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To use this blockset, include the following tag in the HEAD
section of your 3DML file:
<BLOCKSET
HREF="http://www.digitaldream.de/blocksets/dd_blocks1.bset"/>
This blockset varies some
of the basic blocks regarding their height. Each shape exists in eight heights within the
blockset. One height unit is 32 pixels or 1/8 block.
Content
Prefix for all blocks when using double character syntax is "b".
Full block diversions
| Block Name |
Symbol |
Parts |
Default
Textures |
| height1 |
1 |
top,bottom,n,s,e,w |
brown.gif |
| height2 |
2 |
top,bottom,n,s,e,w |
brown.gif |
| height3 |
3 |
top,bottom,n,s,e,w |
brown.gif |
| height4 |
4 |
top,bottom,n,s,e,w |
brown.gif |
| height5 |
5 |
top,bottom,n,s,e,w |
brown.gif |
| height6 |
6 |
top,bottom,n,s,e,w |
brown.gif |
| height7 |
7 |
top,bottom,n,s,e,w |
brown.gif |
| height8 |
8 |
top,bottom,n,s,e,w |
brown.gif |
Content
Floor block diversions
| Block Name |
Symbol |
Parts |
Default Textures |
| floor2 |
b |
top,bottom,n,s,e,w |
brown.gif |
| floor3 |
c |
top,bottom,n,s,e,w |
brown.gif |
| floor4 |
d |
top,bottom,n,s,e,w |
brown.gif |
| floor5 |
e |
top,bottom,n,s,e,w |
brown.gif |
| floor6 |
f |
top,bottom,n,s,e,w |
brown.gif |
| floor7 |
g |
top,bottom,n,s,e,w |
brown.gif |
| floor8 |
h |
top,bottom,n,s,e,w |
brown.gif |
Content
Half block diversions
| Block Name |
Symbol |
Parts |
Default Textures |
| half1 |
i |
top,bottom,n,s,e,w |
brown.gif |
| half2 |
j |
top,bottom,n,s,e,w |
brown.gif |
| half3 |
k |
top,bottom,n,s,e,w |
brown.gif |
| half4 |
l |
top,bottom,n,s,e,w |
brown.gif |
| half5 |
m |
top,bottom,n,s,e,w |
brown.gif |
| half6 |
n |
top,bottom,n,s,e,w |
brown.gif |
| half7 |
o |
top,bottom,n,s,e,w |
brown.gif |
| half8 |
p |
top,bottom,n,s,e,w |
brown.gif |
Content
Floorhalf block diversions
| Block Name |
Symbol |
Parts |
Default Textures |
| floorhalf2 |
J |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf3 |
K |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf4 |
L |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf5 |
M |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf6 |
N |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf7 |
O |
top,bottom,n,s,e,w |
brown.gif |
| floorhalf8 |
P |
top,bottom,n,s,e,w |
brown.gif |
Content
Halffloor block diversions
| Block Name |
Symbol |
Parts |
Default Textures |
| halffloor1 |
q |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor2 |
r |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor3 |
s |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor4 |
t |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor5 |
u |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor6 |
v |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor7 |
w |
top,bottom,diagonal,s,w |
brown.gif |
| halffloor8 |
x |
top,bottom,diagonal,s,w |
brown.gif |
Content
Platform/column block diversions
| Block Name |
Symbol |
Parts |
Default Textures |
| platform2 |
S |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform3 |
T |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform4 |
U |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform5 |
V |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform6 |
W |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform7 |
X |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform8 |
Y |
top,bottom,n,s,e,w,under,columntop,column |
brown.gif |
| platform9 |
Z |
top,bottom,columntop,column |
brown.gif |
| column |
I |
top,bottom,column |
brown.gif |
Content
Double-sided ground block
| Block Name |
Symbol |
Parts |
Default Textures |
| ground2 |
_ |
top
bottom |
brown.gif
red.gif |
Content
Unused symbols
A B C D E F G H Q R
a y z
9 0
! @ # $ % ^ * ( ) - = + [ ] { } \ | ; : ' , / ? ` ~
All symbols
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
1 2 3 4 5 6 7 8 9 0
! @ # $ % ^ * ( ) - _ = + [ ] { } \ | ; : ' , / ? ` ~
Entrances
The following blocks may be used as entrances:
- height1...8
- floor2...8
- platform2...8
- ground2
Content
Copyright 2000 by Rainer Kaufmann / Digital Dream
For more information or any questions regarding this bset, please
contact Lemming |