<blockset href="http://blocks.flatland.com/flatsets/basic.bset"/> <blockset href="http://blocks.flatland.com/flatsets/basic2.bset"/> <blockset href="http://blocks.flatland.com/flatsets/islands.bset"/> <blockset href="http://blocks.flatland.com/flatsets/interior.bset"/> <blockset href="http://blocks.flatland.com/eidos/tombraider/tomb3.bset"/> <blockset href="http://blocks.flatland.com/eidos/tombraider/tomb4.bset"/> <map style="double" dimensions="(13,25,7)"/> <sky texture="@basic:clouds.gif" brightness="100%"/> <ground texture="@tomb4:pebble.gif"/> <ambient_light brightness="60%"/> <orb position="(180,60)" texture="@basic:sun.gif" brightness="100%"/> </head> <body> <!-- Source Load --> <load texture="textures/title.gif"/> <load texture="textures/lifesaver.gif"/> <load texture="textures/ladder.gif"/> <load texture="textures/rope.gif"/> <load texture="textures/grabrope.gif"/> <load texture="textures/water.gif"/> <load texture="textures/waterflow.gif"/> <load texture="textures/youdied.gif"/> <load sound="sounds/chain1.wav"/> <load sound="sounds/death.wav"/> <load sound="sounds/waterfall.wav"/> <load texture="textures/lever.gif"/> <load texture="textures/spike.gif"/> <load sound="sounds/tik4.wav"/> <load sound="sounds/continue.wav"/> <load sound="sounds/boulder.wav"/> <load sound="sounds/platform.wav"/> <load texture="textures/potofgold.gif"/> <load sound="sounds/secret.wav"/> <load texture="textures/shocked.gif"/> <!-- Video Wall Curtain --> <create symbol="v0" block="half"> <part name="top" texture="@tomb4:curtain.gif"/> <param orient="90,0,270"/> <action trigger="click on" text="Watch the video!"> <exit href="castle_video.3dml"/> </action> </create> <!-- Popup Messages --> <create symbol="!t" block="full"> <part name="*" faces="0"/> <popup trigger="proximity" radius="3" texture="textures/title.gif" placement="center"/> <action trigger="timer" delay="7"> <replace source=".."/> </action> </create> <create symbol="!p" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Position saved" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!P" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Position saved" placement="center"/> <action trigger="timer" delay="2"> <replace source="!q"/> </action> </create> <create symbol="!q" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Congratulations! You made it!" textcolor="(255,204,0)" placement="center"/> <action trigger="timer" delay="3"> <replace source="!k"/> </action> </create> <create symbol="!k" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Download your prize! Watch the video!" textcolor="(255,204,0)" placement="center"/> <action trigger="timer" delay="3"> <replace source="!Q"/> </action> </create> <create symbol="!Q" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Use the blue logo to replay from start" placement="center"/> <action trigger="timer" delay="3"> <replace source=".."/> </action> </create> <create symbol="!a" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You opened the front door" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!A" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You closed the front door" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!b" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You opened the side door" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!B" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You closed the side door" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!c" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You opened the gate" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!C" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You closed the gate" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="!r" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/title.gif" placement="center"/> <action trigger="timer" delay="3"> <replace source="!d"/> </action> </create> <create symbol="!d" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="created by Rainer 'Lemming' Kaufmann in February 2000" placement="center"/> <action trigger="timer" delay="3"> <replace source="!e"/> </action> </create> <create symbol="!e" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Thanks to Frankie 'Gargoyle' Perry for the trees" placement="center"/> <action trigger="timer" delay="3"> <replace source="!f"/> </action> </create> <create symbol="!f" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="and to Stefan Guenther for some sound works" placement="center"/> <action trigger="timer" delay="3"> <replace source="!g"/> </action> </create> <create symbol="!g" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Special thanks to Flatland and Eidos Interactive" placement="center"/> <action trigger="timer" delay="3"> <replace source="!h"/> </action> </create> <create symbol="!h" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text=" " placement="center"/> <action trigger="timer" delay="1"> <replace source="!i"/> </action> </create> <create symbol="!i" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Dedicated to the Vastland Builder Group" placement="center" textcolor="(255,204,0)"/> <action trigger="timer" delay="5"> <replace source=".."/> </action> </create> <!-- Invisibles --> <create symbol="!#" block="full"> <part name="*" faces="0"/> </create> <create symbol="!!" block="full"> <part name="*" faces="0" solid="no"/> <sound file="sounds/secret.wav" radius="2" playback="once" flood="yes"/> </create> <create symbol="!:" block="full"> <part name="*" faces="0" solid="no"/> <sound file="sounds/secret.wav" radius="1" playback="once" flood="yes"/> </create> <!-- Help System --> <imagemap name="help1"> <action shape="rect" coords="10,10,40,40" text="Hint: How to use the rope"> <replace source="H1" target="(4,25,1)"/> </action> </imagemap> <imagemap name="help2"> <action shape="rect" coords="10,10,40,40" text="Hint: The boulder trap"> <replace source="H2" target="(4,25,1)"/> </action> </imagemap> <imagemap name="help3"> <action shape="rect" coords="10,10,40,40" text="Hint: The crashing platforms"> <replace source="H3" target="(4,25,1)"/> </action> </imagemap> <imagemap name="help4"> <action shape="rect" coords="10,10,40,40" text="Hint: Passing the spikes"> <replace source="H4" target="(4,25,1)"/> </action> </imagemap> <create symbol="H1" block="full"> <popup trigger="everywhere" text="THE ROPE: Stand in the middle, then click on the handle above you to get over to the other side!"/> <action trigger="timer" delay="5"> <replace source=".."/> </action> </create> <create symbol="H2" block="full"> <popup trigger="everywhere" text="THE BOULDER TRAP: Step forward to trigger the trap, then step back until the boulder has passed!"/> <action trigger="timer" delay="5"> <replace source=".."/> </action> </create> <create symbol="H3" block="full"> <popup trigger="everywhere" text="THE CRASHING PLATFORMS: Run over to the exit before the platforms crash down under your feet!"/> <action trigger="timer" delay="5"> <replace source="HR"/> </action> </create> <create symbol="H4" block="full"> <popup trigger="everywhere" text="THE SPIKES: Run through the spikes before you get hurt too much and die!"/> <action trigger="timer" delay="5"> <replace source="HR"/> </action> </create> <create symbol="HR" block="full"> <popup trigger="everywhere" text="HOW TO RUN: Use the CTRL key to run. If you're not fast enough, try decreasing the viewing distance in the options menu to gain speed."/> <action trigger="timer" delay="5"> <replace source=".."/> </action> </create> <!-- Die and Continue System --> <create symbol="!S" block="full"> <part name="*" color="(0,0,0)"/> </create> <create symbol="!s" block="half"> <part name="*" color="(0,0,0)"/> <part name="top" texture="@tomb3:rockface.gif" style="scaled"/> </create> <imagemap name="continue1"> <area shape="rect" coords="0,0,180,60" href="#continue1"/> </imagemap> <imagemap name="continue2"> <action shape="rect" coords="0,0,180,60"> <replace source="#2"/> </action> <area shape="rect" coords="0,0,180,60" href="#continue2"/> </imagemap> <imagemap name="continue3"> <action shape="rect" coords="0,0,180,60"> <replace source="#3"/> </action> <area shape="rect" coords="0,0,180,60" href="#continue3"/> </imagemap> <imagemap name="continue4"> <area shape="rect" coords="0,0,180,60" href="#continue4"/> </imagemap> <imagemap name="continue5"> <area shape="rect" coords="0,0,180,60" href="#continue5"/> </imagemap> <create symbol="#1" block="ground"> <part name="*" faces="0"/> <popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue1"/> <sound file="sounds/death.wav" radius="1" playback="once"/> </create> <create symbol="#2" block="ground"> <part name="*" faces="0"/> <action trigger="proximity"> <replace source="R0" target="(10,2,2)"/><!-- dummy location --> <replace source=".." target="(10,2,1)"/><!-- start location --> <replace source=".." target="(10,3,1)"/> <replace source=".." target="(10,4,1)"/> <replace source=".." target="(10,5,1)"/> <replace source=".." target="(10,6,1)"/> <replace source=".." target="(10,7,1)"/> <replace source=".." target="(10,8,1)"/> <replace source=".." target="(10,9,1)"/> <replace source=".." target="(10,10,1)"/> <replace source=".." target="(10,11,1)"/> <replace source="T1" target="(10,12,1)"/><!-- trigger location --> <replace source=".." target="(10,13,1)"/> <replace source=".." target="(10,14,1)"/> <replace source=".." target="(10,15,1)"/><!-- stop location --> <replace source="Ct" target="(9,12,1)"/><!-- non sound block --> <replace source="-2" target="(11,12,1)"/><!-- Help Entrance --> <replace source="21"/> </action> </create> <create symbol="21" block="ground"> <part name="*" faces="0"/> <popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue2"/> <sound file="sounds/death.wav" radius="1" playback="once"/> </create> <create symbol="#3" block="ground"> <part name="*" faces="0"/> <action trigger="proximity"> <replace source="s1" target="(2,3,1)"/> <replace source="s1" target="(3,3,1)"/> <replace source="s1" target="(4,3,1)"/> <replace source="s1" target="(2,4,1)"/> <replace source="s1" target="(3,4,1)"/> <replace source="s1" target="(2,5,1)"/> <replace source="s1" target="(2,6,1)"/> <replace source="s1" target="(3,6,1)"/> <replace source="s1" target="(3,7,1)"/> <replace source="s1" target="(3,8,1)"/> <replace source=".=" target="(2,3,2)"/> <replace source=".=" target="(3,3,2)"/> <replace source=".=" target="(4,3,2)"/> <replace source=".=" target="(2,4,2)"/> <replace source=".=" target="(3,4,2)"/> <replace source=".=" target="(2,5,2)"/> <replace source=".=" target="(2,6,2)"/> <replace source=".=" target="(3,6,2)"/> <replace source=".=" target="(3,7,2)"/> <replace source=".=" target="(3,8,2)"/> <replace source="T=" target="(2,3,3)"/> <replace source="T=" target="(3,3,3)"/> <replace source="T=" target="(4,3,3)"/> <replace source="T=" target="(2,4,3)"/> <replace source="T=" target="(3,4,3)"/> <replace source="T=" target="(2,5,3)"/> <replace source="T=" target="(2,6,3)"/> <replace source="T=" target="(3,6,3)"/> <replace source="T=" target="(3,7,3)"/> <replace source="T=" target="(3,8,3)"/> <replace source="-3" target="(5,3,3)"/><!-- Help entrance --> <replace source="31"/> </action> </create> <create symbol="31" block="ground"> <part name="*" faces="0"/> <popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue3"/> <sound file="sounds/death.wav" radius="1" playback="once"/> </create> <create symbol="#4" block="ground"> <part name="*" faces="0"/> <popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue4"/> <action trigger="proximity"> <replace source="-4" target="(3,11,3)"/><!-- Help entrance --> </action> <sound file="sounds/death.wav" radius="1" playback="once"/> </create> <create symbol="#5" block="ground"> <part name="*" faces="0"/> <popup trigger="proximity" radius="2" texture="textures/youdied.gif" imagemap="continue5"/> <sound file="sounds/death.wav" radius="1" playback="once"/> </create> <create symbol="S2" block="spriterevolve"> <part name="*" texture="@islands:sunlogo.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/> <action trigger="proximity" radius="1"> <replace source="!p" target="(4,25,1)"/> <replace source="#2" target="(2,24,2)"/> <replace source="_2"/> </action> </create> <create symbol="_2" block="ground"> <part name="*" faces="0"/> <entrance name="continue2" angle="270"/> <sound file="sounds/continue.wav" radius="1" playback="once"/> </create> <create symbol="-2" block="ground"><!-- Help entrance --> <part name="*" faces="0"/> <entrance name="continue2" angle="270"/> <popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help2"/> </create> <create symbol="|2" block="ground"><!-- Help entrance --> <part name="*" faces="0"/> <entrance name="continue2" angle="270"/> </create> <create symbol="S3" block="spriterevolve"> <part name="*" texture="@islands:sunlogo.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/> <action trigger="proximity" radius="1"> <replace source="!p" target="(4,25,1)"/> <replace source="#3" target="(2,24,2)"/> <replace source="_3"/> </action> </create> <create symbol="_3" block="ground"> <part name="*" faces="0"/> <entrance name="continue3" angle="270"/> <sound file="sounds/continue.wav" radius="1" playback="once"/> </create> <create symbol="-3" block="ground"><!-- Help entrance --> <part name="*" faces="0"/> <entrance name="continue3" angle="270"/> <popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help3"/> </create> <create symbol="|3" block="ground"><!-- non Help entrance --> <part name="*" faces="0"/> <entrance name="continue3" angle="270"/> </create> <create symbol="S4" block="spriterevolve"> <part name="*" texture="@islands:sunlogo.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/> <action trigger="proximity" radius="1"> <replace source="!p" target="(4,25,1)"/> <replace source="#4" target="(2,24,2)"/> <replace source="|3" target="(5,3,3)"/><!-- non help entrance --> <replace source="_4"/> </action> </create> <create symbol="_4" block="ground"> <part name="*" faces="0"/> <entrance name="continue4" angle="90"/> <sound file="sounds/continue.wav" radius="1" playback="once"/> </create> <create symbol="-4" block="ground"><!-- Help entrance --> <part name="*" faces="0"/> <entrance name="continue4" angle="90"/> <popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help4"/> </create> <create symbol="|4" block="ground"><!-- non Help entrance --> <part name="*" faces="0"/> <entrance name="continue4" angle="90"/> </create> <create symbol="S5" block="spriterevolve"> <part name="*" texture="@islands:sunlogo.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,196,0)" speed="2"/> <action trigger="proximity" radius="1"> <replace source="!P" target="(4,25,1)"/> <replace source="#5" target="(2,24,2)"/> <replace source="|4" target="(3,11,3)"/><!-- non help entrance --> <replace source="_5"/> </action> </create> <create symbol="_5" block="ground"> <part name="*" faces="0"/> <entrance name="continue5" angle="0"/> </create> <create symbol="SP" block="spriterevolve"> <part name="*" texture="textures/potofgold.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(255,204,0)" speed="2"/> <action trigger="click on" text="Download your prize!"> <REPLACE TARGET="(10,2,4)" SOURCE="xx" /> </action> </create> <IMAGEMAP NAME="prize"> <AREA SHAPE="rect" COORDS="169,101,239,120" HREF="textures/flatland_tombraider_1024x768.bmp" TEXT="1024x768 Lara Croft Wallpaper" /> <AREA SHAPE="rect" COORDS="169,127,239,145" HREF="textures/flatland_tombraider_800x600.bmp" TEXT="800x600 Lara Croft Wallpaper" /> <AREA SHAPE="rect" COORDS="0,165,74,226" HREF="../StartHere.html" TEXT="Back to Flatland" /> <ACTION SHAPE="rect" COORDS="148,208,238,226" TRIGGER="click on" > <REPLACE SOURCE=".." /> </ACTION> </IMAGEMAP> <create symbol="xx" block="full"> <part name="*" faces="0" solid="no"/> <POPUP TEXTURE="textures/prize.gif" PLACEMENT="center" TRIGGER="everywhere" IMAGEMAP="prize" /> </create> <create symbol="SR" block="spriterevolve"> <part name="*" texture="@islands:moonlogo.gif"/> <param size="(128,128)" solid="no"/> <point_light style="pulsate" radius="2" position="(128,128,128)" brightness="50%..100%" color="(0,0,255)" speed="2"/> <action trigger="click on" text="Replay from start!"> <exit href="#default"/> <!-- Set title --> <replace source="!t" target="(4,25,5)"/> <!-- Set Continue 1 --> <replace source="#1" target="(2,24,2)"/> <!-- Reset Boulder Trap --> <replace source="R0" target="(10,2,2)"/><!-- dummy location --> <replace source=".." target="(10,2,1)"/><!-- start location --> <replace source=".." target="(10,3,1)"/> <replace source=".." target="(10,4,1)"/> <replace source=".." target="(10,5,1)"/> <replace source=".." target="(10,6,1)"/> <replace source=".." target="(10,7,1)"/> <replace source=".." target="(10,8,1)"/> <replace source=".." target="(10,9,1)"/> <replace source=".." target="(10,10,1)"/> <replace source=".." target="(10,11,1)"/> <replace source="T1" target="(10,12,1)"/><!-- trigger location --> <replace source=".." target="(10,13,1)"/> <replace source=".." target="(10,14,1)"/> <replace source=".." target="(10,15,1)"/><!-- stop location --> <!-- Reset Pitfall Trap --> <replace source="s1" target="(2,3,1)"/> <replace source="s1" target="(3,3,1)"/> <replace source="s1" target="(4,3,1)"/> <replace source="s1" target="(2,4,1)"/> <replace source="s1" target="(3,4,1)"/> <replace source="s1" target="(2,5,1)"/> <replace source="s1" target="(2,6,1)"/> <replace source="s1" target="(3,6,1)"/> <replace source="s1" target="(3,7,1)"/> <replace source="s1" target="(3,8,1)"/> <replace source=".=" target="(2,3,2)"/> <replace source=".=" target="(3,3,2)"/> <replace source=".=" target="(4,3,2)"/> <replace source=".=" target="(2,4,2)"/> <replace source=".=" target="(3,4,2)"/> <replace source=".=" target="(2,5,2)"/> <replace source=".=" target="(2,6,2)"/> <replace source=".=" target="(3,6,2)"/> <replace source=".=" target="(3,7,2)"/> <replace source=".=" target="(3,8,2)"/> <replace source="T=" target="(2,3,3)"/> <replace source="T=" target="(3,3,3)"/> <replace source="T=" target="(4,3,3)"/> <replace source="T=" target="(2,4,3)"/> <replace source="T=" target="(3,4,3)"/> <replace source="T=" target="(2,5,3)"/> <replace source="T=" target="(2,6,3)"/> <replace source="T=" target="(3,6,3)"/> <replace source="T=" target="(3,7,3)"/> <replace source="T=" target="(3,8,3)"/> <!-- Close Front Door --> <replace source="d2" target="(9,12,5)"/> <!-- Close Side Door --> <replace source="d3" target="(8,13,5)"/> <!-- Close Gate --> <replace source="d4" target="(8,7,4)"/> <replace source="d4" target="(9,7,4)"/> <replace source="d4" target="(10,7,4)"/> <replace source="d4" target="(8,7,5)"/> <replace source="d4" target="(9,7,5)"/> <replace source="d4" target="(10,7,5)"/> <!-- Reset Levers --> <replace source="L1" target="(12,11,1)"/> <replace source="L2" target="(5,2,3)"/> <replace source="L3" target="(4,11,3)"/> <!-- Set Continue Points --> <replace source="S2" target="(11,12,1)"/> <replace source="S3" target="(5,3,3)"/> <replace source="S4" target="(3,11,3)"/> <replace source="S5" target="(9,5,4)"/> <!-- Reset Bridge --> <replace source="b3" target="(6,19,4)"/> <replace source="b5" target="(6,20,4)"/> <replace source="b5" target="(6,21,4)"/> <replace source="b4" target="(6,22,4)"/> </action> </create> <!-- Levers --> <create symbol="L1" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="0"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d3" target="(9,12,5)"/> <replace source="!a" target="(4,25,1)"/> <replace source="l1"/> </action> </create> <create symbol="l1" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="180"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d2" target="(9,12,5)"/> <replace source="!A" target="(4,25,1)"/> <replace source="m1"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <create symbol="m1" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="0"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d3" target="(9,12,5)"/> <replace source="!a" target="(4,25,1)"/> <replace source="l1"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <create symbol="L2" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="0"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d2" target="(8,13,5)"/> <replace source="!b" target="(4,25,1)"/> <replace source="l2"/> </action> </create> <create symbol="l2" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="180"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d3" target="(8,13,5)"/> <replace source="!B" target="(4,25,1)"/> <replace source="m2"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <create symbol="m2" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="0"/> <param orient="0,270"/> <action trigger="click on"> <replace source="d2" target="(8,13,5)"/> <replace source="!b" target="(4,25,1)"/> <replace source="l2"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <create symbol="L3" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="90"/> <param orient="0,0,270"/> <action trigger="click on"> <replace source=".." target="(8,7,4)"/> <replace source=".." target="(9,7,4)"/> <replace source=".." target="(10,7,4)"/> <replace source="d5" target="(8,7,5)"/> <replace source="d5" target="(9,7,5)"/> <replace source="d5" target="(10,7,5)"/> <replace source="!c" target="(4,25,1)"/> <replace source="l3"/> </action> </create> <create symbol="l3" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="270"/> <param orient="0,0,270"/> <action trigger="click on"> <replace source="d4" target="(8,7,4)"/> <replace source="d4" target="(9,7,4)"/> <replace source="d4" target="(10,7,4)"/> <replace source="d4" target="(8,7,5)"/> <replace source="d4" target="(9,7,5)"/> <replace source="d4" target="(10,7,5)"/> <replace source="!C" target="(4,25,1)"/> <replace source="m3"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <create symbol="m3" block="ground"> <part name="top" texture="textures/lever.gif" style="scaled" angle="90"/> <param orient="0,0,270"/> <action trigger="click on"> <replace source=".." target="(8,7,4)"/> <replace source=".." target="(9,7,4)"/> <replace source=".." target="(10,7,4)"/> <replace source="d5" target="(8,7,5)"/> <replace source="d5" target="(9,7,5)"/> <replace source="d5" target="(10,7,5)"/> <replace source="!c" target="(4,25,1)"/> <replace source="l3"/> </action> <sound file="sounds/tik4.wav" radius="5" playback="once"/> </create> <!-- Water --> <create symbol="w~" block="sound"> <sound file="sounds/waterfall.wav" radius="15" playback="looped" volume="100%"/> </create> <create symbol="wf" block="half"> <part name="top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/> <part name="bottom" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/> <part name="n" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/> <part name="e,w,s" faces="0"/> <param orient="0,0,90" solid="no"/> </create> <create symbol="wg" block="half"> <part name="top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/> <part name="bottom" texture="textures/waterflow.gif" style="scaled" angle="90" faces="2" translucency="50%"/> <part name="s" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/> <part name="e,w,n" faces="0"/> <param orient="0,0,90" solid="no"/> </create> <create symbol="wF" block="cornercolumn"> <part name="curve,top" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/> <part name="bottom,n,w" faces="0"/> <param orient="0,90"/> </create> <create symbol="wG" block="cornercolumn"> <part name="curve,bottom" texture="textures/waterflow.gif" style="scaled" angle="270" faces="2" translucency="50%"/> <part name="top,n,w" faces="0"/> <param orient="0,90"/> </create> <create symbol="we" block="eramp"> <part name="*" texture="@tomb4:darktile.gif"/> </create> <create symbol="wE" block="full"> <part name="top,bottom,s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="n,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="e" texture="@tomb4:darktile.gif" faces="2"/> </create> <create symbol="wh" block="half"> <part name="top,bottom,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="s,e" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> </create> <create symbol="wH" block="half"> <part name="top,bottom,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="n,e" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> </create> <create symbol="w#" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/> <part name="n,s,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/> </create> <create symbol="wa" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/> <part name="n,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/> <part name="s" faces="0"/> </create> <create symbol="wb" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/> <part name="e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/> <part name="n,s" faces="0"/> </create> <create symbol="wc" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%"/> <part name="s,e,w" texture="textures/water.gif" style="tiled" faces="2" translucency="80%"/> <part name="n" faces="0"/> </create> <create symbol="w_" block="ground"> <part name="*" texture="textures/water.gif" style="tiled" faces="2" translucency="50%" solid="no"/> </create> <!-- Deadly Water Sequence--> <create symbol="w1" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <action trigger="step in"> <replace source="w2"/> </action> </create> <create symbol="w2" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <action trigger="timer" delay="2"> <replace source="w3"/> </action> </create> <create symbol="w3" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="s,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="n" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <exit trigger="step on" href="#death"/> <action trigger="timer" delay="1"> <replace source="w1"/> </action> </create> <create symbol="W1" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <action trigger="step in"> <replace source="W2"/> </action> </create> <create symbol="W2" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <action trigger="timer" delay="2"> <replace source="W3"/> </action> </create> <create symbol="W3" block="full"> <part name="top,bottom" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <part name="n,e,w" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="80%"/> <part name="s" texture="textures/water.gif" style="tiled" solid="no" faces="2" translucency="50%"/> <exit trigger="step on" href="#death"/> <action trigger="timer" delay="2"> <replace source="W1"/> </action> </create> <!-- Deadly Spikes Sequence--> <create symbol="s1" block="box"> <part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/> <part name="top,bottom" solid="no" faces="0"/> <action trigger="step in"> <replace source="s2"/> </action> </create> <create symbol="s2" block="box"> <part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/> <part name="top,bottom" solid="no" faces="0"/> <action trigger="timer" delay="1"> <replace source="s3"/> </action> </create> <create symbol="s3" block="box"> <part name="n,s,e,w" texture="textures/spike.gif" style="stretched" solid="no" faces="2"/> <part name="top,bottom" solid="no" faces="0"/> <exit trigger="step on" href="#death"/> <action trigger="timer" delay="1"> <replace source="s1"/> </action> </create> <!-- Entrance Door --> <create symbol="d1" block="half"> <part name="*" texture="@tomb4:door.gif" style="scaled" angle="270"/> <param orient="0,0,90"/> </create> <!-- Ornament Doors --> <create symbol="d2" block="ground"> <part name="*" texture="@tomb4:ornate.gif" angle="180"/> <param orient="0,90"/> </create> <create symbol="d3" block="ground"> <part name="*" texture="@tomb4:ornate.gif" angle="90"/> <param orient="0,0,270"/> </create> <!-- Gate --> <create symbol="d4" block="floor"> <part name="top,bottom" texture="@tomb4:wallholes.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="@tomb4:wall.gif" faces="2"/> <param orient="180,90"/> </create> <create symbol="d5" block="floorhalf"> <part name="top,bottom" texture="@tomb4:wallholes.gif" faces="2" style="scaled" angle="180"/> <part name="n,e,w" texture="@tomb4:wall.gif" faces="2"/> <part name="s" faces="0"/> <param orient="180,90"/> </create> <!-- Rocks --> <create symbol="r#" block="full"> <part name="bottom,n,s,e,w" texture="@tomb3:rockface.gif" style="scaled"/> <part name="top" texture="@tomb3:ground.gif" style="scaled"/> </create> <create symbol="rw" block="wramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="rr" block="full"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="rN" block="stopramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,270"/> </create> <create symbol="rS" block="ntopramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,90"/> </create> <create symbol="rW" block="etopramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,0,90"/> </create> <create symbol="rn" block="sbottomramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,270"/> </create> <create symbol="rs" block="nbottomramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,90"/> </create> <create symbol="rh" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <part name="n" texture="@tomb3:ground.gif" style="scaled"/> <param orient="0,270"/> </create> <create symbol="rH" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <part name="s" texture="@tomb3:ground.gif" style="scaled"/> <param orient="0,90"/> </create> <create symbol="Rn" block="nbottomramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="Rw" block="bottomwedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="RV" block="bottomwedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="270"/> </create> <create symbol="Rv" block="bottomwedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="180"/> </create> <create symbol="rv" block="bottomwedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="90"/> </create> <create symbol="rA" block="wedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="90,180"/> </create> <create symbol="rB" block="wedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="rC" block="nramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,180"/> </create> <create symbol="rD" block="wramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="rE" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="rF" block="wtopramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="rG" block="wbottomramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> </create> <create symbol="rJ" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,0,90"/> </create> <create symbol="RJ" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <sound file="sounds/waterfall.wav" radius="4" playback="looped" volume="100%"/> <param orient="0,0,90"/> </create> <create symbol="rK" block="half"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <part name="bottom" texture="@tomb3:ground.gif" style="scaled"/> <param orient="0,180"/> </create> <create symbol="rL" block="etopramp"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="rM" block="wedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="0,180"/> </create> <create symbol="rO" block="wedge"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <param orient="270,180"/> </create> <create symbol="rP" block="full"> <part name="top" texture="@tomb3:rockface.gif" style="scaled"/> <part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/> </create> <create symbol="rQ" block="full"> <part name="*" texture="@tomb3:rockface.gif" style="scaled"/> <part name="n" texture="@tomb4:oldbrick.gif" style="scaled"/> </create> <!-- Trees --> <CREATE SYMBOL="G1" BLOCK="island3"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G2" BLOCK="island2"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G3" BLOCK="island1"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G4" BLOCK="island7"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G5" BLOCK="island4"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G6" BLOCK="island15"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G7" BLOCK="island14"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="G8" BLOCK="island12"><PARAM orient="0,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="g6" BLOCK="island3"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="g7" BLOCK="island2"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <CREATE SYMBOL="g8" BLOCK="island1"><PARAM orient="90,0,180"/><PART NAME="*" TEXTURE="@tomb3:leaves.gif" STYLE="scaled" ANGLE="0"/></CREATE> <create symbol="g#" block="full"> <part name="n,s,e,w" texture="@tomb3:jungle.gif"/> <part name="top,bottom" texture="@tomb3:leaves.gif"/> </create> <create symbol="g(" block="full"> <part name="n,s,e,w" texture="@tomb3:jungle.gif"/> <part name="top" texture="@tomb3:leaves.gif"/> <part name="bottom" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="g/" block="eramp"> <part name="top,e" texture="@tomb3:jungle.gif" angle="90"/> <part name="n,s" texture="@tomb3:leaves.gif"/> <param orient="0,90"/> </create> <create symbol="gg" block="full"> <part name="e" texture="@tomb4:darktile.gif" faces="2" solid="yes"/> <part name="bottom" texture="textures/water.gif" style="tiled" faces="2" translucency="50%" solid="no"/> <part name="n,s,w,top" faces="0" solid="no"/> </create> <create symbol="Gs" block="full"> <part name="*" texture="@tomb3:rockface.gif"/> <part name="s" texture="@tomb3:jungle.gif"/> </create> <create symbol="g1" block="cornercolumn"> <part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="west"/> <param orient="180"/> </create> <create symbol="g2" block="cornercolumn"> <part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="north"/> <param orient="270"/> </create> <create symbol="g3" block="cornercolumn"> <part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="east"/> <param orient="0"/> </create> <create symbol="g4" block="cornercolumn"> <part name="*" texture="@tomb3:jungle.gif" style="scaled" projection="west"/> <param orient="90"/> </create> <create symbol="g5" block="cornercolumn"> <part name="*" texture="@tomb3:jungle.gif" angle="180" style="scaled" projection="east"/> <param orient="270"/> </create> <!-- castle walls --> <create symbol="c1" block="full"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif"/> <part name="n,w" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="c2" block="full"> <part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif"/> <part name="n,w" texture="@tomb4:stonewall1.gif"/> </create> <create symbol="C1" block="full"> <part name="s,e" texture="@tomb4:stonewalltop1.gif"/> <part name="n,w" texture="@tomb4:stonewalltop2.gif"/> <part name="bottom" texture="@tomb4:stonewall1.gif"/> </create> <create symbol="C2" block="full"> <part name="s,e" texture="@tomb4:stonewalltop2.gif"/> <part name="n,w" texture="@tomb4:stonewalltop1.gif"/> <part name="bottom" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="c3" block="quarter"> <part name="top" texture="@tomb4:icon.gif" angle="270"/> <part name="n" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="s" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <param orient="90,270"/> </create> <create symbol="C3" block="quarter"> <part name="top" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="n" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="s" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <param orient="90,270"/> </create> <create symbol="c4" block="quarter"> <part name="top" texture="@tomb4:icon.gif" angle="90"/> <part name="n" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <part name="s" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="270,270"/> </create> <create symbol="C4" block="quarter"> <part name="top" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <part name="n" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <part name="s" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="270,270"/> </create> <create symbol="c5" block="quarter"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/> <param orient="0,0,90"/> </create> <create symbol="c6" block="half"> <part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="0,0,270"/> </create> <create symbol="c0" block="quarter"> <part name="s,e,top,bottom" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="0,0,270"/> </create> <create symbol="c7" block="half"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall2.gif" angle="90" style="scaled"/> <param orient="0,0,90"/> </create> <create symbol="c8" block="quarter"> <part name="top" texture="@tomb4:totem2.gif" angle="270"/> <part name="bottom" texture="@tomb4:totem2.gif" angle="0"/> <part name="n" texture="@tomb4:totem2.gif" angle="90"/> <part name="s" texture="@tomb4:totem2.gif" angle="270"/> <param orient="90,270"/> </create> <create symbol="c9" block="quarter"> <part name="top" texture="@tomb4:totem2.gif" angle="90"/> <part name="bottom" texture="@tomb4:totem2.gif" angle="180"/> <part name="n" texture="@tomb4:totem2.gif" angle="270"/> <part name="s" texture="@tomb4:totem2.gif" angle="90"/> <param orient="270,270"/> </create> <create symbol="ca" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/> <param orient="0,270"/> </create> <create symbol="cA" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/> <param orient="0,270"/> </create> <create symbol="cb" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/> <param orient="180,90"/> </create> <create symbol="cB" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/> <param orient="180,90"/> </create> <create symbol="cc" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/> <param orient="90,0,270"/> </create> <create symbol="cC" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/> <param orient="90,0,270"/> </create> <create symbol="cd" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop2.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop1.gif" style="scaled"/> <param orient="270,0,90"/> </create> <create symbol="cD" block="floorhalf"> <part name="n,s" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="w" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="270"/> <part name="e" texture="@tomb4:stonewalltop1.gif" style="scaled" angle="90"/> <part name="top" texture="@tomb4:stonewalltop2.gif" style="scaled"/> <param orient="270,0,90"/> </create> <create symbol="ce" block="ebottomramp"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="top" texture="@tomb3:ground.gif"/> </create> <create symbol="cE" block="etopramp"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="top" texture="@tomb3:ground.gif"/> </create> <create symbol="cw" block="wbottomramp"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="top" texture="@tomb3:ground.gif"/> </create> <create symbol="cW" block="wtopramp"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="top" texture="@tomb3:ground.gif"/> </create> <create symbol="cf" block="column2"> <part name="base,sphere,top,bottom,pedestal" texture="@tomb4:totem2.gif" style="scaled"/> <part name="columns" texture="@tomb4:greyrock.gif"/> </create> <create symbol="cg" block="full"> <part name="*" texture="@tomb4:stoneface1.gif"/> <part name="n" texture="@tomb4:stonewall1.gif" style="scaled"/> </create> <create symbol="ci" block="full"> <part name="*" texture="@tomb4:stoneface2.gif"/> </create> <create symbol="ch" block="half"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="top" texture="@tomb4:pattern.gif"/> </create> <create symbol="cS" block="topstairs"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="stairtop" texture="@tomb3:ground.gif"/> <param orient="180"/> </create> <create symbol="cs" block="bottomstairs"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="stairtop" texture="@tomb4:pattern.gif"/> <param orient="180"/> </create> <create symbol="cj" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tile.gif"/> </create> <create symbol="cJ" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tile.gif"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="Cj" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:rug.gif"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="ck" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tilecorner.gif"/> </create> <create symbol="cK" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tilecorner.gif"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="cl" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tilecorner.gif" angle="90"/> </create> <create symbol="cm" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tilecorner.gif" angle="180"/> </create> <create symbol="cn" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tilecorner.gif" angle="270"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="co" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif"/> </create> <create symbol="cO" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="cp" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif" angle="90"/> </create> <create symbol="cq" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif" angle="180"/> </create> <create symbol="cQ" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif" angle="180"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="cr" block="full"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif" angle="270"/> </create> <create symbol="cR" block="ceiling"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:tileedge.gif" angle="270"/> <part name="bottom" texture="@tomb4:grate.gif"/> </create> <create symbol="ct" block="full"> <part name="n,e,w,top,bottom" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="s" texture="@tomb4:window2.gif" style="scaled"/> </create> <create symbol="cu" block="full"> <part name="n,e,w,top,bottom" texture="@tomb4:stonewall1.gif" style="scaled"/> <part name="s" texture="@tomb4:window2.gif" style="scaled"/> </create> <create symbol="cv" block="full"> <part name="top" texture="@tomb3:ground.gif"/> <part name="bottom" texture="@tomb4:stonewall1.gif"/> <part name="w,e" texture="@tomb4:window1.gif"/> <part name="n,s" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="cV" block="half"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="bottom" texture="@tomb4:window1.gif" angle="180"/> <part name="top" texture="@tomb4:figures.gif"/> <param orient="90,0,270"/> </create> <create symbol="cy" block="full"> <part name="e,top,bottom" texture="@tomb4:stonewall2.gif" faces="2"/> <part name="w" texture="@tomb4:stonewall1.gif" faces="2"/> <part name="n" texture="@tomb4:window.gif" faces="2"/> <part name="s" texture="@tomb4:wall.gif" faces="2"/> </create> <create symbol="cx" block="concave"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="curve" texture="@tomb4:stonewall1.gif" style="scaled"/> <param orient="0,180"/> </create> <create symbol="cz" block="full"> <part name="*" texture="@tomb4:glyphs.gif"/> </create> <create symbol="CA" block="pipecurve"> <part name="*" texture="textures/waterflow.gif" angle="270" translucency="50%"/> </create> <create symbol="CB" block="pipecurve"> <part name="*" texture="textures/waterflow.gif" angle="270" translucency="50%"/> <param orient="180"/> </create> <create symbol="c#" block="full"> <part name="*" texture="@tomb4:oldbrick.gif"/> <part name="top" texture="@tomb4:tantile.gif"/> </create> <create symbol="cH" block="half"> <part name="*" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:grate.gif"/> <part name="bottom" texture="@tomb4:stonewall1.gif"/> <param orient="0,180"/> </create> <create symbol="c-" block="ceiling"> <part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="bottom" texture="@tomb4:grate.gif" style="scaled"/> <part name="top" texture="@tomb4:tantile.gif" style="scaled"/> </create> <create symbol="c+" block="floorhalf"> <part name="n,s,e,w" texture="@tomb4:oldbrick.gif" style="scaled"/> <part name="top" texture="@tomb4:grate.gif" style="scaled"/> <part name="bottom" texture="@tomb4:tantile.gif" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="c=" block="ceiling"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> </create> <create symbol="Ct" block="full"> <part name="*" texture="@tomb4:totem2.gif"/> </create> <create symbol="CT" block="full"> <part name="*" texture="@tomb4:totem2.gif"/> <sound file="sounds/boulder.wav" radius="3" playback="looped"/> </create> <create symbol="Cs" block="stairs"> <part name="*" texture="@tomb4:oldbrick.gif" style="tiled"/> <part name="stairtop" texture="@tomb4:tantile.gif" style="tiled"/> <param orient="180"/> </create> <create symbol="CW" block="stairs"> <part name="*" texture="@tomb4:stonewall2.gif" style="tiled"/> <param orient="270"/> </create> <create symbol="CN" block="stairs"> <part name="*" texture="@tomb4:stonewall2.gif" style="tiled"/> </create> <create symbol="C#" block="full"> <part name="n,s" texture="@tomb4:oldbrick.gif"/> <part name="e,top,bottom" texture="@tomb4:stonewall1.gif"/> <part name="w" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="CC" block="full"> <part name="n,s" texture="@tomb4:oldbrick.gif"/> <part name="e,bottom" texture="@tomb4:stonewall1.gif"/> <part name="w" texture="@tomb4:stonewall2.gif"/> <part name="top" texture="@tomb4:tile.gif"/> </create> <create symbol="CD" block="full"> <part name="n,s,e,w,bottom" texture="@tomb4:oldbrick.gif"/> <part name="top" texture="@tomb4:stonewall2.gif"/> </create> <create symbol="CE" block="full"> <part name="n,s,e,w,bottom" texture="@tomb4:oldbrick.gif"/> <part name="top" texture="@tomb4:tile.gif"/> </create> <create symbol="CF" block="full"> <part name="*" texture="@tomb4:oldbrick.gif"/> <part name="top" texture="@tomb4:stonewall1.gif"/> </create> <create symbol="CG" block="full"> <part name="*" texture="@tomb3:bones.gif"/> </create> <create symbol="CH" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="0,0,90"/> </create> <create symbol="CI" block="quarter"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="0,0,270"/> </create> <create symbol="CJ" block="quarter"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <param orient="180,0,270"/> </create> <create symbol="CK" block="quarter"> <part name="s,e,top,bottom" texture="@tomb4:stonewall1.gif" angle="90" style="scaled"/> <part name="n,w" texture="@tomb4:stonewall1.gif" angle="270" style="scaled"/> <param orient="180,0,90"/> </create> <create symbol="CL" block="half"> <part name="s,e,top,bottom" texture="@tomb4:oldbrick.gif" angle="90" style="scaled"/> <part name="n,w" texture="@tomb4:oldbrick.gif" angle="270" style="scaled"/> <param orient="0,0,270"/> </create> <create symbol="CM" block="floor"> <part name="n,s,e,w" texture="@tomb3:wood2.gif"/> <part name="top" texture="@tomb3:bones.gif" style="scaled" angle="180"/> </create> <create symbol="CO" block="floor"> <part name="n,s,e,w,bottom" faces="0"/> <part name="top" texture="textures/shocked.gif" angle="90" faces="2" style="scaled"/> <param orient="0,0,270"/> </create> <!-- Castle Deco --> <create symbol="ka" block="crossbeam"> <part name="beams" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="0,180"/> </create> <create symbol="kb" block="convex"> <part name="curve" texture="@tomb4:ganesh.gif" style="scaled" projection="top"/> <param orient="0,270"/> </create> <create symbol="kc" block="platform"> <part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/> <part name="columntop" texture="@tomb3:jungle.gif"/> <part name="column" texture="@tomb3:jungle.gif" angle="180"/> <part name="under" texture="@tomb3:flowers.gif"/> <param orient="0,180"/> </create> <create symbol="kC" block="platform"> <part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/> <part name="columntop" texture="@tomb3:jungle.gif"/> <part name="column" texture="@tomb3:jungle.gif" angle="180"/> <part name="under" texture="@tomb3:flowers.gif" angle="270"/> <param orient="0,180"/> </create> <create symbol="kd" block="platform"> <part name="n,s,e,w,under" texture="@tomb3:leaves.gif" style="scaled"/> <part name="columntop" texture="@tomb3:jungle.gif"/> <part name="column" texture="@tomb3:jungle.gif" angle="180"/> </create> <create symbol="ke" block="floor"> <part name="n,s,e,w" texture="@tomb4:stonewall1.gif" style="scaled" angle="180"/> <part name="top" texture="@tomb3:flowers.gif"/> </create> <create symbol="kf" block="convex"> <part name="curve" texture="@tomb4:stonewalltop1.gif" style="scaled" projection="top"/> <param orient="0,270"/> </create> <create symbol="kg" block="largeframe"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="90"/> <part name="s" texture="@tomb4:kali.gif" style="stretched" angle="90"/> <param orient="90,90"/> <action trigger="click on"> <replace source="!r" target="(4,25,1)"/> </action> </create> <create symbol="kh" block="largeframe"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="270"/> <part name="s" texture="@tomb4:kali.gif" style="stretched" angle="270"/> <param orient="270,90"/> <action trigger="click on"> <replace source="!r" target="(4,25,1)"/> </action> </create> <create symbol="ki" block="largeframe"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="90"/> <part name="s" texture="@tomb4:walldeco2.gif" style="stretched" angle="180"/> <param orient="90,90"/> </create> <create symbol="kj" block="largeframe"> <part name="*" texture="@tomb4:stonewall1.gif" style="scaled" angle="270"/> <part name="s" texture="@tomb4:walldeco2.gif" style="stretched" angle="0"/> <param orient="270,90"/> </create> <create symbol="kk" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:wall.gif"/> </create> <create symbol="kl" block="full"> <part name="*" texture="@tomb4:wall.gif"/> </create> <create symbol="km" block="full"> <part name="*" texture="@tomb4:walltop.gif"/> <part name="bottom" texture="@tomb4:wall.gif"/> </create> <create symbol="kn" block="full"> <part name="*" texture="@tomb4:stonewalltop1.gif"/> <part name="e" texture="@tomb4:walltop.gif"/> </create> <create symbol="ko" block="full"> <part name="*" texture="@tomb4:walltop.gif" angle="180"/> </create> <create symbol="kp" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walltop.gif" angle="180"/> </create> <create symbol="kq" block="floor"> <part name="*" texture="@tomb4:stonewall2.gif" style="scaled"/> <part name="bottom" texture="@tomb4:brownblocks.gif" style="scaled" angle="90"/> </create> <create symbol="kr" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="n" texture="@tomb4:wall.gif" angle="180"/> </create> <create symbol="ks" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="n" texture="@tomb4:walltop.gif"/> </create> <create symbol="kt" block="full"> <part name="top" texture="@tomb4:ornate2.gif" faces="2"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <point_light style="static" radius="2"/> </create> <create symbol="ku" block="half"> <part name="top" texture="@tomb4:ornate2.gif" faces="2"/> <part name="n" texture="@tomb4:ornate2.gif" faces="2" angle="180" style="scaled"/> <part name="s,e,w,bottom" faces="0" solid="no"/> <param orient="0,270"/> </create> <create symbol="kv" block="half"> <part name="top" texture="@tomb4:ornate2.gif" faces="2" angle="180"/> <part name="s" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/> <part name="n,e,w,bottom" faces="0" solid="no"/> <param orient="0,90"/> </create> <create symbol="kw" block="half"> <part name="top" texture="@tomb4:ornate2.gif" faces="2" angle="270"/> <part name="w" texture="@tomb4:ornate2.gif" faces="2" angle="270" style="scaled"/> <part name="n,s,e,bottom" faces="0" solid="no"/> <param orient="0,0,90"/> </create> <create symbol="kx" block="cornercolumn"> <part name="curve" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="east"/> <part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/> <part name="n,w,bottom" faces="0" solid="no"/> </create> <create symbol="ky" block="cornercolumn"> <part name="curve" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="south"/> <part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled"/> <part name="n,w,bottom" faces="0" solid="no"/> <param orient="270"/> </create> <create symbol="kz" block="column2"> <part name="*" texture="@tomb4:yellowpanel.gif"/> <part name="sphere" texture="@tomb4:red.gif"/> <param orient="0,180"/> </create> <create symbol="kA" block="dome"> <part name="*" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="top"/> <part name="bottom" faces="0"/> </create> <create symbol="kB" block="sofa2"> <part name="armrest,back,sofa,legs" texture="@tomb4:yellowpanel.gif"/> <param orient="270"/> </create> <create symbol="kF" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco.gif" angle="270"/> </create> <create symbol="kD" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco.gif" angle="270" style="scaled" projection="west"/> </create> <create symbol="kE" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco2.gif" angle="90"/> </create> <create symbol="kG" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco.gif" angle="90"/> </create> <create symbol="kH" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco.gif" angle="90" style="scaled" projection="west"/> </create> <create symbol="kI" block="full"> <part name="*" texture="@tomb4:stonewall1.gif"/> <part name="e" texture="@tomb4:walldeco2.gif" angle="270"/> </create> <create symbol="kJ" block="floorhalf"> <part name="top,s" texture="@tomb4:curtain.gif" angle="270"/> <part name="n" texture="@tomb4:curtain.gif" angle="90"/> <param orient="0,0,90"/> </create> <create symbol="kK" block="floorhalf"> <part name="top,s" texture="@tomb4:curtain.gif" angle="90"/> <part name="n" texture="@tomb4:curtain.gif" angle="270"/> <param orient="180,0,90"/> </create> <create symbol="kL" block="largeframe"> <part name="innerframe,outerframe" texture="@tomb4:brownblocks.gif"/> <part name="s" texture="@basic:logo.gif"/> <exit trigger="click on" text="Go to Flatland!" href="http://www.flatland.com" target="flatland"/> <param orient="90"/> </create> <create symbol="kM" block="full"> <part name="s" texture="@tomb3:cavepaint1.gif"/> </create> <create symbol="kN" block="full"> <part name="s" texture="@tomb3:cavepaint2.gif"/> </create> <create symbol="kO" block="full"> <part name="s" texture="@tomb3:cavepaint2.gif" style="scaled" projection="north"/> </create> <create symbol="kP" block="column2"> <part name="*" texture="@tomb4:ornate2.gif" faces="2"/> <part name="columns" texture="@tomb4:red.gif" faces="2"/> <part name="base,bottom" texture="@tomb4:brownblocks.gif"/> <param orient="0,180"/> </create> <create symbol="kQ" block="dome"> <part name="top" texture="@tomb4:ornate2.gif" faces="2" style="scaled" projection="top"/> <part name="bottom" faces="0"/> <param orient="0,180"/> </create> <!-- Bridge --> <create symbol="b1" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif" faces="2"/> <part name="nbars,sbars,topbars,bottombars" faces="0" solid="no"/> </create> <create symbol="b2" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif" faces="2"/> <part name="nbars,sbars,topbars,bottombars" faces="0" solid="no"/> <param orient="180"/> </create> <create symbol="b3" block="ntopramp"> <part name="top" texture="textures/ladder.gif" faces="2"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> </create> <create symbol="b4" block="stopramp"> <part name="top" texture="textures/ladder.gif" faces="2"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> </create> <create symbol="b5" block="half"> <part name="top" texture="textures/ladder.gif" faces="2"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <action trigger="proximity" radius="1"> <replace source="b6" target="(6,19,4)"/> <replace source=".." target="(6,20,4)"/> <replace source=".." target="(6,21,4)"/> <replace source="b7" target="(6,22,4)"/> </action> </create> <create symbol="b6" block="sbottomramp"> <part name="top" texture="textures/ladder.gif" faces="2"/> <part name="s,e,w,bottom" faces="0" solid="no"/> <param orient="0,270" solid="no"/> </create> <create symbol="b7" block="nbottomramp"> <part name="top" texture="textures/ladder.gif" faces="2"/> <part name="n,e,w,bottom" faces="0" solid="no"/> <param orient="0,90" solid="no"/> </create> <!-- wooden towers --> <create symbol="an" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> </create> <create symbol="as" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="180"/> </create> <create symbol="ae" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="90"/> </create> <create symbol="aw" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="270"/> </create> <create symbol="at" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="0,270"/> </create> <create symbol="ab" block="grate"> <part name="insidepoles,outsidepoles,npoles,spoles,toppoles,bottompoles" texture="@tomb3:woodsmall.gif"/> <part name="nbars,sbars,topbars,bottombars" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="0,90"/> </create> <create symbol="aE" block="stairs"> <part name="*" texture="@tomb3:woodsmall.gif" angle="90"/> <param orient="90"/> </create> <!-- THE ROPE --> <!-- dummy ropes --> <create symbol="RO" block="ground"> <part name="*" texture="textures/rope.gif" style="scaled"/> <param orient="0,180"/> </create> <create symbol="Ro" block="ground"> <part name="*" texture="textures/rope.gif" style="scaled"/> </create> <!-- dummy rope grab --> <create symbol="RG" block="ground"> <part name="*" texture="textures/grabrope.gif" style="scaled"/> <param orient="0,180"/> </create> <!-- rope activation trigger --> <create symbol="RT" block="ground"> <part name="*" faces="0"/> <action trigger="step in" radius="0.7"> <replace source="Rg" target="(0,-1,0)"/> </action> <action trigger="step out" radius="0.7"> <replace source="RG" target="(0,-1,0)"/> </action> <popup texture="textures/lifesaver.gif" placement="bottom-left" imagemap="help1"/><!-- Help Popup --> </create> <!-- active rope grab --> <create symbol="Rg" block="ground"> <part name="*" texture="textures/grabrope.gif" style="scaled"/> <param orient="0,180"/> <action trigger="click on"> <replace source="RE"/> <replace source="Rt" target="(0,+1,0)"/> </action> </create> <!-- rope start exit --> <create symbol="Rt" block="ground"> <part name="*" faces="0"/> <exit trigger="step on" href="#rope"/> <action trigger="timer" delay=".5"> <replace source=".."/> </action> </create> <!-- rope entrance --> <create symbol="RE" block="ground"> <part name="*" faces="0"/> <entrance name="rope" angle="0"/> <action trigger="step in" radius=".5"> <replace source="RE" target="(0,-1,0)"/> <replace source="RX"/> </action> <action trigger="step out" radius=".9"> <!-- <replace source="RG"/> --><!-- rope simply stops --> <replace source="RW"/><!-- rope winds back --> </action> <action trigger="location" target="(9,19,6)"> <replace source="RN" target="(0,-1,0)"/> </action> </create> <!-- rope exit --> <create symbol="RX" block="ground"> <part name="*" faces="0"/> <action trigger="timer" delay=".5"> <exit trigger="step on" href="#rope"/> <replace source="RO"/> </action> <sound file="sounds/chain1.wav" radius="15" playback="once"/> </create> <!-- rope end entrance --> <create symbol="RN" block="ground"> <part name="*" faces="0"/> <entrance name="rope" angle="0"/> <action trigger="step in" radius=".5"> <!-- <replace source="RG" target="(0,+1,0)"/> --><!-- rope simply stops --> <replace source="RW" target="(0,+1,0)"/><!-- rope winds back --> <replace source=".."/> </action> </create> <!-- optional: rope winds back --> <create symbol="RW" block="ground"> <part name="*" texture="textures/grabrope.gif" style="scaled"/> <param orient="0,180"/> <action trigger="timer" delay="5"> <replace source="RR"/> </action> </create> <create symbol="RR" block="ground"> <part name="*" texture="textures/grabrope.gif" style="scaled"/> <param orient="0,180"/> <action trigger="location" target="(9,22,6)"> <replace source="RT" target="(0,+1,0)"/> <replace source="RG"/> </action> <action trigger="timer" delay="1"> <replace source="RR" target="(0,+1,0)"/> <replace source="RO"/> </action> <sound file="sounds/chain1.wav" radius="15" playback="once"/> </create> <!-- END OF THE ROPE --> <!-- TOMB RAIDER BOULDER TRAP --> <!-- dummy rock (place at any start location) --> <create symbol="R0" block="sphere"> <part name="*" texture="@tomb4:greyrock.gif" style="scaled"/> </create> <!-- moving rock (#1: north) --> <create symbol="R1" block="sphere"> <part name="*" texture="@tomb4:greyrock.gif" style="scaled"/> <action trigger="location" target="(10,15,1)"><!-- stop location --> <replace source="Ct" target="(9,12,1)"/><!-- non sound block --> <replace source="|2" target="(11,12,1)"/><!-- non help entrance --> <replace source="R0"/> </action> <action trigger="timer" delay=".2"> <replace source="Q1" target="(0,+1,0)"/> <replace source="q1"/> </action> </create> <create symbol="Q1" block="dome"> <part name="*" texture="@tomb4:greyrock.gif" style="scaled" angle="90"/> <param orient="0,270"/> <action trigger="timer" delay=".2"> <replace source="X1" target="(0,-1,0)"/> <replace source="R1"/> </action> </create> <create symbol="q1" block="dome"> <part name="*" texture="@tomb4:greyrock.gif" style="scaled" angle="90"/> <param orient="0,90"/> </create> <!-- trap trigger (#1) (place in line of rock movement) --> <create symbol="T1" block="ground"> <part name="*" faces="0"/> <action trigger="step in" radius=".7"> <replace source=".." target="(10,2,2)"/><!-- dummy location --> <replace source="R1" target="(10,2,1)"/><!-- start location --> <replace source="CT" target="(9,12,1)"/><!-- sound block --> <replace source=".."/> </action> </create> <!-- trap death (#1) --> <create symbol="X1" block="ground"> <part name="*" faces="0" solid="no"/> <action trigger="proximity"> <exit href="#death"/> </action> <action trigger="timer" delay=".5"> <replace source=".."/> </action> </create> <!-- END OF TOMB RAIDER BOULDER TRAP --> <!-- TOMB RAIDER PITFALL TRAP --> <create symbol=".=" block="curvepath4"> <part name="*" texture="@tomb4:glyphs.gif" style="scaled"/> </create> <create symbol="T=" block="full"> <part name="*" faces="0"/> <param solid="no"/> <action trigger="step in" radius=".7"> <replace source="?=" target="(0,0,-1)"/> <replace source=".."/> </action> </create> <create symbol="?=" block="curvepath4"> <part name="*" texture="@tomb4:glyphs.gif" style="scaled"/> <action trigger="timer" delay=".5"> <replace source=",=" target="(0,0,-1)"/> <replace source="!="/> </action> </create> <create symbol="!=" block="full"> <part name="*" faces="0" solid="no"/> <sound file="sounds/platform.wav" radius="5" playback="once"/> <action trigger="timer" delay="3"> <replace source=".."/> </action> </create> <create symbol=",=" block="curvepath4"> <part name="*" texture="@tomb4:glyphs.gif" style="scaled"/> <param orient="0,180"/> </create> <!-- END OF TOMB RAIDER PITFALL TRAP --> <level number="1"> c# c# c# c# c# c# c# c# c# c# c# .. .. c# s1 s1 s1 s1 .. CL c# c# .. c# .. .. c# s1 s1 s1 c# c# CL .. .. .. c# .. .. c# s1 s1 s1 s1 c# CL Cs c# .. c# .. .. c# s1 s1 s1 s1 c# CL c# c# .. c# .. .. c# s1 s1 s1 s1 c# CL c# c# .. c# .. .. c# s1 s1 s1 s1 c# CL c# c# .. c# .. .. c# s1 s1 s1 s1 c# !: CM c# .. c# .. .. c# c# c# c# c# c# .. CO c# .. c# .. .. c# c# c# c# c# c# CM CM c# .. c# c# c# c# c# c# c# c# c# c# c# c# .. c# L1 c# c# c# c# c# c# c# c# c# Ct T1 S2 .. c# c# c# c# c# c# c# c# c# c# .. c# .. c# c# c# c# c# c# c# c# c# c# .. c# c# c# c# c# c# c# c# c# c# c# c# .. c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# c# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# w1 w1 w1 w1 w1 w1 w1 w1 w1 w1 w1 we r# W1 W1 W1 W1 W1 W1 W1 W1 W1 W1 W1 we r# r# r# r# r# r# r# r# r# r# r# w1 r# !S !S !S r# r# r# r# rr rr rr rw w1 r# !S !S !S r# r# r# r# rr rr rw W1 W1 r# !S !S !S r# r# r# r# r# r# r# r# r# r# </level> <level number="2"> c# c# c# c# c# c# c# c# c# c# c# .. .. c# .. .. .. c- c# c# c# c# R0 c# .. .. c# .= .= .= c# c# c# .. cH cH c# .. .. c# .= .= .. .. c# c# .. c# cH c# .. .. c# .= .. .. .. c# c# Cs c# cH c# .. .. c# .= .= .. .. c# c# c# c# cH c# .. .. c# .. .= .. .. c# c# c# c# cH c# .. .. c# .. .= .. .. c# c- c- c# cH c# .. .. c# c# c# c# c# c# c- c- c# cH c# .. .. c# c# c# c# c# c# c- c- c# cH c# c# c# c# c# c# c# c# c# c# c# c# cH c# cH c# c# c# c# c# c- c- c- .. c# cH cH cH c# c# c# c# c# c- c# c# Cs c# cH c# .. c# c# c- c- c- c- c# c# c# c# cH c# c# c# c# c- c# c# c- c# c# c# c# cH c# c# c# c# c- c# c# c- c- c- c- c# c# c# .. c# c# c- c# c# c# c# c# c- c- c- c- c- c# rP c+ c# r# r# r# r# c# c# c# c# c# c# rr rQ r# rN rN r# rN rN rN r# rN rN g# rr wf .. .. .. .. .. .. .. .. .. .. gg rr wg .. .. .. .. .. .. .. .. .. .. gg rr r# r# rS rS rS r# rS rS rS r# rS g# rr !S r# r# r# r# r# Rw rv Rn w_ rB r# !S #1 !S r# rF rE rE RV .. w_ rA rC r# r# !S r# r# r# r# r# r# r# r# r# r# r# </level> <level number="3"> c# c# c# c# c# c# c# c# .. .. .. .. .. c# .. .. .. L2 ck co co co co co cl .. c# T= T= T= S3 cn cQ cJ cj cj cj cp cj c# T= T= .. .. Cj Cj cR cj cj cj cp cj c# T= .. .. .. cK cO cJ cj cj cj cp cj c# T= T= .. .. cn cQ cQ cq cq cq cm .. c# .. T= .. .. CE CC cr cj cp CC CC CF c# .. T= .. .. CD c1 c2 .. c2 c1 c2 CF c# C# .. C# c# C# wa c1 .. c1 wa c1 CF c# c2 .. c2 c1 c2 wb c2 .. c2 wb c2 CF c# c1 S4 L3 c2 c1 wc c1 .. c1 wc c1 CF c# c2 .. c2 c1 c2 c1 c- c1 c2 c1 c2 c1 c# c1 s1 s1 ce cE c2 c- c2 c1 c2 .. c2 c1 CN c1 c2 c1 c2 c1 c- c1 c2 c1 c2 c1 c2 .. c2 c1 c- c- c- c- c- c1 c2 c1 c2 c1 c- c- c- c- c2 c1 c2 c- c2 c1 .. c1 r# c1 c2 c1 c2 r# .. .. .. c1 c2 c1 c2 rJ rh r# r# r# r# .. r# r# c2 c1 r# r# rJ r# rN rh rh rN CH rh rh rN rh rh g# RJ wf .. .. .. .. .. .. .. .. .. G1 g# rJ wg .. .. .. .. .. .. .. .. .. G6 g# rJ r# rS rH rH rs rS rH rH rH rS rH g# rJ rE r# r# r# r# r# rO .. .. rD r# r# r# !s rE rG .. rC rM .. !! rD r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# </level> <level number="4"> CF CF CF CF c2 ko ko ko ko ko ko ko ko CF cH cH cH kp kK .. .. .. .. .. SP ko CF cH cH cH kG kz .. .. .. .. .. .. v0 CF cH cH cH kI kB .. .. S5 .. .. .. v0 CF cH cH cH kH kz .. .. .. .. .. .. v0 CF cH cH cH kp kJ CJ .. .. .. CK SR ko CF cH cH cH kp c8 c6 d4 d4 d4 c7 c9 ko CF cH cH cH c1 c5 c1 cs cs cs c1 c0 c1 CF CF C# CF CW c6 !# ch ch ch !# c7 c6 c1 CF C# C# c1 c2 CB ch ch ch CA c2 c6 c2 CN C# C# C# c1 !# c1 cS c1 !# c1 c6 c1 .. C# w# c1 c2 c1 c2 r# c2 c1 c2 c6 c2 c= c2 c1 .. .. ce cE r# cW cw c6 c6 c1 c= c1 c2 c1 c2 c1 c2 r# c2 c1 c2 c6 c2 c= cv r# r# r# r# r# r# r# cv .. c6 c1 c2 cv r# r# r# r# r# r# r# cv .. c2 r# r# r# r# r# r# r# r# r# r# r# cv c1 r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# rh rn rn b3 rn rn rh rn rn g7 g# r# wf .. .. .. b5 .. .. .. .. .. g6 g# r# wg w~ .. .. b5 .. .. .. .. .. g8 g# r# r# g5 rs rs b4 rH rs rs rs rs g7 g# rL rK r# r# r# r# r# r# r# r# r# r# r# r# rK rK rK r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# r# </level> <level number="5"> .. .. .. .. kl kl kN kN kM kO kO kl kl .. .. .. .. kl kK .. .. .. .. .. kL kl c2 c1 c2 c1 kD kv ky .. .. .. .. .. v0 c1 kC kb kc kE kt kw .. kQ .. .. .. v0 c2 kj .. ki kF ku kx .. .. .. .. .. v0 c1 kh .. kg kk kJ CJ .. .. .. CK kL kl c2 kj .. ki c2 kr kr d4 d4 d4 kr kr c2 c1 kC !! CJ c1 c2 c1 .. .. .. c1 c2 c1 c2 .. .. .. .. cV !# .. .. .. !# cv c2 c1 .. .. CI c1 cg .. .. .. .. .. ci c1 c2 .. ke ke c2 cv !# cf .. cf !# cv c2 c1 .. ke .. c1 c2 c1 c2 d2 c2 c1 c2 c1 c2 c1 c2 c1 .. .. .. d3 .. .. .. c1 c2 g# g# g# ct cu ct c1 c2 .. c2 c1 c2 c1 g# g# g3 .. .. .. c2 c1 .. c1 c2 c1 c2 g# g# g2 .. .. .. c3 c3 .. c4 c4 g( g( r# r# g3 Rv RV .. .. .. .. .. .. g6 g( r# r# r# Rn Rw b2 .. .. .. .. Rv RV g# r# r# rn .. .. .. .. .. .. .. .. g8 g# r# wf .. .. .. .. .. .. .. .. .. g7 G5 r# wg .. .. .. .. .. .. .. .. .. g6 G7 r# Gs g2 .. .. .. .. .. as .. .. .. g# g# g4 g3 .. .. b1 .. aE at aw .. g1 g# d1 .. g/ r# g# g2 .. .. an .. g1 g# g# g# g# r# !t r# g# g# g# g# g# g# g# g# </level> <level number="6"> .. .. .. .. km km km km km km km km km .. .. .. .. km kK .. .. .. .. .. .. km C2 C1 C2 C1 kn .. .. .. .. .. .. .. km C1 kd kf kd kn kA .. .. kP .. .. .. km C2 ka ka ka kn .. .. .. .. .. .. .. km C1 ka ka ka kn kJ CJ .. .. .. CK .. km C2 ka ka ka C2 ks ks c1 c2 c1 ks ks C2 C1 kd ka ka C1 c2 c1 c2 c1 c2 c1 c2 C1 C2 ka ka ka C2 C1 cd cA ca cA cc C1 C2 C1 ka ka ka C1 C2 cD .. .. .. cC C2 C1 C2 ka ka ka C2 C1 cd .. .. .. cc C1 C2 C1 ka ka ka C1 C2 c1 cy cx cy c1 C2 C1 C2 C1 C2 C1 c2 c1 c2 c1 cx c1 c2 g# g# g# g# g# C2 C1 C2 c1 c2 cx c2 c1 g# g# g# G4 G5 cA ca cA c2 c1 cx c1 c2 g8 g# g# G7 G5 .. .. .. C3 C3 .. C4 C4 g7 g# g# g2 G8 .. .. .. .. .. RO .. .. g7 g# r# rW .. .. .. .. .. .. .. .. .. g7 g4 r# r# .. .. .. .. .. .. RO .. .. g6 G7 r# wf .. .. .. .. .. .. RO .. .. .. .. r# wg .. .. .. .. .. .. RO .. .. .. .. r# r# G3 .. .. .. .. .. RG .. .. G1 G2 g# g# G5 .. G1 G3 .. .. RT aw .. G4 g# g# g# G8 rS G4 G2 G2 G3 an G1 G2 g# g# r# r# r# r# r# g# g# G5 G1 G2 g# g# g# </level> <level number="7"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. kq kq kq kq kq kq kq .. G1 G2 G2 G2 G3 kq kq kq kq kq kq kq .. G4 G7 G5 G7 G5 kq kq kq kq kq kq kq .. G6 G7 G6 G7 G8 kq kq kq kq kq kq kq .. .. .. .. .. .. kq kq kq kq kq kq kq .. G1 G2 G3 .. .. .. .. .. .. .. .. .. .. G4 G5 G5 .. .. .. .. .. .. .. .. .. .. G6 G7 G8 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. cB cb cB cb cB .. .. G1 G2 G3 .. .. cC C2 C1 C2 C1 C2 cD .. G4 G2 G5 .. .. cc C1 C2 C1 C2 C1 cd G2 G4 G7 G5 .. .. cC C2 C1 C2 C1 C2 G7 G7 G6 G7 G8 .. .. cc C1 C2 C1 C2 C1 cd g7 G2 G3 .. .. .. cC C2 C1 C2 C1 C2 cD g7 G7 G5 .. .. .. .. cA ca cA ca cA .. g7 rW G8 .. .. .. .. .. .. Ro .. .. .. G6 r# rW .. .. .. .. .. .. .. .. .. .. .. wh wF .. .. .. .. .. .. .. .. .. .. .. wH wG .. .. .. .. .. .. .. .. .. .. .. r# rW G3 .. .. .. .. .. .. .. .. .. .. r# rW G5 .. .. .. .. .. ab .. .. G1 G4 r# rW G8 .. .. G1 G2 G3 .. .. G1 G4 G5 r# r# r# rS rs G4 G7 G5 .. .. G4 G7 G8 </level> <entrance location="(2,24,5)" name="default" angle="90"/> <entrance location="(8,4,4)" name="xdefault"/><!-- debug --> <entrance location="(2,24,2)" name="death" angle="0"/> <entrance location="(7,23,5)" name="continue1" angle="90"/> </body> </spot>