT="up,270" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a3" BLOCK="shortstairscorner"> <PARAM ORIENT="up,270" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a4" BLOCK="shortstairscorner2"> <PARAM ORIENT="up,0" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a5" BLOCK="shortstairscorner"> <PARAM ORIENT="up,0" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a6" BLOCK="shortstairs"> <PARAM ORIENT="up,0" /> <PART NAME="railing" FACES="0" SOLID="no"/> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a7" BLOCK="shortstairs"> <PARAM ORIENT="up,90" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> <PART NAME="railing" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> </CREATE> <CREATE SYMBOL="a8" BLOCK="shortstairscorner"> <PARAM ORIENT="up,90" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a9" BLOCK="shortstairscorner"> <PARAM ORIENT="up,180" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="a0" BLOCK="shortstairs"> <PARAM ORIENT="up,180" /> <PART NAME="railing" FACES="0" SOLID="no"/> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="b1" BLOCK="quarterflat"> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="b2" BLOCK="shortstairscorner2"> <PARAM ORIENT="up,90" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="b3" BLOCK="shortstairscorner2"> <PARAM ORIENT="up,180" /> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="b4" BLOCK="shortstairs"> <PARAM ORIENT="up,90" /> <PART NAME="railing" FACES="0" SOLID="no"/> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="b5" BLOCK="shortstairs"> <PARAM ORIENT="up,270" /> <PART NAME="railing" FACES="0" SOLID="no"/> <PART NAME="stairtop" TEXTURE="@courtyard:concrete030c.jpg" /> <PART NAME="stairfront" TEXTURE="@courtyard:concrete030d.jpg" /> </CREATE> <CREATE SYMBOL="b6" BLOCK="quarterflat"> <PART NAME="n,s,e,w" TEXTURE="@courtyard:ewall04.jpg" STYLE="scaled"/> <PART NAME="top" TEXTURE="@courtyard:ewall04.jpg" STYLE="scaled" ANGLE="90"/> </CREATE> <CREATE SYMBOL="b7" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:drain1.jpg" STYLE="scaled" ANGLE="90"/> <ACTION TRIGGER="step in" PARTNAME="top"><!--crows fly--> <REPLACE SOURCE="b9" /> <REPLACE SOURCE="r9" TARGET="(10,10,2)" /> <REPLACE SOURCE="r0" TARGET="(11,12,2)" /> <REPLACE SOURCE="r3" TARGET="(6,10,3)" /> <REPLACE SOURCE="r1" TARGET="(8,11,3)" /> <REPLACE SOURCE="r5" TARGET="(6,12,4)" /> <REPLACE SOURCE="r4" TARGET="(6,10,7)" /> <REPLACE SOURCE="r8" TARGET="(7,11,7)" /> <REPLACE SOURCE="r7" TARGET="(7,12,7)" /> <REPLACE SOURCE="r2" TARGET="(4,11,8)" /> <REPLACE SOURCE="r6" TARGET="(5,12,8)" /> </ACTION> </CREATE> <CREATE SYMBOL="b9" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:drain1.jpg" STYLE="scaled" ANGLE="90"/> <ACTION TRIGGER="step out" PARTNAME="top" > <REPLACE SOURCE="b7" /> </ACTION> </CREATE> <CREATE SYMBOL="b8" BLOCK="quarterflat"> <PART NAME="top" TEXTURE="@courtyard:window039b.jpg" STYLE="tiled"/> </CREATE> <!-- buildings --> <CREATE SYMBOL="c1" BLOCK="builds4"> <param movable="yes" /> <PART NAME="builds1,builds2,builds3,builds1walls,builds2walls,annex1,annex2" TEXTURE="@courtyard:windown2.jpg"/> <PART NAME="cornice1,cornice2,cornice3" TEXTURE="@courtyard:brick079d.jpg" /> <PART NAME="build11stfloor,build21stfloor,build31stfloor" TEXTURE="@courtyard:windown3.jpg"/> <define> <scale_x>26.0</scale_x> <scale_y>22.0</scale_y> <scale_z>27.6</scale_z> </define> </CREATE> <CREATE SYMBOL="c2" BLOCK="buildew4"> <param movable="yes" orient="up,180"/> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> <PART NAME="gate1,gate2,gate3,gate4" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> <PART NAME="extension,extwalls" TEXTURE="@courtyard:windowew1.jpg" /> <PART NAME="extwall2" TEXTURE="@courtyard:windowew2.jpg" /> <PART NAME="extwall1" TEXTURE="@courtyard:windowew3.jpg" /> <PART NAME="entrance" TEXTURE="@courtyard:windowew4.jpg" /> <PART NAME="entwall1,entwall2,doorwall1,doorwall2,roof2" TEXTURE="@courtyard:ewall04.jpg" /> <PART NAME="doorframe,doorhandle" COLOR="(49,33,16)" /> <PART NAME="doorfill" TEXTURE="@courtyard:glass.jpg" TRANSLUCENCY="70%"/> <PART NAME="walkrailing" TEXTURE="@courtyard:window039.gif" /> <PART NAME="walkway,edge,roof1,slats" COLOR="(69,76,64)"/> <PART NAME="building" TEXTURE="@courtyard:windowew5.jpg" /> <PART NAME="post,casing" TEXTURE="@courtyard:stainless4.jpg" /> <PART NAME="light" TEXTURE="@courtyard:pan.jpg" /> <PART NAME="doorwall1a,doorwall2a,innerwall,floor,buildinner" TEXTURE="@courtyard:wall.jpg" /> <PART NAME="stairwell,stairewall,stairwwall,srailing,nstair" TEXTURE="@courtyard:wall.jpg" /> <PART NAME="stairrailing,railingstair,railingbars,stairtop" TEXTURE="@courtyard:black_2a.jpg" /> <PART NAME="stairfront,estair,wstair" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>24.5</scale_x> <scale_y>20.0</scale_y> <scale_z>20.0</scale_z> </define> </CREATE> <CREATE SYMBOL="c3" BLOCK="buildn3"> <param movable="yes" /> <PART NAME="buildn,annex" TEXTURE="@courtyard:windows1.jpg" /> <PART NAME="1stfloor" TEXTURE="@courtyard:windows2.jpg" /> <define> <scale_x>26.0</scale_x> <scale_y>12.6</scale_y> <scale_z>25.0</scale_z> </define> </CREATE> <CREATE SYMBOL="c4" BLOCK="buildew4"> <param movable="yes" /> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> <PART NAME="gate1,gate2,gate3,gate4" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> <PART NAME="extension,extwalls" TEXTURE="@courtyard:windowew1.jpg" /> <PART NAME="extwall2" TEXTURE="@courtyard:windowew2.jpg" /> <PART NAME="extwall1" TEXTURE="@courtyard:windowew3.jpg" /> <PART NAME="entrance" TEXTURE="@courtyard:windowew4.jpg" /> <PART NAME="entwall1,entwall2,doorwall1,doorwall2,roof2" TEXTURE="@courtyard:ewall04.jpg" /> <PART NAME="doorframe,doorhandle" COLOR="(49,33,16)" /> <PART NAME="doorfill" TEXTURE="@courtyard:glass.jpg" TRANSLUCENCY="70%"/> <PART NAME="walkrailing" TEXTURE="@courtyard:window039.gif" /> <PART NAME="walkway,edge,roof1,slats" COLOR="(69,76,64)"/> <PART NAME="building" TEXTURE="@courtyard:windowew5.jpg" /> <PART NAME="post,casing" TEXTURE="@courtyard:stainless4.jpg" /> <PART NAME="light" TEXTURE="@courtyard:pan.jpg" /> <PART NAME="doorwall1a,doorwall2a,innerwall,floor,buildinner" TEXTURE="@courtyard:wall.jpg" /> <PART NAME="stairwell,stairewall,stairwwall,srailing,nstair" TEXTURE="@courtyard:wall.jpg" /> <PART NAME="stairrailing,railingstair,railingbars,stairtop" TEXTURE="@courtyard:black_2a.jpg" /> <PART NAME="stairfront,estair,wstair" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>24.5</scale_x> <scale_y>20.0</scale_y> <scale_z>20.0</scale_z> </define> </CREATE> <!-- fire escapes --> <CREATE SYMBOL="d1" BLOCK="firescape"> <param movable="yes" orient="up,90" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d2" BLOCK="firescape"> <param movable="yes" orient="up,180"/> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d3" BLOCK="firescape"> <param movable="yes" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d4" BLOCK="firescape"> <param movable="yes" orient="up,90" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d5" BLOCK="firescape"> <param movable="yes" orient="up,90" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d6" BLOCK="firescape"> <param movable="yes" orient="up,270" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d7" BLOCK="firescape"> <param movable="yes" orient="up,270" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d8" BLOCK="firescape"> <param movable="yes" orient="up,270" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d9" BLOCK="firescape"> <param movable="yes" orient="up,270" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="d0" BLOCK="firescape"> <param movable="yes" orient="up,180" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="e1" BLOCK="firescape"> <param movable="yes" orient="up,0" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="e2" BLOCK="firescape"> <param movable="yes" orient="up,90" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <CREATE SYMBOL="e3" BLOCK="firescape"> <param movable="yes" orient="up,90" /> <PART NAME="railing,grate1,grate" TEXTURE="@courtyard:window039.gif" /> <PART NAME="grate2" FACES="0" SOLID="no"/> <PART NAME="steps,stepsrailing" TEXTURE="@courtyard:window039b.jpg" /> <define> <scale_x>2.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <!-- hut --> <CREATE SYMBOL="f1" BLOCK="hutroofe"> <PARAM ORIENT="up,270" /> <PART NAME="*" TEXTURE="@courtyard:greenroof.jpg" /> </CREATE> <CREATE SYMBOL="f2" BLOCK="hutroofw"> <PARAM ORIENT="up,270" /> <PART NAME="*" TEXTURE="@courtyard:greenroof.jpg" /> </CREATE> <CREATE SYMBOL="f3" BLOCK="wallcorner"> <PARAM ORIENT="up,180" /> <PART NAME="*" TEXTURE="@courtyard:hutwall.jpg" /> <EXIT HREF="theportal.3dml#courtyard" TRIGGER="step on" /> </CREATE> <CREATE SYMBOL="f4" BLOCK="wall"> <PARAM ORIENT="up,90" /> <PART NAME="*" TEXTURE="@courtyard:hutwindow.jpg" /> <PART NAME="eedge" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="f5" BLOCK="walldoor"> <PARAM ORIENT="up,270" /> <PART NAME="dooredges,ndoor,sdoor" COLOR="(50,86,61)" /> <PART NAME="nknob" TEXTURE="@courtyard:hutdoorknob.jpg" ANGLE="90"/> <PART NAME="innerwalle,innerwallw,nwall,swall,walls,e,w" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> <EXIT HREF="theportal.3dml#courtyard" TRIGGER="step on" /> </CREATE> <CREATE SYMBOL="f6" BLOCK="door4"> <PARAM ORIENT="up,90"/> <PART NAME="ndoor,sdoor,dooredges" TEXTURE="@courtyard:greendoorhut.jpg" /> <PART NAME="dooredges" TEXTURE="@courtyard:greenroof.jpg" /> <PART NAME="nknob,sknob" TEXTURE="@courtyard:hutdoorknob.jpg" ANGLE="90"/> <PART NAME="innerwalle,innerwallw,nwall,swall,walls" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> <ACTION TRIGGER="click on" PARTNAME="ndoor"> <REPLACE SOURCE="f7" /> </ACTION> <ACTION TRIGGER="click on" PARTNAME="sdoor"> <REPLACE SOURCE="f7" /> </ACTION> </CREATE> <CREATE SYMBOL="f7" BLOCK="door4open"> <PARAM ORIENT="up,90"/> <PART NAME="ndoor,sdoor,dooredges" TEXTURE="@courtyard:greendoorhut.jpg" /> <PART NAME="dooredges" TEXTURE="@courtyard:greenroof.jpg" /> <PART NAME="nknob,sknob" TEXTURE="@courtyard:hutdoorknob.jpg" ANGLE="90"/> <PART NAME="innerwalle,innerwallw,nwall,swall,walls" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> <ACTION TRIGGER="click on" PARTNAME="ndoor"> <REPLACE SOURCE="f8" /> </ACTION> <ACTION TRIGGER="click on" PARTNAME="sdoor"> <REPLACE SOURCE="f8" /> </ACTION> <SOUND FILE="@courtyard:dooropen_por.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="once" /> </CREATE> <CREATE SYMBOL="f8" BLOCK="door4"> <PARAM ORIENT="up,90"/> <PART NAME="ndoor,sdoor,dooredges" TEXTURE="@courtyard:greendoorhut.jpg" /> <PART NAME="dooredges" TEXTURE="@courtyard:greenroof.jpg" /> <PART NAME="nknob,sknob" TEXTURE="@courtyard:hutdoorknob.jpg" ANGLE="90"/> <PART NAME="innerwalle,innerwallw,nwall,swall,walls" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> <ACTION TRIGGER="click on" PARTNAME="ndoor"> <REPLACE SOURCE="f9" /> </ACTION> <ACTION TRIGGER="click on" PARTNAME="sdoor"> <REPLACE SOURCE="f9" /> </ACTION> <SOUND FILE="@courtyard:doorclose_por.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="once" /> </CREATE> <CREATE SYMBOL="f9" BLOCK="door4open"> <PARAM ORIENT="up,90"/> <PART NAME="ndoor,sdoor,dooredges" TEXTURE="@courtyard:greendoorhut.jpg" /> <PART NAME="dooredges" TEXTURE="@courtyard:greenroof.jpg" /> <PART NAME="nknob,sknob" TEXTURE="@courtyard:hutdoorknob.jpg" ANGLE="90"/> <PART NAME="innerwalle,innerwallw,nwall,swall,walls" TEXTURE="@courtyard:hutwall.jpg" STYLE="scaled"/> <ACTION TRIGGER="click on" PARTNAME="ndoor"> <REPLACE SOURCE="f8" /> </ACTION> <ACTION TRIGGER="click on" PARTNAME="sdoor"> <REPLACE SOURCE="f8" /> </ACTION> <SOUND FILE="@courtyard:dooropen_por.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="once" /> </CREATE> <!-- fences --> <CREATE SYMBOL="g1" BLOCK="fence"> <PARAM ORIENT="up,90" /> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="fenceposts,fencepostop" TEXTURE="@courtyard:stainless4.jpg" /> </CREATE> <CREATE SYMBOL="g2" BLOCK="gate"> <PARAM ORIENT="up,90" /> <PART NAME="fence1,fenceposts1,fencepostop1,fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop" TEXTURE="@courtyard:stainless4.jpg" /> </CREATE> <CREATE SYMBOL="g3" BLOCK="gate"> <PARAM ORIENT="up,270"/> <PART NAME="fence1,fenceposts1,fencepostop1,fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="ga" /> </ACTION> </CREATE> <CREATE SYMBOL="ga" BLOCK="gateopen"> <PARAM ORIENT="up,270"/> <PART NAME="fence1,fenceposts1,fencepostop1,fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="gb" /> </ACTION> </CREATE> <CREATE SYMBOL="gb" BLOCK="gate"> <PARAM ORIENT="up,270"/> <PART NAME="fence1,fenceposts1,fencepostop1,fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="gc" /> </ACTION> </CREATE> <CREATE SYMBOL="gc" BLOCK="gateopen"> <PARAM ORIENT="up,270"/> <PART NAME="fence1,fenceposts1,fencepostop1,fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="gb" /> </ACTION> </CREATE> <CREATE SYMBOL="g4" BLOCK="fence"> <PARAM ORIENT="up,270" /> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="fenceposts,fencepostop" TEXTURE="@courtyard:stainless4.jpg" /> </CREATE> <CREATE SYMBOL="g5" BLOCK="fence"> <PARAM ORIENT="up,0" /> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="fenceposts,fencepostop" TEXTURE="@courtyard:stainless4.jpg" /> </CREATE> <CREATE SYMBOL="g6" BLOCK="gateopen"> <PARAM ORIENT="up,270" /> <PART NAME="fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate,fence1" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop,fenceposts1,fencepostop1" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="gd" /> </ACTION> </CREATE> <CREATE SYMBOL="gd" BLOCK="gate"> <PARAM ORIENT="up,270" /> <PART NAME="fence2,fenceposts2,fencepostop2" FACES="0" SOLID="no"/> <PART NAME="gate,fence1" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop,fenceposts1,fencepostop1" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="g6" /> </ACTION> </CREATE> <CREATE SYMBOL="g7" BLOCK="fence"> <PARAM ORIENT="up,180" /> <PART NAME="fence" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> </CREATE> <CREATE SYMBOL="g8" BLOCK="gate"> <PARAM ORIENT="up,270" /> <PART NAME="fence1,fenceposts1,fencepostop1" FACES="0" SOLID="no"/> <PART NAME="gate,fence2" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop,fenceposts2,fencepostop2" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="ge" /> </ACTION> </CREATE> <CREATE SYMBOL="ge" BLOCK="gateopen"> <PARAM ORIENT="up,270" /> <PART NAME="fence1,fenceposts1,fencepostop1" FACES="0" SOLID="no"/> <PART NAME="gate,fence2" TEXTURE="@courtyard:grate02.jpg" TRANSLUCENCY="20%" FACES="2" SOLID="yes"/> <PART NAME="gateposts,gatepoststop,fenceposts2,fencepostop2" TEXTURE="@courtyard:stainless4.jpg" /> <ACTION TRIGGER="click on" PARTNAME="gate"> <REPLACE SOURCE="g8" /> </ACTION> </CREATE> <CREATE SYMBOL="g9" BLOCK="fence"> <PARAM ORIENT="up,90" /> <PART NAME="fence" TEXTURE="@courtyard:grate03.jpg" TRANSLUCENCY="30%" FACES="2" SOLID="yes"/> </CREATE> <!-- basketball court --> <CREATE SYMBOL="h1" BLOCK="basketballhoop"> <PARAM MOVABLE="yes" ORIENT="up,0" /> <PART NAME="boardedge" COLOR="(216,207,178)"/> <PART NAME="rim" COLOR="(198,107,10)"/> <PART NAME="backboard" TEXTURE="@courtyard:backboard.jpg"/> <PART NAME="pole" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <define> <scale_x>1.0</scale_x> <scale_y>1.0</scale_y> <scale_z>1.0</scale_z> </define> </CREATE> <CREATE SYMBOL="h2" BLOCK="basketballhoop"> <PARAM MOVABLE="yes" ORIENT="up,180" /> <PART NAME="boardedge" COLOR="(216,207,178)"/> <PART NAME="rim" COLOR="(198,107,10)"/> <PART NAME="backboard" TEXTURE="@courtyard:backboard.jpg"/> <PART NAME="pole" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <define> <scale_x>1.0</scale_x> <scale_y>1.0</scale_y> <scale_z>1.0</scale_z> </define> </CREATE> <CREATE SYMBOL="h3" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:concrete064c.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h4" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:concrete064d.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h5" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle1.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h6" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle3.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h7" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle5.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h8" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle6.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h9" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle2a.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="h0" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle3a.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="ha" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle4a.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="hb" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@courtyard:circle6a.jpg" STYLE="scaled" ANGLE="0"/> </CREATE> <CREATE SYMBOL="hc" BLOCK="basketball"> <PART NAME="*" TEXTURE="@courtyard:ball.jpg" STYLE="stretched" /> </CREATE> <!-- phones --> <CREATE SYMBOL="i1" BLOCK="phonepeds"> <PARAM ORIENT="up,270" /> <PART NAME="phonebox1,cord1,phonebox2,cord2" COLOR="(0,0,0)"/> <PART NAME="phonefront1,phonefront2" TEXTURE="@courtyard:phone1a.jpg" /> <PART NAME="handset1,handset2" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" ANGLE="90"/> <PART NAME="case1,hook1,case2,hook2" TEXTURE="@courtyard:door073e.jpg" /> <PART NAME="phoneped1,phoneped2" TEXTURE="@courtyard:wood014a.jpg" /> <PART NAME="phonebase1,phonebase2" TEXTURE="@courtyard:concrete030d.jpg" /> <PART NAME="nameplate1,nameplate2" TEXTURE="@courtyard:phone.jpg" /> </CREATE> <CREATE SYMBOL="i2" BLOCK="phonepeds"> <PARAM ORIENT="up,90" /> <PART NAME="phonebox1,cord1,phonebox2,cord2" COLOR="(0,0,0)"/> <PART NAME="phonefront1,phonefront2" TEXTURE="@courtyard:phone1a.jpg" /> <PART NAME="handset1,handset2" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" ANGLE="90"/> <PART NAME="case1,hook1,case2,hook2" TEXTURE="@courtyard:door073e.jpg" /> <PART NAME="phoneped1,phoneped2" TEXTURE="@courtyard:wood014a.jpg" /> <PART NAME="phonebase1,phonebase2" TEXTURE="@courtyard:concrete030d.jpg" /> <PART NAME="nameplate1,nameplate2" TEXTURE="@courtyard:phone.jpg" /> </CREATE> <!-- benches --> <CREATE SYMBOL="j1" BLOCK="bench"> <PARAM ORIENT="up,180" /> <PART NAME="bench,benchlegs,benchsupback,benchsupseat" TEXTURE="@courtyard:wood014a.jpg" /> <PART NAME="bagn,bagw,bags,bage,baglip,bottom" FACES="0" SOLID="no"/> </CREATE> <CREATE SYMBOL="j2" BLOCK="bench"> <PARAM ORIENT="up,0" /> <PART NAME="bench,benchlegs,benchsupback,benchsupseat" TEXTURE="@courtyard:wood014a.jpg" /> <PART NAME="bagn,bagw,bags,bage,baglip,bottom" FACES="0" SOLID="no"/> </CREATE> <CREATE SYMBOL="j3" BLOCK="bench"> <PARAM ORIENT="up,270" /> <PART NAME="bench,benchlegs,benchsupback,benchsupseat" TEXTURE="@courtyard:wood014a.jpg" /> <PART NAME="bagn,bagw,bags,bage,baglip" TEXTURE="@courtyard:flower02_2a.jpg" FACES="2"/> <PART NAME="bottom" TEXTURE="@courtyard:birdseed1.jpg" FACES="2"/> </CREATE> <!-- garbage cans --> <CREATE SYMBOL="k1" BLOCK="garbagecan"> <PARAM ORIENT="up,90" /> <PART NAME="stand" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="can" TEXTURE="@courtyard:garbagecan.jpg" /> <PART NAME="rim" TEXTURE="@courtyard:garbagecanrim.jpg" /> <PART NAME="level1" TEXTURE="@courtyard:garbage5a.jpg"/> <PART NAME="level2" FACES="0"/> </CREATE> <CREATE SYMBOL="k2" BLOCK="garbagecan"> <PARAM ORIENT="up,180" /> <PART NAME="stand" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="can" TEXTURE="@courtyard:garbagecan.jpg" /> <PART NAME="rim" TEXTURE="@courtyard:garbagecanrim.jpg" /> <PART NAME="level2" TEXTURE="@courtyard:garbage5a.jpg"/> </CREATE> <CREATE SYMBOL="k3" BLOCK="garbagecan"> <PARAM ORIENT="up,270" /> <PART NAME="stand" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="can" TEXTURE="@courtyard:garbagecan.jpg" /> <PART NAME="rim" TEXTURE="@courtyard:garbagecanrim.jpg" /> <PART NAME="level1" TEXTURE="@courtyard:garbage.jpg"/> <PART NAME="level2" FACES="0"/> </CREATE> <CREATE SYMBOL="k4" BLOCK="garbagecan"> <PARAM ORIENT="up,0" /> <PART NAME="stand" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="can" TEXTURE="@courtyard:garbagecan.jpg" /> <PART NAME="rim" TEXTURE="@courtyard:garbagecanrim.jpg" /> <PART NAME="level2" TEXTURE="@courtyard:garbage.jpg"/> </CREATE> <!-- trees --> <CREATE SYMBOL="l1" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch1,branch2,branch3,branch4" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="leaves1,leaves2" FACES="0" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l2" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch2,branch3,branch4" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="branch1,leaves1,leaves2" FACES="0" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l3" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch1,branch2,branch4,branch3" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="leaves1" FACES="0" /> <PART NAME="leaves2" TEXTURE="@courtyard:leaf1.jpg" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l4" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch3,branch4" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="branch1,branch2,leaves1,leaves2" FACES="0" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l5" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch1,branch2,branch4,branch3" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="leaves2" FACES="0" /> <PART NAME="leaves1" TEXTURE="@courtyard:leaf1.jpg" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l6" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch1,branch4" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="branch2,branch3,leaves1,leaves2" FACES="0" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="l7" BLOCK="tree"> <PARAM ORIENT="up,0" /> <PART NAME="tree,branch1,branch2,branch3,branch4" TEXTURE="@courtyard:veg018a.jpg" /> <PART NAME="leaves1" FACES="0" /> <PART NAME="leaves2" TEXTURE="@courtyard:leaf1.jpg" /> <PART NAME="planter" TEXTURE="@courtyard:brick056a.jpg" /> <PART NAME="planterbot" TEXTURE="@courtyard:ground041a.jpg" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> </CREATE> <!-- playground equipment --> <CREATE SYMBOL="m1" BLOCK="monkeybars"> <param movable="yes" orient="up,90" /> <PART NAME="*" TEXTURE="@courtyard:stainless4.jpg" /> <define> <scale_x>1.0</scale_x> <scale_y>1.0</scale_y> <scale_z>1.15</scale_z> </define> </CREATE> <CREATE SYMBOL="m2" BLOCK="swingset"> <param movable="yes" orient="up,90" /> <PART NAME="*" TEXTURE="@courtyard:stainless4.jpg" ANGLE="90"/> <define> <scale_x>1.0</scale_x> <scale_y>1.0</scale_y> <scale_z>2.0</scale_z> </define> </CREATE> <!-- firepit --> <CREATE SYMBOL="n1" BLOCK="firepit"> <PARAM ORIENT="up,0" /> <PART NAME="bottom,inner,sides,top" TEXTURE="@courtyard:concrete030d.jpg" /> <PART NAME="floor" TEXTURE="@courtyard:ground041a.jpg" /> </CREATE> <!-- chainpost --> <CREATE SYMBOL="o1" BLOCK="chainpost"> <PARAM ORIENT="up,90" /> <PART NAME="post1" FACES="0" SOLID="no"/> <PART NAME="post2,post3" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="chain1,chain2" TEXTURE="@courtyard:chain.jpg" /> </CREATE> <CREATE SYMBOL="o2" BLOCK="chainpost"> <PARAM ORIENT="up,90" /> <PART NAME="post1,post2,post3" TEXTURE="@courtyard:black_2a.jpg" STYLE="tiled" /> <PART NAME="chain1,chain2" TEXTURE="@courtyard:chain.jpg" /> </CREATE> <!-- sign --> <CREATE SYMBOL="p1" BLOCK="streetsign1"> <PARAM ORIENT="up,180" /> <PART NAME="top" TEXTURE="@courtyard:concrete030b.jpg" STYLE="tiled"/> <PART NAME="face" TEXTURE="@courtyard:brawling.gif"/> <PART NAME="sign" COLOR="(255,255,255)"/> <PART NAME="pole" TEXTURE="@courtyard:stainless4.jpg" /> </CREATE> <!-- crows --> <CREATE SYMBOL="q1" BLOCK="crows1"> <PARAM ORIENT="up,270" /> <PART NAME="wingr3,wingl3,tail3" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body3,head3,legs3" COLOR="(15,15,15)"/> <PART NAME="eye3" COLOR="(255,255,255)"/> <PART NAME="claws3,beak3,eyerim3" COLOR="(86,76,66)"/> <PART NAME="wingr1,wingl1,tail1,body1,head1,legs1,eye1,claws1,beak1,eyerim1" FACES="0" SOLID="no"/> <PART NAME="wingr2,wingl2,tail2,body2,head2,legs2,eye2,claws2,beak2,eyerim2" FACES="0" SOLID="no"/> </CREATE> <CREATE SYMBOL="q2" BLOCK="crows1"> <PARAM ORIENT="up,0" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,wingr3,wingl3,tail1,tail2,tail3" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,body3,head1,head2,head3,legs1,legs2,legs3" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2,eye3" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,beak3,eyerim1,eyerim2,eyerim3" COLOR="(86,76,66)"/> <ACTION TRIGGER="timer" DELAY="1..3"> <REPLACE SOURCE="qa" /> </ACTION> </CREATE> <CREATE SYMBOL="qa" BLOCK="crows2"> <PARAM ORIENT="up,0" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,wingr3,wingl3,tail1,tail2,tail3" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,body3,head1,head2,head3,legs1,legs2,legs3" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2,eye3" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,beak3,eyerim1,eyerim2,eyerim3" COLOR="(86,76,66)"/> <ACTION TRIGGER="timer" DELAY="1..5"> <REPLACE SOURCE="qb" /> </ACTION> </CREATE> <CREATE SYMBOL="qb" BLOCK="crows3"> <PARAM ORIENT="up,0" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,wingr3,wingl3,tail1,tail2,tail3" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,body3,head1,head2,head3,legs1,legs2,legs3" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2,eye3" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,beak3,eyerim1,eyerim2,eyerim3" COLOR="(86,76,66)"/> <ACTION TRIGGER="timer" DELAY="5..7"> <REPLACE SOURCE="q2" /> </ACTION> </CREATE> <CREATE SYMBOL="q3" BLOCK="crows1"> <PARAM ORIENT="up,180" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..3"> <REPLACE SOURCE="qc" /> </ACTION> </CREATE> <CREATE SYMBOL="qc" BLOCK="crows2"> <PARAM ORIENT="up,180" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..5"> <REPLACE SOURCE="qd" /> </ACTION> </CREATE> <CREATE SYMBOL="qd" BLOCK="crows3"> <PARAM ORIENT="up,180" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="5..7"> <REPLACE SOURCE="q3" /> </ACTION> </CREATE> <CREATE SYMBOL="q4" BLOCK="crows1"> <PARAM ORIENT="up,270" /> <PART NAME="wingr2,wingl2,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body2,head2,legs2" COLOR="(15,15,15)"/> <PART NAME="eye2" COLOR="(255,255,255)"/> <PART NAME="claws2,beak2,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr1,wingl1,tail1,body1,head1,legs1,eye1,claws1,beak1,eyerim1" FACES="0" SOLID="no"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..3"> <REPLACE SOURCE="qe" /> </ACTION> </CREATE> <CREATE SYMBOL="qe" BLOCK="crows2"> <PARAM ORIENT="up,270" /> <PART NAME="wingr2,wingl2,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body2,head2,legs2" COLOR="(15,15,15)"/> <PART NAME="eye2" COLOR="(255,255,255)"/> <PART NAME="claws2,beak2,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr1,wingl1,tail1,body1,head1,legs1,eye1,claws1,beak1,eyerim1" FACES="0" SOLID="no"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..5"> <REPLACE SOURCE="qf" /> </ACTION> </CREATE> <CREATE SYMBOL="qf" BLOCK="crows3"> <PARAM ORIENT="up,270" /> <PART NAME="wingr2,wingl2,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body2,head2,legs2" COLOR="(15,15,15)"/> <PART NAME="eye2" COLOR="(255,255,255)"/> <PART NAME="claws2,beak2,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr1,wingl1,tail1,body1,head1,legs1,eye1,claws1,beak1,eyerim1" FACES="0" SOLID="no"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="5..7"> <REPLACE SOURCE="q4" /> </ACTION> </CREATE> <CREATE SYMBOL="q5" BLOCK="crows1"> <PARAM ORIENT="up,90" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..3"> <REPLACE SOURCE="qg" /> </ACTION> </CREATE> <CREATE SYMBOL="qg" BLOCK="crows2"> <PARAM ORIENT="up,90" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="1..5"> <REPLACE SOURCE="qh" /> </ACTION> </CREATE> <CREATE SYMBOL="qh" BLOCK="crows3"> <PARAM ORIENT="up,90" /> <PART NAME="wingr1,wingl1,wingr2,wingl2,tail1,tail2" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body1,body2,head1,head2,legs1,legs2" COLOR="(15,15,15)"/> <PART NAME="eye1,eye2" COLOR="(255,255,255)"/> <PART NAME="claws1,claws2,claws3,beak1,beak2,eyerim1,eyerim2" COLOR="(86,76,66)"/> <PART NAME="wingr3,wingl3,tail3,body3,head3,legs3,eye3,claws3,beak3,eyerim3" FACES="0" SOLID="no"/> <ACTION TRIGGER="timer" DELAY="5..7"> <REPLACE SOURCE="q5" /> </ACTION> </CREATE> <CREATE SYMBOL="q6" BLOCK="crows1"> <PARAM ORIENT="up,0" /> <PART NAME="wingr3,wingl3,tail3" TEXTURE="@courtyard:black_2a.jpg"/> <PART NAME="body3,head3,legs3" COLOR="(15,15,15)"/> <PART NAME="eye3" COLOR="(255,255,255)"/> <PART NAME="claws3,beak3,eyerim3" COLOR="(86,76,66)"/> <PART NAME="wingr1,wingl1,tail1,body1,head1,legs1,eye1,claws1,beak1,eyerim1" FACES="0" SOLID="no"/> <PART NAME="wingr2,wingl2,tail2,body2,head2,legs2,eye2,claws2,beak2,eyerim2" FACES="0" SOLID="no"/> </CREATE> <CREATE SYMBOL="r1" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,512,0,0),(mv,512,-128,0),(mv,2816,0,0),(mv,256,128,0),(mv,1024,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> <SOUND FILE="@courtyard:crow_1call.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="random" DELAY="1..3" /> </CREATE> <CREATE SYMBOL="r2" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,1024,-1024,0),(mv,512,-256,0),(mv,512,-128,0),(mv,2816,0,0),(mv,256,128,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r3" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,1536,0,0),(mv,2816,0,0),(mv,256,128,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r4" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,512,-768,0),(mv,512,-256,0),(mv,512,-256,0),(mv,2816,0,0),(mv,256,256,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> <SOUND FILE="@courtyard:crow_1call3.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="random" DELAY="2..5" /> </CREATE> <CREATE SYMBOL="r5" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,1024,-256,0),(mv,512,-128,0),(mv,2816,0,0),(mv,256,128,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r6" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,768,-1024,0),(mv,1024,-256,0),(mv,2816,0,0),(mv,256,128,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r7" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,256,-768,0),(mv,512,-256,0),(mv,512,-128,0),(mv,2816,0,0),(mv,256,256,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> <SOUND FILE="@courtyard:crow_1call.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="random" DELAY="2..5" /> </CREATE> <CREATE SYMBOL="r8" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,512,-768,0),(mv,256,-256,0),(mv,512,0,0),(mv,2816,0,0),(mv,256,128,0),(mv,1536,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r9" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,512,256,0),(mv,2304,0,0),(mv,256,128,0),(mv,1024,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> </CREATE> <CREATE SYMBOL="r0" BLOCK="crowfly5"> <PARAM MOVABLE="yes"/> <ACTION TRIGGER="timer" DELAY="0.1"> <ANIMATE/> <SETFRAME NUMBER="+1"/> </ACTION> <ACTION TRIGGER="timer" DELAY="0"> <MOVE PATTERN="(sp,256,256,256),(mv,0,128,0),(mv,2560,0,0),(mv,256,128,0),(mv,1024,2304,0)"/> </ACTION> <SOUND FILE="@courtyard:crow_flapping.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="looped" /> <SOUND FILE="@courtyard:crow_1call3.wav" VOLUME="75%" RADIUS="10" FLOOD="yes" PLAYBACK="random" DELAY="1..3" /> </CREATE> <define> <function name="scaleblock" params="block"> /* Grab all of the block's vertices */ vertex_list = block.get_vertices(); /* Loop through vertices and scale */ for n = 0 to block.vertices { vertex_list.set( n, block.vertex[n]:x * block.scale_x, block.vertex[n]:y * block.scale_y, block.vertex[n]:z * block.scale_z ); } /* Scale the origin as well */ block.origin:x = block.origin:x * block.scale_x; block.origin:y = block.origin:y * block.scale_y; block.origin:z = block.origin:z * block.scale_z; /* Scale the location of the block */ if (block.scale_x gt 1) { block.location:x = block.location:x - block.origin:x; } if (block.scale_y gt 1) { block.location:y = block.location:y - block.origin:y; } if (block.scale_z gt 1) { block.location:z = block.location:z - block.origin:z; } /* Pop the new set of vertices */ block.set_vertices(vertex_list); </function> </define> <define> <function name="start"> block = map.get_block("c1"); scaleblock(block); block.location:x = 256; block.location:y = 512; block.location:z = -360; block = map.get_block("c2"); scaleblock(block); block.location:x = 1216; block.location:y = 577; block.location:z = -768; block = map.get_block("c3"); scaleblock(block); block.location:x = 1600; block.location:y = 512; block.location:z = 168; block = map.get_block("c4"); scaleblock(block); block.location:x = 1216; block.location:y = 577; block.location:z = 1024; block = map.get_block("d1"); scaleblock(block); block.location:x = 1664; block.location:y = 768; block.location:z = 3456; block = map.get_block("d2"); scaleblock(block); block.location:x = 1280; block.location:y = 768; block.location:z = 2944; block = map.get_block("d3"); scaleblock(block); block.location:x = 1344; block.location:y = 768; block.location:z = 1920; block = map.get_block("d4"); scaleblock(block); block.location:x = 1664; block.location:y = 768; block.location:z = 1280; block = map.get_block("d5"); scaleblock(block); block.location:x = 320; block.location:y = 768; block.location:z = 2432; block = map.get_block("d6"); scaleblock(block); block.location:x = 7360; block.location:y = 768; block.location:z = 3968; block = map.get_block("d7"); scaleblock(block); block.location:x = 7360; block.location:y = 768; block.location:z = 2944; block = map.get_block("d8"); scaleblock(block); block.location:x = 7360; block.location:y = 768; block.location:z = 1920; block = map.get_block("d9"); scaleblock(block); block.location:x = 7360; block.location:y = 768; block.location:z = 896; block = map.get_block("d0"); scaleblock(block); block.location:x = 6656; block.location:y = 768; block.location:z = 4360; block = map.get_block("e1"); scaleblock(block); block.location:x = 6656; block.location:y = 768; block.location:z = 512; block = map.get_block("e2"); scaleblock(block); block.location:x = 1664; block.location:y = 768; block.location:z = 4544; block = map.get_block("e3"); scaleblock(block); block.location:x = 1664; block.location:y = 768; block.location:z = 256; block = map.get_block("h1"); scaleblock(block); block.location:x = 6720; block.location:y = 512; block = map.get_block("h2"); scaleblock(block); block.location:x = 6720; block.location:y = 512; block = map.get_block("m1"); scaleblock(block); block.location:x = 2866; block.location:y = 512; block.location:z = 2792; block = map.get_block("m2"); scaleblock(block); block.location:y = 512; </function> </define> <LEVEL NUMBER="1" > ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h3 h3 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h5 h3 h6 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h7 h8 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h3 h3 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., b7 ., ., ., ., aa ., ., h4 h3 h3 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h3 h3 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h9 h0 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ha h3 hb ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., h4 h3 h3 ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., </LEVEL> <LEVEL NUMBER="2" > .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b8 b8 b8 b1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b8 b8 b8 b1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 b1 b1 b8 b8 b8 b1 b1 b1 b1 b1 b6 .. d0 .. .. d6 .. .. .. .. .. .. .. e2 .. b6 b1 b1 b1 b1 b1 b1 b8 b8 b8 b1 b1 b1 b1 b1 b6 .. .. .. .. .. .. .. .. .. .. .. .. .. g1 a0 b1 b1 l1 b1 b1 l2 b1 b1 b1 b1 p1 l1 b1 b1 a6 g8 g7 g7 .. .. .. .. .. .. .. .. .. d1 g1 a0 l7 b1 b2 a7 a7 b4 b4 b4 b4 a7 a7 b3 l3 l1 a6 g4 .. h2 .. .. .. .. .. .. .. .. .. .. g1 a0 b1 b1 a6 .. .. .. .. .. .. .. i1 a0 b1 b1 a6 g4 .. .. .. .. .. .. .. .. .. .. d2 .. g1 a9 a7 a7 a8 .. j1 k1 .. .. k2 j1 .. a9 a7 a7 a8 g4 .. .. .. d7 .. .. .. .. .. .. .. .. g1 q6 m2 m1 o2 .. .. .. .. c2 .. .. .. .. .. .. .. g3 .. .. .. .. .. .. .. .. .. d5 .. .. g9 .. .. .. o1 .. .. .. c1 .. c3 q2 j3 .. .. f6 f5 g4 .. .. .. .. .. .. .. .. .. .. .. .. g2 .. q1 n1 o1 .. .. .. q5 c4 q4 q3 .. .. .. f4 f3 g4 .. .. .. .. .. .. .. .. .. .. d3 .. g1 a3 a1 a1 a5 .. j2 k4 .. .. k3 j2 .. a3 a1 a1 a5 g4 .. hc .. .. .. .. .. .. .. .. .. .. g1 a0 b1 b1 a6 i2 .. .. .. .. .. .. .. a0 b1 b1 a6 g4 .. .. .. d8 .. .. .. .. .. .. .. d4 g1 a0 l6 b1 a4 a1 a1 b5 b5 b5 b5 a1 a1 a2 l1 l2 a6 g4 .. h1 .. .. .. .. .. .. .. .. .. .. g1 a0 b1 b1 l1 b1 b1 l5 b1 b1 l1 b1 b1 l4 b1 b1 a6 g6 g5 g5 .. .. .. .. .. .. .. .. .. e3 .. b6 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b6 .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b1 b6 .. e1 .. .. d9 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. b1 b1 b1 b1 b1 .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="3" > .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. f1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. f2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="4" > .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 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