<blockset href="http://blocks.flatland.com/moola/moola_doors.bset" /> <blockset href="http://blocks.flatland.com/moola/moola_flatsun.bset" /> <blockset href="http://blocks.flatland.com/xuriel/xuriel_greathall.bset" /> <blockset href="http://blocks.flatland.com/flatsets/basic.bset" /> <map style="double" dimensions="(21,21,2)" /> <sky texture="@basic:clouds.gif" /> <orb brightness="100%" position="(0,0)" color="(255,255,128)" /> <ambient_light brightness="40%" /> <ambient_sound file="sounds/great_hall_theme.wav" /> </head> <body> <!-- THE MARBLE FLOOR, TRANSLUCENT TO SHOW "REFLECTED" SCENE --> <create symbol=".," block="ground"> <part name="*" texture="@xuriel_greathall:marbtile.jpg" translucency="20%" /> </create> <!-- THE FLATLAND SUN --> <create symbol="**" block="flatsun"> <param movable="yes" /> <part name="*" style="scaled" /> <define> <scale_x>8.0</scale_x> <scale_y>8.0</scale_y> <scale_z>8.0</scale_z> </define> </create> <!-- THE FLATLAND SUN --> <create symbol="*2" block="flatsun"> <param movable="yes" /> <part name="*" style="scaled" faces="2" /> <define> <scale_x>8.0</scale_x> <scale_y>-8.0</scale_y> <scale_z>8.0</scale_z> </define> </create> <!-- THE GREAT HALL, TO BE SCALED --> <create symbol="#1" block="greathall"> <param movable="yes" /> <define> <scale_x>21.0</scale_x> <scale_y>21.0</scale_y> <scale_z>21.0</scale_z> </define> </create> <!-- THE INVERTED GREAT HALL BLOCK, TO BE SCALED AND FLIPPED FOR REFLECTION IN MARBLE FLOOR --> <create symbol="#2" block="greathall"> <param movable="yes" /> <part name="*" faces="2" /> <define> <scale_x>21.0</scale_x> <scale_y>-21.0</scale_y> <scale_z>21.0</scale_z> </define> </create> <entrance name="default" location="(11,3,1)" angle="180.0" /> <entrance name="red" location="(11,3,1)" angle="180.0" /> <entrance name="blue" location="(11,19,1)" angle="0.0" /> <entrance name="wood" location="(19,12,1)" angle="270.0" /> <!-- THE DOORS: OPENED/CLOSED AND REFLECTED --> <create symbol="NO" block="doorsnorthopen"> <param movable="yes" orient="180" /> <part name="background" texture="../000001/images/thumbnail.jpg" /> <exit href="../000001/index.3dml#red" trigger="step on, click on" /> </create> <create symbol="no" block="doorsnorthopen"> <param movable="yes" orient="180" /> <part name="background" texture="../000001/images/thumbnail.jpg" /> <part name="*" faces="2" /> <define> <scale_x>1.0</scale_x> <scale_y>-1.0</scale_y> <scale_z>1.0</scale_z> </define> </create> <create symbol="SO" block="doorssouthopen"> <param movable="yes" orient="0" /> <part name="background" texture="../000003/images/thumbnail.jpg" /> <exit href="../000003/index.3dml#blue" trigger="step on, click on" /> </create> <create symbol="so" block="doorssouthopen"> <param movable="yes" orient="0" /> <part name="*" faces="2" /> <define> <scale_x>1.0</scale_x> <scale_y>-1.0</scale_y> <scale_z>1.0</scale_z> </define> <part name="background" texture="../000003/images/thumbnail.jpg" /> </create> <create symbol="EO" block="doorseastopen"> <param movable="yes" orient="270" /> <part name="background" texture="../000006/images/thumbnail.jpg" /> <exit href="../000006/index.3dml#wood" trigger="step on, click on" /> </create> <create symbol="eo" block="doorseastopen"> <param movable="yes" orient="270" /> <part name="*" faces="2" /> <define> <scale_x>1.0</scale_x> <scale_y>-1.0</scale_y> <scale_z>1.0</scale_z> </define> <part name="background" texture="../000006/images/thumbnail.jpg" /> </create> <create symbol="WC" block="doorswestclosed"> <param movable="yes" orient="90" /> </create> <create symbol="wc" block="doorswestclosed"> <param movable="yes" orient="90" /> <part name="*" faces="2" /> <define> <scale_x>1.0</scale_x> <scale_y>-1.0</scale_y> <scale_z>1.0</scale_z> </define> </create> <!-- IMPORT THE SCALE FUNCTION --> <import href="scripts/scaleblock.3dml" /> <!-- AT START, SCALE AND POSITION BLOCKS --> <define> <function name="start"> /* Get the block object */ block = map.get_block("#1"); scaleblock(block); block.location:y = 0; block = map.get_block("#2"); scaleblock(block); block.location:y = 0; block.location:x = block.location:x - 256; block = map.get_block("**"); scaleblock(block); block.location:y = 128; block.location:z = block.location:z - 256; //block.rotate_x(90); block = map.get_block("*2"); scaleblock(block); block.location:y = -128; block.location:z = block.location:z - 256; block.location:x = block.location:x - 256; //block.rotate_x(-90); block = map.get_block("NO"); block.location:y = 0; block.location:x = block.location:x - 128; block.location:z = block.location:z + 31; block = map.get_block("no"); scaleblock(block); block.location:y = 0; block.location:x = block.location:x - 384; block.location:z = block.location:z + 31; block = map.get_block("SO"); block.location:y = 0; block.location:x = block.location:x - 128; block.location:z = block.location:z - 256; block = map.get_block("so"); scaleblock(block); block.location:y = 0; block.location:x = block.location:x - 384; block.location:z = block.location:z - 256; block = map.get_block("EO"); block.location:y = 0; block.location:x = block.location:x + 31; block.location:z = block.location:z - 128; block = map.get_block("eo"); scaleblock(block); block.location:y = 0; block.location:x = block.location:x - 225; block.location:z = block.location:z - 128; block = map.get_block("WC"); block.location:y = 0; block.location:z = block.location:z - 128; block = map.get_block("wc"); scaleblock(block); block.location:y = 0; block.location:x = block.location:x - 256; block.location:z = block.location:z - 128; </function> </define> <script trigger="timer" delay="0.01"> block = map.get_block("**"); block.rotate_y(1); block = map.get_block("*2"); block.rotate_y(1); </script> <level number="1"> ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., ., </level> <level number="2"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. NO no .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ** *2 .. .. .. .. .. .. .. .. .. WC wc .. .. .. .. .. .. .. .. #1 #2 .. .. .. .. .. .. .. EO eo .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SO so .. .. .. .. .. .. .. .. .. </level> </body> </spot>