SPOTS
Here are some of the things I've done
This is a site I built for testing out ideas. It's just a collection of odds and ends.
This is the first spot I ever made. It's a little maze. It was the easiest idea I had at the time. Though I did not want to use the full sized blocks, as I felt they would make the walls too thick. So I had to learn to orient floor blocks and then be able to make something out of it. It ended up not being so simple as I had first thought.
This is a demo of a chess match. It's the Queen's Gambit France-Belgium, 1948. I got it out of a book on learning chess I have. I though it would be an interesting experiment. While it was time consuming to write out every move, it wasn't that hard to do. At this point I did not know how to go about making my own pieces, so I just used pre-made blocks.
With the success of the demo, I figured I'd work out how to actually play a game. It worked, but not real well. The basic 3DML language is rather limited. As such, you can move any piece to any of that piece's legal moves at any time on either side. Both players would have to know how to play chess and be willing not to cheat. I still did not have custom chess pieces at this time.
I now had some custom pieces and had started working out how to move the pieces using the new scripting language. This spot is only a test to make sure the pieces move correctly. There is still no detection of other playing pieces, so you can capture your own pieces and make illegal moves. If you hit the reset button, the entire board will be reset. The black pieces are not playable.
Here is a much later version of the chess game. This version will only allow you to make legal moves, move only one color at a time and make a Castling move. I added a castle like environment around the board to allow you to get a better view of the board. Navigating the stairs can be tricky, but if you stay to the outside edge you should have no problems.
This is an early modeling test turned into a spot. I wanted to see if I could make a reasonably realistic glass bottle. I was also testing to see how tall I could make a block. Then I thought it might be cool to have the player trapped inside the bottle and only have one way out.
I made this after finding a tutorial on how to easily make symmetrical items. It was just something fun and silly to do.
I made this spot to test out how to move people around in a spot. I then add some basic dialog for each preson. They each say four things; the male will say them in order and then simply repeat the fourth over and over, while the female will randomly say one of the four. The people were made by Xuriel.
This is an early scripting test. It was just to get the feel for moving blocks around, but ended up in a discovery that you could "ride" inside a block. This was interesting since you can not "ride" on top of a block. To see what I mean, catch the elevator and ride it up. Step off on one of the levels and then try to step on the top as it goes up or down.
This is a test to see if I could make a spot out of just one block. It's a 3 level maze. On the top level in the center is the actual size of the whole spot before being scaled up.
This is spot to test a script I wrote to test whether the player was moving or not. This was then used in the next spot.
This is to test adding walking sounds to the players movement. It works fairly well, but I was never able to find a really good walking sound file to use.
This is revised test of a simple password script. It was revised by Uni. My original version would allow you to type the password in any order, this version fixes that. It isn't meant for security in any way. It is simply a gameplay device. The player must input the correct password to move to the new area. In this case the password is "open". I came up with the original idea at work.
This is a teleportation test using a similar script to the password one. It allows the player to teleport to one of several preset locations by typing a direction letter and a level number.
This spot is to show a handgun I made. It was modeled after a Desert Eagle .50 caliber pistol.
This is my current project. It will be where I show off my 3d doings. It's still under heavy construction and will be changing from time to time.
This spot shows a script I wrote to mimic a clock. The script uses the time set on your computer to set the time on the clock.