<SPOT>
<HEAD>
<TITLE NAME="Vastland Yutani Corporation: Shuttle Port"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic2.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/interior.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/islands.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/village.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb1.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb2.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb3.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/vastland/vast1.bset"/>
<MAP STYLE="double" DIMENSIONS="(31,31,31)"/>
<SKY TEXTURE="@vast1:water.gif" BRIGHTNESS="40%"/>
<GROUND COLOR="(0,0,0)"/>
<AMBIENT_LIGHT BRIGHTNESS="30%"/>
</HEAD>
<BODY>

<!-- Source Load -->

	<!-- Shuttle Port Basics-->
	<load texture="textures/scifi/metal.jpg"/>
	<load texture="textures/scifi/metalstripe.gif"/>
	<load texture="textures/scifi/window1.gif"/>
	<load texture="textures/scifi/windowmetal.gif"/>
	<load texture="textures/scifi/decks.gif"/>
	<load texture="textures/scifi/rustground.jpg"/>
	<load texture="textures/scifi/rustground2.jpg"/>
	<load texture="textures/scifi/elevator.gif"/>
	<load texture="textures/scifi/ground1.gif"/>
	<load texture="textures/scifi/hopperwall.gif"/>

	<!-- Shuttle Port Deco -->
	<load texture="textures/carpet2.jpg"/>
	<load texture="textures/scifi/yutani.jpg"/>
	<load texture="textures/scifi/girl1.gif"/>
	<load texture="textures/1.gif"/>
	<load texture="textures/2.gif"/>
	<load texture="textures/3.gif"/>
	<load texture="textures/4.gif"/>
	<load texture="textures/flame.gif"/>
	<load texture="textures/scifi/display.gif"/>
	<load texture="textures/carpet.jpg"/>
	<load texture="textures/scifi/wireglobe.gif"/>
	<load texture="textures/spotwindow.gif"/>

<!-- End of Source Load -->

<!-- Under Constructions -->
<create symbol="cn" block="half">
	<part name="*" texture="textures/blackyellow.gif" style="tiled"/>
	<popup trigger="proximity" text="Under Construction"/>
	<param orient="0,270"/>
</create>
<create symbol="cs" block="half">
	<part name="*" texture="textures/blackyellow.gif" style="tiled"/>
	<popup trigger="proximity" text="Under Construction"/>
	<param orient="0,90"/>
</create>
<create symbol="ce" block="half">
	<part name="*" texture="textures/blackyellow.gif" style="tiled" angle="90"/>
	<popup trigger="proximity" text="Under Construction"/>
	<param orient="0,0,270"/>
</create>
<create symbol="cw" block="half">
	<part name="*" texture="textures/blackyellow.gif" style="tiled" angle="90"/>
	<popup trigger="proximity" text="Under Construction"/>
	<param orient="0,0,90"/>
</create>

<!-- Invisibles -->
<create symbol="!#" block="full">
	<part name="*" faces="0"/>
</create>

<!-- Lights -->
<create symbol="'-" block="ceiling">
	<part name="n,s,e,w,bottom" texture="@interior:lightyellow.gif"/>
	<part name="top" texture="textures/scifi/metal.jpg"/>
	<point_light style="static" radius="4" position="(128,128,256)"/>
</create>
<create symbol="'," block="ceiling">
	<part name="n,s,e,w,bottom" texture="@interior:lightyellow.gif"/>
	<part name="top" texture="textures/scifi/metal.jpg"/>
	<point_light style="static" radius="3" position="(128,128,256)"/>
</create>
<create symbol="'=" block="ceiling">
	<part name="*" texture="@interior:lightyellow.gif"/>
	<point_light style="static" radius="5" position="(128,128,256)"/>
</create>
<create symbol="'." block="pointlight">
	<point_light style="static" radius="3"/>
</create>
<create symbol="';" block="pointlight">
	<point_light style="static" radius="1.5"/>
</create>
<create symbol="'f" block="pointlight">
	<point_light style="static" radius="1.5" color="(0,255,0)"/>
</create>
<create symbol="'d" block="dome">
</create>

<!-- Water -->
<create symbol="~~" block="ground">
	<part name="*" texture="@vast1:water.gif" faces="2" angle="180"/>
	<param orient="0,180" />
</create>
<create symbol="~a" block="nramp">
	<param orient="0,0,90" />
	<part name="*" texture="@vast1:waterflow.gif" angle="270"/>
</create>
<create symbol="~b" block="nramp">
	<param orient="0,0,270" />
	<part name="*" texture="@vast1:waterflow.gif" angle="90"/>
</create>
<create symbol="~c" block="sramp">
	<param orient="0,0,270" />
	<part name="*" texture="@vast1:waterflow.gif" angle="270"/>
</create>
<create symbol="~d" block="sramp">
	<param orient="0,0,90" />
	<part name="*" texture="@vast1:waterflow.gif" angle="90"/>
</create>

<!-- Seaground -->
<create symbol="s#" block="full">
	<part name="*" texture="@tomb2:rocks.gif"/>
</create>

<!-- Black -->
<create symbol="--" block="full">
	<part name="*" color="(0,0,0)"/>
</create>

<!-- Pylon -->
<create symbol="p#" block="FULL">
	<part name="*" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="P#" block="FULL">
	<part name="top,n,s,e,w" texture="textures/scifi/metal.jpg"/>
	<part name="bottom" color="(0,0,0)"/>
</create>
<create symbol="p1" block="CURVEOUT">
	<param orient="180,0,270" />
	<part name="n" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" />
	<part name="bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" />
	<part name="curve" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" projection="top" />
	<part name="e,w" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="p2" block="CURVEOUT">
	<param orient="180,0,90" />
	<part name="n" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" />
	<part name="bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" />
	<part name="curve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top" />
	<part name="e,w" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="p3" block="CURVEOUT">
	<param orient="0,0,90" />
	<part name="n" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" />
	<part name="bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" />
	<part name="curve" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" projection="top" />
	<part name="e,w" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="p4" block="CURVEOUT">
	<param orient="0,0,270" />
	<part name="n" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" />
	<part name="bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" />
	<part name="curve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top" />
	<part name="e,w" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="pa" block="sramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pb" block="wramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pc" block="nramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pd" block="eramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pf" block="stopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pg" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/>
</create>
<create symbol="ph" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
</create>
<create symbol="pi" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/>
</create>
<create symbol="Pf" block="stopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<param orient="0,0,180" />
</create>
<create symbol="Pg" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="0,180" />
</create>
<create symbol="Ph" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<param orient="0,0,180" />
</create>
<create symbol="Pi" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="0,180" />
</create>
<create symbol="p/" block="nramp">
	<param orient="0,0,90" />
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
</create>
<create symbol="p\" block="nramp">
	<param orient="0,0,270" />
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
</create>
<create symbol="P\" block="sramp">
	<param orient="0,0,90" />
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
</create>
<create symbol="P/" block="sramp">
	<param orient="0,0,270" />
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
</create>

<create symbol="oj" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0"/>
</create>
<create symbol="ok" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="ol" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180"/>
</create>
<create symbol="om" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="oJ" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0"/>
</create>
<create symbol="oK" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="oL" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180"/>
</create>
<create symbol="oM" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="Oj" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90,0,180"/>
</create>
<create symbol="Ok" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="Ol" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270,0,180"/>
</create>
<create symbol="Om" block="wedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180,0,180"/>
</create>
<create symbol="OJ" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90,0,180"/>
</create>
<create symbol="OK" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="OL" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270,0,180"/>
</create>
<create symbol="OM" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180,0,180"/>
</create>
<create symbol="on" block="nbottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="os" block="sbottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="oe" block="ebottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="ow" block="wbottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="oa" block="bottomwedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="ob" block="bottomwedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90,180"/>
</create>
<create symbol="oc" block="bottomwedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180,180"/>
</create>
<create symbol="od" block="bottomwedge">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270,180"/>
</create>

<create symbol="qf" block="half">
	<part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/>
	<part name="bottom,n" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/>
	<part name="top,s" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/>
	<param orient="0,270"/>
</create>
<create symbol="qg" block="half">
	<part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/>
	<part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="bottom,n" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/>
	<part name="top,s" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/>
	<param orient="0,90"/>
</create>
<create symbol="qh" block="half">
	<part name="s,top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="n" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/>
	<part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/>
	<part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/>
	<param orient="0,0,270"/>
</create>
<create symbol="qi" block="half">
	<part name="s,top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/>
	<part name="n" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/>
	<part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/>
	<param orient="0,0,90"/>
</create>

<!-- Deck D -->
<create symbol="da" block="concave">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="bottom" texture="@interior:cushion.gif" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,90"/>
</create>
<create symbol="db" block="concave">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="bottom" texture="@interior:cushion.gif" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,270"/>
</create>
<create symbol="dc" block="concave">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="bottom" texture="@interior:cushion.gif" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="90,90"/>
</create>
<create symbol="dd" block="concave">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="bottom" texture="@interior:cushion.gif" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="90,270"/>
</create>
<create symbol="Da" block="concave">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,90"/>
</create>
<create symbol="Db" block="concave">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,270"/>
</create>
<create symbol="Dc" block="concave">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="90,90"/>
</create>
<create symbol="Dd" block="concave">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="90,270"/>
</create>
<create symbol="de" block="ceiling">
	<part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="@basic2:charcoal.gif"/>
</create>
<create symbol="dE" block="ceiling">
	<part name="top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="n,s,e,w" texture="@interior:lightyellow.gif" angle="90"/>
	<part name="bottom" texture="@basic2:charcoal.gif"/>
</create>
<create symbol="df" block="ceiling">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="top" texture="textures/carpet.jpg" angle="0" style="scaled"/>
</create>
<create symbol="dF" block="ceiling">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="top" texture="textures/carpet2.jpg" angle="0" style="scaled"/>
</create>
<create symbol="dg" block="nbottomramp">
	<part name="n,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="dh" block="sbottomramp">
	<part name="s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/>
	<param orient="0,0,180"/>
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<create symbol="di" block="ebottomramp">
	<part name="n,s,e,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/>
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</create>
<create symbol="dj" block="wbottomramp">
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	<part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/>
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</create>

<create symbol="dk" block="bottomcornerramp">
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	<part name="bottom" texture="textures/carpet2.jpg"/>
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<create symbol="dl" block="bottomcornerramp">
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	<part name="bottom" texture="textures/carpet2.jpg"/>
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<create symbol="dm" block="bottomcornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
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<create symbol="dn" block="bottomcornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
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<create symbol="do" block="bottomcornerramp">
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<create symbol="dp" block="bottomcornerramp">
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<create symbol="dq" block="bottomcornerramp">
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<create symbol="dr" block="bottomcornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
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<create symbol="ds" block="nbottomramp">
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<create symbol="dt" block="sbottomramp">
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</create>
<create symbol="du" block="ebottomramp">
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<create symbol="dv" block="wbottomramp">
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</create>

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<create symbol="dY" block="lamp">
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<create symbol="dz" block="crossbeam">
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<create symbol="dZ" block="crossbeam">
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<create symbol="Dz" block="crossbeam">
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</create>
<create symbol="DZ" block="crossbeam">
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</create>


<create symbol="DA" block="full">
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</create>
<create symbol="DB" block="full">
	<part name="s" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="n,e,w,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="DC" block="full">
	<part name="e" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="n,s,w,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="DD" block="full">
	<part name="w" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="n,e,s,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="DE" block="full">
	<part name="n,s" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="e,w,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="DF" block="full">
	<part name="e,w" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="n,s,top,bottom" faces="0" solid="no"/>
</create>

<create symbol="DG" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="window" texture="textures/glasshine.gif" faces="2"/>
	<param orient="180"/>
</create>
<create symbol="DH" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="window" texture="textures/glasshine.gif" faces="2"/>
	<param orient="0"/>
</create>
<create symbol="DI" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="window" texture="textures/glasshine.gif" faces="2"/>
	<param orient="90"/>
</create>
<create symbol="DJ" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/>
	<part name="window" texture="textures/glasshine.gif" faces="2"/>
	<param orient="270"/>
</create>

<create symbol="DK" block="full">
	<part name="s,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="n" texture="@interior:cushion.gif" style="scaled" angle="90"/>
</create>
<create symbol="DL" block="full">
	<part name="n,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="s" texture="@interior:cushion.gif" style="scaled" angle="90"/>
</create>
<create symbol="DM" block="full">
	<part name="s,n,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="e" texture="@interior:cushion.gif" style="scaled" angle="90"/>
</create>
<create symbol="DN" block="full">
	<part name="s,e,n,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="w" texture="@interior:cushion.gif" style="scaled" angle="90"/>
</create>
<create symbol="DO" block="windowround">
	<part name="*" texture="textures/scifi/metal.jpg" angle="180" style="scaled"/>
	<param orient="0,90"/>
</create>

<create symbol="dA" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0"/>
</create>
<create symbol="dB" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180"/>
</create>
<create symbol="dC" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="dD" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="dG" block="halffloor">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="dH" block="halffloor">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="0"/>
</create>
<create symbol="dI" block="halffloor">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="dN" block="halffloor">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="180"/>
</create>

<create symbol="dJ" block="curveincornerramp">
	<part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@vast1:water.gif" angle="180"/>
	<param orient="90,0,180"/>
</create>
<create symbol="dK" block="curveincornerramp">
	<part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@vast1:water.gif" angle="180"/>
	<param orient="0,0,180"/>
</create>
<create symbol="dL" block="curveincornerramp">
	<part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@vast1:water.gif" angle="180"/>
	<param orient="270,0,180"/>
</create>
<create symbol="dM" block="curveincornerramp">
	<part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@vast1:water.gif" angle="180"/>
	<param orient="180,0,180"/>
</create>
<create symbol="dO" block="full">
	<part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@vast1:water.gif" angle="180"/>
	<param orient="0,0,180"/>
</create>
<create symbol="dP" block="dome">
	<part name="*" texture="@islands:grass.gif" style="scaled"/>
</create>
<create symbol="Df" block="stopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,0,180" />
</create>
<create symbol="Dg" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,180" />
</create>
<create symbol="Dh" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,0,180" />
</create>
<create symbol="Di" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,180" />
</create>
<create symbol="Dj" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="Dk" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/>
	<param orient="0" />
</create>
<create symbol="Dl" block="nramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="270"/>
	<part name="w" texture="textures/carpet2.jpg" style="scaled"/>
	<param orient="0,0,90" />
</create>
<create symbol="Dr" block="bottomcornerramp">
	<part name="n,s,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="e" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="w" texture="textures/carpet2.jpg" style="scaled" angle="180"/>
	<param orient="270,90" />
</create>
<create symbol="Dm" block="curveout">
	<part name="n,bottom,curve" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="e" texture="textures/carpet2.jpg" style="scaled"/>
	<part name="w" texture="@interior:lightyellow.gif" angle="90"/>
	<param orient="90,90" />
</create>
<create symbol="Dn" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/>
	<param orient="180" />
</create>
<create symbol="Do" block="lcurvestair">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/>
	<param orient="270" />
</create>
<create symbol="Dp" block="door">
	<part name="walls,dooredges,ndoor,sdoor" texture="@interior:whitesheet.gif"/>
	<part name="nknob,sknob" texture="@interior:blackglare.gif"/>
	<param orient="180"/>
	<action trigger="click on">
		<replace source="Dq"/>
	</action>
</create>
<create symbol="Dq" block="dooropen">
	<part name="walls,dooredges,ndoor,sdoor" texture="@interior:whitesheet.gif"/>
	<part name="nknob,sknob" texture="@interior:blackglare.gif"/>
	<param orient="180"/>
	<action trigger="click on">
		<replace source="Dp"/>
	</action>
</create>
<create symbol="Ds" block="full">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="top" texture="@interior:whitesheet.gif" style="tiled"/>
</create>
<create symbol="Dt" block="full">
	<part name="n,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="s" texture="@interior:whitesheet.gif" style="tiled"/>
</create>
<create symbol="Du" block="full">
	<part name="n,s,e,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="w" texture="@interior:whitesheet.gif" style="tiled"/>
</create>
<create symbol="Dv" block="full">
	<part name="n,s,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="e" texture="@interior:whitesheet.gif" style="tiled"/>
</create>
<create symbol="Dw" block="full">
	<part name="e,s,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="n" texture="@interior:whitesheet.gif" style="tiled"/>
</create>
<create symbol="Dx" block="full">
	<part name="e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="n" texture="@interior:whitesheet.gif" style="tiled"/>
	<part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/>
</create>
<create symbol="Dy" block="floor">
	<part name="*" texture="@interior:whitesheet.gif" style="tiled"/>
	<param orient="0,0,270"/>
</create>
<create symbol="d|" block="ground">
	<part name="*" texture="@tomb2:latice.gif" style="scaled" angle="90"/>
	<param orient="0,0,270"/>
</create>

<create symbol="d1" block="door">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/>
	<part name="nknob,sknob" faces="0" solid="no"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<param orient="270"/>
	<action trigger="click on">
		<replace source="D1"/>
	</action>
</create>
<create symbol="D1" block="dooropen">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="270"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<action trigger="timer" delay="5">
		<replace source="d1"/>
	</action>
</create>
<create symbol="d2" block="door">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/>
	<part name="nknob,sknob" faces="0" solid="no"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<param orient="90"/>
	<action trigger="click on">
		<replace source="D2"/>
	</action>
</create>
<create symbol="D2" block="dooropen">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="90"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<action trigger="timer" delay="5">
		<replace source="d2"/>
	</action>
</create>
<create symbol="d3" block="door">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/>
	<part name="nknob,sknob" faces="0" solid="no"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<param orient="0"/>
	<action trigger="click on">
		<replace source="D3"/>
	</action>
</create>
<create symbol="D3" block="dooropen">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="0"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<action trigger="timer" delay="5">
		<replace source="d3"/>
	</action>
</create>
<create symbol="d4" block="door">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/>
	<part name="nknob,sknob" faces="0" solid="no"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<param orient="180"/>
	<action trigger="click on">
		<replace source="D4"/>
	</action>
</create>
<create symbol="D4" block="dooropen">
	<part name="walls" texture="@basic2:charcoal.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="180"/>
	<point_light style="static" radius="2" flood="no" position="(128,128,8)"/>
	<action trigger="timer" delay="5">
		<replace source="d4"/>
	</action>
</create>
<create symbol="n1" block="ground">
	<part name="*" texture="textures/1.gif" angle="270"/>
	<param orient="0,0,90"/>
</create>
<create symbol="n2" block="ground">
	<part name="*" texture="textures/2.gif"/>
	<param orient="0,270"/>
</create>
<create symbol="n3" block="ground">
	<part name="*" texture="textures/3.gif" angle="90"/>
	<param orient="0,0,270"/>
</create>
<create symbol="n4" block="ground">
	<part name="*" texture="textures/4.gif" angle="180"/>
	<param orient="0,90"/>
</create>

<!-- Deck E -->
<create symbol="e#" block="full">
	<part name="*" texture="@tomb3:siding.gif" angle="0"/>
	<part name="top" texture="@tomb3:irongrate.gif" angle="0"/>
</create>
<create symbol="EA" block="doubleconcave">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="topcurve,bottomcurve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,90"/>
</create>
<create symbol="EB" block="curveout">
	<part name="*" texture="@tomb3:irongrate.gif" angle="0"/>
	<part name="curve" texture="@tomb3:siding.gif" angle="90"/>
	<param orient="180,0,270"/>
</create>
<create symbol="EC" block="curveout">
	<part name="*" texture="@tomb3:irongrate.gif" angle="0"/>
	<part name="curve" texture="@tomb3:siding.gif" angle="90"/>
	<param orient="180,0,90"/>
</create>
<create symbol="ED" block="curveout">
	<part name="*" texture="@tomb3:irongrate.gif" angle="0"/>
	<part name="curve" texture="@tomb3:siding.gif" angle="90"/>
	<param orient="0,0,270"/>
</create>
<create symbol="EE" block="curveout">
	<part name="*" texture="@tomb3:irongrate.gif" angle="0"/>
	<part name="curve" texture="@tomb3:siding.gif" angle="90"/>
	<param orient="0,0,90"/>
</create>
<create symbol="EF" block="curveout">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="180,0,270"/>
</create>
<create symbol="EG" block="curveout">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="180,0,90"/>
</create>
<create symbol="EH" block="curveout">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="0,0,270"/>
</create>
<create symbol="EI" block="curveout">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90"/>
	<param orient="0,0,90"/>
</create>

<create symbol="ea" block="floor">
	<part name="e,w,top,bottom" texture="@tomb3:siding.gif" angle="180"/>
	<part name="n,s" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="0,270"/>
</create>
<create symbol="eb" block="floor">
	<part name="e,w,top,bottom" texture="@tomb3:siding.gif" angle="180"/>
	<part name="n,s" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="0,90"/>
</create>
<create symbol="ec" block="floor">
	<part name="*" texture="@tomb3:siding.gif" angle="270"/>
	<param orient="0,0,90"/>
</create>
<create symbol="ed" block="floor">
	<part name="*" texture="@tomb3:siding.gif" angle="90"/>
	<param orient="0,0,270"/>
</create>
<create symbol="ef" block="arch">
	<part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<param orient="90,90"/>
</create>
<create symbol="eg" block="arch">
	<part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<param orient="270,90"/>
</create>
<create symbol="eh" block="arch">
	<part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<param orient="90,270"/>
</create>
<create symbol="ei" block="arch">
	<part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<param orient="270,270"/>
</create>
<create symbol="ej" block="door">
	<part name="walls" texture="textures/blackyellow.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="0,270"/>
</create>
<create symbol="ek" block="full">
	<part name="bottom" texture="@tomb1:grateedge.gif" angle="90" style="scaled" faces="2" solid="yes"/>
	<part name="e,n,s,top" faces="0" solid="no"/>
	<part name="w" faces="0" solid="yes"/>
</create>
<create symbol="el" block="full">
	<part name="bottom" texture="@tomb1:grateedge.gif" angle="270" style="scaled" faces="2" solid="yes"/>
	<part name="w,n,s,top" faces="0" solid="no"/>
	<part name="e" faces="0" solid="yes"/>
</create>
<create symbol="em" block="full">
	<part name="bottom" texture="@tomb1:grateedge.gif" angle="90" style="scaled" faces="2" solid="yes"/>
	<part name="e,n,top" faces="0" solid="no"/>
	<part name="w,s" faces="0" solid="yes"/>
</create>
<create symbol="en" block="full">
	<part name="bottom" texture="@tomb1:grateedge.gif" angle="270" style="scaled" faces="2" solid="yes"/>
	<part name="w,n,top" faces="0" solid="no"/>
	<part name="e,s" faces="0" solid="yes"/>
</create>
<create symbol="eo" block="column">
	<part name="column" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/>
	<part name="top,bottom" faces="0"/>
	<point_light style="pulsate" radius="2.5" position="(256,128,128)" brightness="50%..100%" color="(255,0,0)" speed="5"/>
</create>
<create symbol="ep" block="column">
	<part name="column" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/>
	<part name="top,bottom" faces="0"/>
	<point_light style="pulsate" radius="2.5" position="(0,128,128)" brightness="50%..100%" color="(255,0,0)" speed="5"/>
</create>
<create symbol="eq" block="platform">
	<part name="n,s,e,w,top,under,columntop,column" texture="@tomb3:siding.gif"/>
	<part name="bottom" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/>
</create>
<create symbol="eQ" block="platform">
	<part name="n,s,e,w,top,under,columntop,column" texture="@tomb3:siding.gif"/>
	<part name="bottom" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/>
	<param orient="0,180"/>
</create>

<create symbol="Ea" block="concave">
	<part name="n,s,e,w,bottom" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,90"/>
</create>
<create symbol="Eb" block="concave">
	<part name="n,s,e,w,bottom" texture="@tomb3:siding.gif" angle="90" style="scaled"/>
	<part name="curve" texture="@basic2:charcoal.gif"/>
	<param orient="0,0,270"/>
</create>
<create symbol="Ec" block="platform">
	<part name="columntop,column,bottom" texture="@tomb3:siding.gif"/>
	<part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/>
	<part name="top,under" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<param orient="0,0,270"/>
</create>
<create symbol="Ed" block="platform">
	<part name="columntop,column,bottom" texture="@tomb3:siding.gif"/>
	<part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/>
	<part name="top,under" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<param orient="0,0,90"/>
</create>
<create symbol="Ee" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="180,270"/>
</create>
<create symbol="Ef" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="0,270"/>
</create>
<create symbol="Eg" block="floorhalf">
	<part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/>
</create>
<create symbol="Eo" block="halffloor">
	<part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="s,e,diagonal" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="180"/>
</create>
<create symbol="Eh" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="270"/>
</create>
<create symbol="Ej" block="pipe">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="0,90"/>
</create>
<create symbol="Ek" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="90"/>
</create>
<create symbol="El" block="platform">
	<part name="columntop,column,bottom" texture="@tomb3:siding.gif"/>
	<part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/>
	<part name="top,under" texture="@tomb3:irongrate.gif"/>
	<param orient="0,180"/>
</create>
<create symbol="Em" block="full">
	<part name="bottom" texture="@tomb1:grate.gif" angle="270" style="scaled" faces="2" solid="yes"/>
	<part name="s,n,top" faces="0" solid="no"/>
	<part name="e,w" faces="0" solid="yes"/>
</create>
<create symbol="En" block="stairs">
	<part name="back,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="stairtop,stairfront" texture="@tomb3:irongrate.gif" style="tiled"/>
	<param orient="90"/>
</create>
<create symbol="Ep" block="stairs">
	<part name="back,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/>
	<part name="stairtop,stairfront" texture="@tomb3:irongrate.gif" style="tiled"/>
	<param orient="270"/>
</create>
<create symbol="Eq" block="platform">
	<part name="columntop,column,bottom" texture="@tomb3:siding.gif"/>
	<part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/>
	<part name="top,under" texture="@tomb3:irongrate.gif"/>
</create>
<create symbol="Er" block="pipe">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="0,0,90"/>
</create>
<create symbol="Es" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="0,0,180"/>
</create>
<create symbol="Et" block="pipe">
	<part name="*" texture="@tomb3:siding.gif"/>
</create>
<create symbol="Eu" block="pipecross">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="90"/>
</create>
<create symbol="Ev" block="pipecross">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="0,90"/>
</create>
<create symbol="Ew" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="90,0,90"/>
</create>
<create symbol="Ex" block="pipejack">
	<part name="*" texture="@tomb3:siding.gif"/>
</create>
<create symbol="Ey" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="180,270"/>
</create>
<create symbol="Ez" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="90,0,270"/>
</create>
<create symbol="eA" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="90,180"/>
</create>
<create symbol="eB" block="pipecorner">
	<part name="*" texture="@tomb3:siding.gif"/>
	<param orient="180"/>
</create>

<create symbol="he" block="platform">
	<part name="top,under" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="column,bottom" texture="textures/scifi/metalstripe.gif" angle="90"/>
	<part name="columntop" texture="textures/scifi/metalstripe.gif" angle="0"/>
	<param orient="0,0,270"/>
</create>
<create symbol="hw" block="platform">
	<part name="top,under" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="column,bottom" texture="textures/scifi/metalstripe.gif" angle="270"/>
	<part name="columntop" texture="textures/scifi/metalstripe.gif" angle="0"/>
	<param orient="0,0,90"/>
</create>
<create symbol="hc" block="column">
	<part name="*" texture="textures/scifi/metalstripe.gif" angle="0"/>
	<param orient="0,0,90"/>
</create>
<create symbol="hn" block="convex">
	<part name="curve" texture="textures/glasshine.gif" angle="90" style="scaled" projection="top" faces="2" solid="yes"/>
	<part name="n,s,bottom" faces="0" solid="no"/>
	<param orient="90,90"/>
</create>
<create symbol="hs" block="convex">
	<part name="curve" texture="textures/glasshine.gif" angle="270" style="scaled" projection="top" faces="2" solid="yes"/>
	<part name="n,s,bottom" faces="0" solid="no"/>
	<param orient="90,270"/>
</create>
<create symbol="hN" block="full">
	<part name="top,bottom,e,w,s" faces="0"/>
	<part name="n" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
</create>
<create symbol="hS" block="full">
	<part name="top,bottom,e,w,n" faces="0"/>
	<part name="s" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
</create>
<create symbol="hE" block="full">
	<part name="top,bottom,s,w,n" faces="0"/>
	<part name="e" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
</create>
<create symbol="hW" block="full">
	<part name="top,bottom,s,e,n" faces="0"/>
	<part name="w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
</create>
<create symbol="ha" block="topstairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="0"/>
</create>
<create symbol="hb" block="topstairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="180"/>
</create>
<create symbol="hg" block="topstairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="90"/>
</create>
<create symbol="hd" block="topstairs">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/>
	<param orient="270"/>
</create>
<create symbol="hf" block="full">
	<part name="n,s,e,w" texture="textures/scifi/metalstripe.gif" style="tiled"/>
	<part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled"/>
</create>
<create symbol="hh" block="half">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
</create>
<create symbol="hi" block="half">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="hj" block="crossbeam">
	<param orient="0,180"/>
</create>

<create symbol="h1" block="draftingtable">
	<part name="lamppole,light,lightshade" faces="0" solid="no"/>
	<part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/>
	<part name="legs,legsbase" texture="@interior:metal3.gif"/>
	<part name="paper" texture="textures/scifi/display.gif"/>
	<param orient="0"/>
</create>
<create symbol="h2" block="draftingtable">
	<part name="lamppole,light,lightshade" faces="0" solid="no"/>
	<part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/>
	<part name="legs,legsbase" texture="@interior:metal3.gif"/>
	<part name="paper" texture="textures/scifi/display.gif"/>
	<param orient="90"/>
</create>
<create symbol="h3" block="draftingtable">
	<part name="lamppole,light,lightshade" faces="0" solid="no"/>
	<part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/>
	<part name="legs,legsbase" texture="@interior:metal3.gif"/>
	<part name="paper" texture="textures/scifi/display.gif"/>
	<param orient="180"/>
</create>
<create symbol="h4" block="draftingtable">
	<part name="lamppole,light,lightshade" faces="0" solid="no"/>
	<part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/>
	<part name="legs,legsbase" texture="@interior:metal3.gif"/>
	<part name="paper" texture="textures/scifi/display.gif"/>
	<param orient="270"/>
</create>
<create symbol="h5" block="housemiddle1">
	<part name="bottomangle,topangle" texture="@interior:blackglare.gif"/>
	<part name="nup,sup,eup,wup,ndown,sdown,edown,wdown" texture="textures/scifi/display.gif"/>
</create>

<!-- Deck F -->
<create symbol="f#" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
</create>
<create symbol="F#" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="@tomb3:irongrate.gif"/>
</create>
<create symbol="fn" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground2.jpg" angle="0"/>
</create>
<create symbol="fs" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground2.jpg" angle="180"/>
</create>
<create symbol="fe" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground2.jpg" angle="90"/>
</create>
<create symbol="fw" block="FULL">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground2.jpg" angle="270"/>
</create>
<create symbol="f-" block="ceiling">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
</create>
<create symbol="f_" block="floor">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
</create>
<create symbol="f/" block="halfceiling">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
	<param orient="270" />
</create>
<create symbol="f\" block="halfceiling">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
</create>
<create symbol="fa" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="n" texture="textures/scifi/windowmetal.gif" angle="180" style="tiled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="fb" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="fc" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,180"/>
</create>
<create symbol="fd" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="n" texture="textures/scifi/windowmetal.gif" angle="180" style="tiled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="180,180"/>
</create>
<create symbol="F|" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="stairtop" texture="textures/scifi/rustground.jpg"/>
	<param orient="180" />
</create>
<create symbol="f|" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="stairtop" texture="textures/scifi/rustground.jpg"/>
</create>
<create symbol="F/" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="stairtop" texture="textures/scifi/rustground.jpg"/>
	<param orient="90" />
</create>
<create symbol="F\" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="stairtop" texture="textures/scifi/rustground.jpg"/>
	<param orient="270" />
</create>
<create symbol="ff" block="stopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/>
	<param orient="0,0,180" />
</create>
<create symbol="fg" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/>
	<param orient="0,180" />
</create>
<create symbol="fh" block="ntopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/>
	<param orient="0,0,180" />
</create>
<create symbol="fi" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/>
	<param orient="0,180" />
</create>
<create symbol="fJ" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/>
	<param orient="90,0,180"/>
</create>
<create symbol="fK" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/>
	<param orient="0,0,180"/>
</create>
<create symbol="fL" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/>
	<param orient="270,0,180"/>
</create>
<create symbol="fM" block="curveincornerramp">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/>
	<param orient="180,0,180"/>
</create>
<create symbol="Fg" block="nbottomramp">
	<part name="n,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="Fh" block="sbottomramp">
	<part name="s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="Fi" block="nbottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
</create>
<create symbol="Fj" block="sbottomramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
</create>
<create symbol="Fk" block="half">
	<part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/>
	<param orient="0,0,180"/>
</create>
<create symbol="Fl" block="half">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
</create>
<create symbol="FN" block="floor">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<param orient="0,90"/>
</create>
<create symbol="FS" block="floor">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<param orient="0,270"/>
</create>
<create symbol="FE" block="floor">
	<part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<param orient="0,0,90"/>
</create>
<create symbol="FW" block="floor">
	<part name="*" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/>
	<param orient="0,0,270"/>
</create>

<create symbol="fN" block="floor">
	<part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/>
	<part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/>
	<part name="bottom,n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/>
	<part name="top,s" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/>
	<param orient="0,270"/>
</create>
<create symbol="fS" block="floor">
	<part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/>
	<part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/>
	<part name="bottom,n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/>
	<part name="top,s" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/>
	<param orient="0,90"/>
</create>
<create symbol="fE" block="floor">
	<part name="s,top,bottom" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/>
	<part name="n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/>
	<part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/>
	<part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/>
	<param orient="0,0,270"/>
</create>
<create symbol="fW" block="floor">
	<part name="s,top,bottom" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/>
	<part name="n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/>
	<part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/>
	<part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/>
	<param orient="0,0,90"/>
</create>
<create symbol="fT" block="floor">
	<part name="n,s,top,bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled"/>
	<part name="e,w" texture="textures/scifi/metalstripe.gif" angle="0" style="tiled"/>
	<param orient="0" />
</create>
<create symbol="fB" block="ceiling">
	<part name="n,s,top,bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled"/>
	<part name="e,w" texture="textures/scifi/metalstripe.gif" angle="0" style="tiled"/>
	<param orient="0" />
</create>

<create symbol="fH" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="top" texture="@interior:controlpanel.gif" angle="0" style="tiled"/>
	<param orient="0,0,90" />
</create>
<create symbol="fI" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="top" texture="@interior:computerfront.gif" angle="270" style="tiled"/>
	<param orient="0,0,90" />
</create>
<create symbol="FJ" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/>
	<part name="top" texture="@interior:computerfront.gif" angle="90" style="tiled"/>
	<param orient="0,0,270" />
</create>
<create symbol="FK" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/>
	<part name="top" texture="@interior:controlpanel.gif" angle="180" style="tiled"/>
	<param orient="0,0,270" />
</create>
<create symbol="FL" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="top" texture="@interior:computerfront.gif" angle="180" style="tiled"/>
	<param orient="0,90" />
</create>
<create symbol="FM" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="top" texture="@interior:controlpanel.gif" angle="270" style="tiled"/>
	<param orient="0,270" />
</create>
<create symbol="FO" block="half">
	<part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/>
	<part name="top" texture="@interior:computerback.gif" angle="180" style="tiled"/>
	<param orient="0,90" />
</create>

<!-- Docking Doors -->
<create symbol="fD" block="doubleconcave">
	<part name="topcurve,bottomcurve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top"/>
	<param orient="0,90"/>
<!--
	<action trigger="click on">
		<replace source="FD"/>
	</action>
//-->
</create>
<create symbol="FD" block="ground">
	<part name="*" faces="0"/>
	<action trigger="step out" radius="2">
		<replace source="fD" target="(0,-1,0)"/>
	</action>
</create>

<!-- Freight elevator -->
<create symbol="FP" block="platform">
	<part name="n,s,e,w,top,under" texture="@tomb3:irongrate.gif"/>
	<part name="columntop,column" texture="@tomb3:siding.gif"/>
</create>
<create symbol="FC" block="column">
	<part name="*" texture="@tomb3:siding.gif"/>
</create>

<!-- Freight doors -->
<create symbol="Fx" block="floor">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="270,0,90"/>
</create>
<create symbol="Fy" block="floorhalf">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="270,0,90"/>
</create>
<create symbol="F0" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="click on">
		<replace source="F1"/>
	</action>
</create>
<create symbol="F1" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="Fy" target="(+1,0,0)"/>
		<replace source="Fy" target="(+1,+1,0)"/>
		<replace source="Fy" target="(+1,+2,0)"/>
		<replace source="F2"/>
	</action>
</create>
<create symbol="F2" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source=".." target="(+1,0,0)"/>
		<replace source=".." target="(+1,+1,0)"/>
		<replace source=".." target="(+1,+2,0)"/>
		<replace source="F3"/>
	</action>
</create>
<create symbol="F3" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="Fy" target="(+1,0,+1)"/>
		<replace source="Fy" target="(+1,+1,+1)"/>
		<replace source="Fy" target="(+1,+2,+1)"/>
		<replace source="F4"/>
	</action>
</create>
<create symbol="F4" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="click on">
		<replace source="F5"/>
	</action>
</create>
<create symbol="F5" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="Fx" target="(+1,0,+1)"/>
		<replace source="Fx" target="(+1,+1,+1)"/>
		<replace source="Fx" target="(+1,+2,+1)"/>
		<replace source="F6"/>
	</action>
</create>
<create symbol="F6" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="Fy" target="(+1,0,0)"/>
		<replace source="Fy" target="(+1,+1,0)"/>
		<replace source="Fy" target="(+1,+2,0)"/>
		<replace source="F7"/>
	</action>
</create>
<create symbol="F7" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="Fx" target="(+1,0,0)"/>
		<replace source="Fx" target="(+1,+1,0)"/>
		<replace source="Fx" target="(+1,+2,0)"/>
		<replace source="F0"/>
	</action>
</create>
<create symbol="fx" block="floor">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="90,0,270"/>
</create>
<create symbol="fy" block="floorhalf">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="90,0,270"/>
</create>
<create symbol="f0" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="click on">
		<replace source="f1"/>
	</action>
</create>
<create symbol="f1" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="fy" target="(-1,0,0)"/>
		<replace source="fy" target="(-1,+1,0)"/>
		<replace source="fy" target="(-1,+2,0)"/>
		<replace source="f2"/>
	</action>
</create>
<create symbol="f2" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source=".." target="(-1,0,0)"/>
		<replace source=".." target="(-1,+1,0)"/>
		<replace source=".." target="(-1,+2,0)"/>
		<replace source="f3"/>
	</action>
</create>
<create symbol="f3" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="fy" target="(-1,0,+1)"/>
		<replace source="fy" target="(-1,+1,+1)"/>
		<replace source="fy" target="(-1,+2,+1)"/>
		<replace source="f4"/>
	</action>
</create>
<create symbol="f4" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="click on">
		<replace source="f5"/>
	</action>
</create>
<create symbol="f5" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="fx" target="(-1,0,+1)"/>
		<replace source="fx" target="(-1,+1,+1)"/>
		<replace source="fx" target="(-1,+2,+1)"/>
		<replace source="f6"/>
	</action>
</create>
<create symbol="f6" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="fy" target="(-1,0,0)"/>
		<replace source="fy" target="(-1,+1,0)"/>
		<replace source="fy" target="(-1,+2,0)"/>
		<replace source="f7"/>
	</action>
</create>
<create symbol="f7" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<action trigger="timer" delay="0.5">
		<replace source="fx" target="(-1,0,0)"/>
		<replace source="fx" target="(-1,+1,0)"/>
		<replace source="fx" target="(-1,+2,0)"/>
		<replace source="f0"/>
	</action>
</create>
<create symbol="gx" block="floor">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="180,90"/>
</create>
<create symbol="gy" block="floorhalf">
	<part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/>
	<param orient="180,90"/>
</create>
<create symbol="gz" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="click on">
		<replace source="Gz" target="(1,1,20)"/>
	</action>
</create>
<create symbol="Gz" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="Access denied. No freighter docked!" textcolor="(255,0,0)" placement="center"/>
	<action trigger="timer" delay="2">
		<replace source=".."/>
	</action>
</create>
<create symbol="g0" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="click on">
		<replace source="g1"/>
	</action>
</create>
<create symbol="g1" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source="gy" target="(0,-1,0)"/>
		<replace source="gy" target="(+1,-1,0)"/>
		<replace source="gy" target="(+2,-1,0)"/>
		<replace source="g2"/>
	</action>
</create>
<create symbol="g2" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source=".." target="(0,-1,0)"/>
		<replace source=".." target="(+1,-1,0)"/>
		<replace source=".." target="(+2,-1,0)"/>
		<replace source="g3"/>
	</action>
</create>
<create symbol="g3" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source="gy" target="(0,-1,+1)"/>
		<replace source="gy" target="(+1,-1,+1)"/>
		<replace source="gy" target="(+2,-1,+1)"/>
		<replace source="g4"/>
	</action>
</create>
<create symbol="g4" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="click on">
		<replace source="g5"/>
	</action>
</create>
<create symbol="g5" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source="gx" target="(0,-1,+1)"/>
		<replace source="gx" target="(+1,-1,+1)"/>
		<replace source="gx" target="(+2,-1,+1)"/>
		<replace source="g6"/>
	</action>
</create>
<create symbol="g6" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source="gy" target="(0,-1,0)"/>
		<replace source="gy" target="(+1,-1,0)"/>
		<replace source="gy" target="(+2,-1,0)"/>
		<replace source="g7"/>
	</action>
</create>
<create symbol="g7" block="smallframe">
	<part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/>
	<part name="s" texture="@interior:controlpanel.gif"/>
	<param orient="270"/>
	<action trigger="timer" delay="0.5">
		<replace source="gx" target="(0,-1,0)"/>
		<replace source="gx" target="(+1,-1,0)"/>
		<replace source="gx" target="(+2,-1,0)"/>
		<replace source="g0"/>
	</action>
</create>


<!-- Deck G -->
<create symbol="g#" block="full">
	<part name="*" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/carpet2.jpg"/>
</create>
<create symbol="G#" block="full">
	<part name="*" texture="textures/scifi/metal.jpg"/>
	<part name="s" texture="textures/scifi/yutani.jpg"/>
</create>
<create symbol="g-" block="ceiling">
	<part name="*" texture="textures/scifi/metal.jpg"/>
</create>
<create symbol="GE" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/>
	<param orient="270"/>
</create>
<create symbol="GW" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/>
	<param orient="90"/>
</create>
<create symbol="GS" block="windowsquare">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/>
	<param orient="0"/>
</create>
<create symbol="G|" block="stairs">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="stairtop" texture="textures/carpet2.jpg"/>
</create>
<create symbol="Gg" block="wtopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,180" />
</create>
<create symbol="Gi" block="etopramp">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0"/>
	<part name="bottom" texture="textures/carpet2.jpg"/>
	<param orient="0,180" />
</create>
<create symbol="gq" block="quarter">
	<part name="*" texture="textures/scifi/metalstripe.gif" style="tiled"/>
</create>
<create symbol="gQ" block="quarter">
	<part name="*" texture="textures/scifi/metalstripe.gif" style="tiled"/>
	<point_light style="static" radius="2" position="(128,0,64)"/>
</create>
<create symbol="gl" block="half">
	<part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="270"/>
	<param orient="0,0,90" />
</create>
<create symbol="gL" block="half">
	<part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="270"/>
	<point_light style="static" radius="2" position="(256,128,128)"/>
	<param orient="0,0,90" />
</create>
<create symbol="Gl" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="270" />
</create>
<create symbol="gr" block="half">
	<part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="90"/>
	<param orient="0,0,270" />
</create>
<create symbol="gR" block="half">
	<part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="90"/>
	<point_light style="static" radius="2" position="(0,128,128)"/>
	<param orient="0,0,270" />
</create>
<create symbol="Gr" block="floorhalf">
	<part name="*" texture="textures/scifi/metal.jpg" style="scaled"/>
	<param orient="90" />
</create>

<!-- Train -->
<create symbol="tt" block="door">
	<part name="walls" texture="@islands:rails.gif"/>
	<part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/>
	<param orient="0,90"/>
</create>
<create symbol="t1" block="curveout">
	<part name="curve" texture="@islands:rails.gif" faces="2"/>
	<part name="e,w" texture="@islands:rails.gif" faces="2"/>
	<part name="bottom" texture="@islands:rails.gif" faces="2"/>
	<part name="n" faces="0"/>
	<param orient="180"/>
</create>
<create symbol="t2" block="full">
	<part name="e,w" texture="@islands:rails.gif" faces="2"/>
	<part name="bottom" texture="@islands:rails.gif" faces="2"/>
	<part name="n,s" faces="0"/>
</create>
<create symbol="t3" block="curveout">
	<part name="curve" texture="@islands:rails.gif" faces="2"/>
	<part name="e,w" texture="@islands:rails.gif" faces="2"/>
	<part name="bottom" texture="@islands:rails.gif" faces="2"/>
	<part name="n" faces="0"/>
</create>
<create symbol="ts" block="cornercolumn"> 
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<param orient="0,0,270"/>
</create>

<!-- Walkway -->
<create symbol="wp" block="platform">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="top" texture="textures/carpet2.jpg"/>
</create>
<create symbol="wc" block="column">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
</create>
<create symbol="w-" block="ceiling">
	<part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/>
	<part name="top" texture="textures/carpet2.jpg"/>
</create>
<create symbol="wa" block="full">
	<part name="n,s" texture="textures/glasshine.gif" faces="2" style="scaled"/>
	<part name="e,w,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="wb" block="full">
	<part name="e,w" texture="textures/glasshine.gif" faces="2" style="scaled"/>
	<part name="n,s,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="wd" block="full">
	<part name="w" texture="textures/glasshine.gif" faces="2" style="scaled"/>
	<part name="n,s,e,top,bottom" faces="0" solid="no"/>
</create>
<create symbol="we" block="convex">
	<part name="curve" texture="textures/glasshine.gif" faces="2" style="scaled" projection="top"/>
	<part name="n,s,bottom" faces="0" solid="no"/>
</create>
<create symbol="wf" block="convex">
	<part name="curve" texture="textures/glasshine.gif" faces="2" style="scaled" projection="top"/>
	<part name="n,s,bottom" faces="0" solid="no"/>
	<param orient="90"/>
</create>
<create symbol="wg" block="half">
	<part name="top,n,s,e,w" texture="textures/glasshine.gif" faces="2" style="scaled"/>
	<part name="bottom" faces="0" solid="no"/>
</create>
<create symbol="wh" block="half">
	<part name="top,n,s,e,w" texture="textures/scifi/metal.jpg" style="scaled"/>
	<part name="bottom" texture="@interior:lightyellow.gif" style="tiled"/>
</create>


<!-- Interiors -->

<create symbol="ia" block="bed">
	<part name="toplegs" faces="0" solid="no"/>
	<param orient="270"/>
</create>
<create symbol="ib" block="bed">
	<part name="toplegs" faces="0" solid="no"/>
	<param orient="90"/>
</create>
<create symbol="ic" block="bed">
	<part name="toplegs" faces="0" solid="no"/>
	<param orient="0"/>
</create>
<create symbol="id" block="bed">
	<part name="toplegs" faces="0" solid="no"/>
	<param orient="180"/>
</create>
<create symbol="ie" block="table">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="180"/>
</create>
<create symbol="if" block="table">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="270"/>
</create>
<create symbol="ig" block="table">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="0"/>
</create>
<create symbol="ih" block="table">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="90"/>
</create>
<create symbol="ij" block="sofa2">
	<param orient="0"/>
</create>
<create symbol="ik" block="sofa2">
	<param orient="90"/>
</create>
<create symbol="il" block="sofa2">
	<param orient="180"/>
</create>
<create symbol="im" block="sofa2">
	<param orient="270"/>
</create>
<create symbol="in" block="dresser">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="0"/>
</create>
<create symbol="io" block="dresser">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="90"/>
</create>
<create symbol="ip" block="dresser">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="180"/>
</create>
<create symbol="iq" block="dresser">
	<part name="*" texture="@interior:blackglare.gif"/>
	<param orient="270"/>
</create>
<create symbol="ir" block="sofa">
	<param orient="0"/>
</create>
<create symbol="is" block="sofa">
	<param orient="90"/>
</create>
<create symbol="it" block="sofa">
	<param orient="180"/>
</create>
<create symbol="iu" block="sofa">
	<param orient="270"/>
</create>
<create symbol="iv" block="largeframe">
	<part name="innerframe" texture="@basic2:charcoal.gif"/>
	<part name="s" texture="textures/scifi/screen.gif"/>
	<param orient="0"/>
</create>
<create symbol="iw" block="largeframe">
	<part name="innerframe" texture="@basic2:charcoal.gif"/>
	<part name="s" texture="textures/scifi/screen.gif"/>
	<param orient="90"/>
</create>
<create symbol="ix" block="largeframe">
	<part name="innerframe" texture="@basic2:charcoal.gif"/>
	<part name="s" texture="textures/scifi/screen.gif"/>
	<param orient="180"/>
</create>
<create symbol="iy" block="largeframe">
	<part name="innerframe" texture="@basic2:charcoal.gif"/>
	<part name="s" texture="textures/scifi/screen.gif"/>
	<param orient="270"/>
</create>
<create symbol="iz" block="full">
	<part name="*" texture="@vast1:crate.gif"/>
</create>
<create symbol="Ia" block="lcabinet">
	<part name="body,lowpanel,midpanel,toppanel" texture="@interior:pillow.gif"/>
	<part name="top" texture="textures/spotwindow.gif" angle="180"/>
</create>
<create symbol="Ib" block="rcabinet">
	<part name="body,lowpanel,midpanel,toppanel" texture="@interior:pillow.gif"/>
	<part name="top" texture="textures/spotwindow.gif" angle="180"/>
</create>
<create symbol="Ic" block="largeframe">
	<part name="innerframe" texture="@basic2:charcoal.gif"/>
	<part name="s" texture="@interior:pillow.gif" angle="270"/>
	<point_light style="static" radius="3"/>
	<param orient="0,0,90"/>
</create>
<create symbol="Id" block="coffeetable">
	<part name="*" texture="@interior:blackglare.gif"/>
</create>
<create symbol="Ie" block="box">
	<part name="*" texture="@vast1:water.gif" faces="2" translucency="50%"/>
	<point_light style="static" radius="1" position="(128,128,256)" color="(0,0,255)"/>
</create>
<create symbol="i#" block="full">
	<part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90"/>
	<part name="top" texture="@basic2:charcoal.gif"/>
</create>


<create symbol="IG" block="spriteface">
	<part name="sprite" texture="textures/scifi/girl1.gif"/>
</create>
<create symbol="IH" block="computer">
	<part name="monitorscreen" texture="textures/scifi/screen.gif"/>
	<param orient="90"/>
</create>
<create symbol="IJ" block="computer">
	<param orient="270"/>
</create>
<create symbol="IV" block="box">
	<part name="n,s,e,w" texture="@interior:moniterside.gif" style="tiled" angle="90"/>
	<part name="top" texture="textures/scifi/ground1.gif"/>
	<action trigger="click on">
		<replace source="IW" target="(0,0,+1)"/>
		<replace source="'f" target="(-1,0,+1)"/>
		<replace source="'f" target="(+1,0,+1)"/>
		<replace source="'f" target="(0,-1,+1)"/>
		<replace source="'f" target="(0,+1,+1)"/>
		<replace source="Iv"/>
	</action>
</create>
<create symbol="Iv" block="box">
	<part name="n,s,e,w" texture="@interior:moniterside.gif" style="tiled" angle="90"/>
	<part name="top" texture="textures/scifi/ground1.gif"/>
	<action trigger="click on">
		<replace source="'." target="(0,0,+1)"/>
		<replace source=".." target="(-1,0,+1)"/>
		<replace source=".." target="(+1,0,+1)"/>
		<replace source=".." target="(0,-1,+1)"/>
		<replace source=".." target="(0,+1,+1)"/>
		<replace source="IV"/>
	</action>
</create>
<create symbol="IW" block="spriteface">
	<part name="sprite" texture="textures/scifi/wireglobe.gif"/>
</create>

<!-- ELEVATORS -->

<!-- Elevator Common -->
<create symbol="R#" block="full">
	<part name="top,bottom" faces="0"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
</create>
<create symbol="R_" block="ground">
	<part name="*" texture="textures/scifi/window1.gif" faces="2" style="tiled" angle="180"/>
	<param orient="0,90"/>
</create>
<create symbol="RP" block="FULL">
	<part name="*" texture="textures/scifi/metal.jpg"/>
	<part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/>
</create>
<create symbol="RD" block="FULL">
	<part name="*" texture="textures/scifi/metal.jpg"/>
	<part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/>
	<part name="top" texture="textures/carpet2.jpg" style="scaled"/>
</create>
<create symbol="RF" block="FULL">
	<part name="*" texture="textures/scifi/metal.jpg"/>
	<part name="top" texture="textures/scifi/rustground.jpg"/>
	<part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/>
</create>
<create symbol="0_" block="ground">
	<part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/>
	<param orient="0,90"/>
</create>
<create symbol="0d" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You are on Deck D." placement="center"/>
	<action trigger="timer" delay="1">
		<replace source=".."/>
	</action>
</create>
<create symbol="0e" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You are on Deck E." placement="center"/>
	<action trigger="timer" delay="1">
		<replace source=".."/>
	</action>
</create>
<create symbol="0f" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You are on Deck F." placement="center"/>
	<action trigger="timer" delay="1">
		<replace source=".."/>
	</action>
</create>
<create symbol="0g" block="full">
	<part name="*" faces="0"/>
	<popup trigger="everywhere" text="You are on Deck G." placement="center"/>
	<action trigger="timer" delay="1">
		<replace source=".."/>
	</action>
</create>
<create symbol="x0" block="ground">
	<part name="*" faces="0"/>
	<exit trigger="step on" href="#GoElevator"/>
</create>
<create symbol="xA" block="ground">
	<part name="*" faces="0"/>
	<exit trigger="step on" href="yutani.3dml#DeckA"/>
</create>
<create symbol="xB" block="ground">
	<part name="*" faces="0"/>
	<exit trigger="step on" href="yutani.3dml#DeckB"/>
</create>
<create symbol="xC" block="ground">
	<part name="*" faces="0"/>
	<exit trigger="step on" href="yutani.3dml#DeckC"/>
</create>
<create symbol="yD" block="ground">
	<part name="*" faces="0"/>
	<entrance name="GoElevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="7a"/>
	</action>
</create>
<create symbol="yE" block="ground">
	<part name="*" faces="0"/>
	<entrance name="GoElevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="1a"/>
	</action>
</create>
<create symbol="yF" block="ground">
	<part name="*" faces="0"/>
	<entrance name="GoElevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="2a"/>
	</action>
</create>
<create symbol="yG" block="ground">
	<part name="*" faces="0"/>
	<entrance name="GoElevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="3a"/>
	</action>
</create>

<!-- Elevator Deck D -->
<create symbol="1_" block="ground">
	<part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/>
	<param orient="0,90"/>
	<action trigger="click on">
		<replace source="1A" target="(0,+1,0)"/>
		<replace source="0_"/>
	</action>
</create>
<imagemap name="DeckD">
	<action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck">
		<replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock">
		<replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception">
		<replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters">
		<replace source="0d" target="(1,1,20)"/><!-- momentary position -->
	</action>
	<action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering">
		<replace source="1_" target="(0,+1,0)"/>
		<replace source="1a"/><!-- down to Deck E -->
	</action>
	<action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck">
		<replace source="1_" target="(0,-1,0)"/>
		<replace source="2a"/><!-- down to Deck F -->
	</action>
	<action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station">
		<replace source="1_" target="(0,-1,0)"/>
		<replace source="3a"/><!-- down to Deck G -->
	</action>
</imagemap>
<create symbol="1A" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
	<part name="n" solid="no"/>
	<popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckD"/>
</create>

<!-- Elevator Deck E -->
<create symbol="2_" block="ground">
	<part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/>
	<param orient="0,90"/>
	<action trigger="click on">
		<replace source="2A" target="(0,+1,0)"/>
		<replace source="0_"/>
	</action>
</create>
<imagemap name="DeckE">
	<action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck">
		<replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock">
		<replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception">
		<replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters">
		<replace source="2_" target="(0,-1,0)"/>
		<replace source="4a"/><!-- up to Deck D -->
	</action>
	<action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering">
		<replace source="0e" target="(1,1,20)"/><!-- momentary position -->
	</action>
	<action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck">
		<replace source="2_" target="(0,-1,0)"/>
		<replace source="2a"/><!-- down to Deck F -->
	</action>
	<action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station">
		<replace source="2_" target="(0,-1,0)"/>
		<replace source="3a"/><!-- down to Deck G -->
	</action>
</imagemap>
<create symbol="2A" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
	<part name="n" solid="no"/>
	<popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckE"/>
</create>

<!-- Elevator Deck F -->
<create symbol="3_" block="ground">
	<part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/>
	<param orient="0,90"/>
	<action trigger="click on">
		<replace source="3A" target="(0,+1,0)"/>
		<replace source="0_"/>
	</action>
</create>
<imagemap name="DeckF">
	<action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck">
		<replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock">
		<replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception">
		<replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters">
		<replace source="3_" target="(0,-1,0)"/>
		<replace source="4a"/><!-- up to Deck D -->
	</action>
	<action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering">
		<replace source="3_" target="(0,-1,0)"/>
		<replace source="5a"/><!-- up to Deck E -->
	</action>
	<action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck">
		<replace source="0f" target="(1,1,20)"/><!-- momentary position -->
	</action>
	<action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station">
		<replace source="3_" target="(0,-1,0)"/>
		<replace source="3a"/><!-- down to Deck G -->
	</action>
</imagemap>
<create symbol="3A" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
	<part name="n" solid="no"/>
	<popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckF"/>
</create>

<!-- Elevator Deck G -->
<create symbol="4_" block="ground">
	<part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/>
	<param orient="0,90"/>
	<action trigger="click on">
		<replace source="4A" target="(0,+1,0)"/>
		<replace source="0_"/>
	</action>
</create>
<imagemap name="DeckG">
	<action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck">
		<replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock">
		<replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception">
		<replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C -->
		<replace source="8a"/><!-- up to upper Decks -->
	</action>
	<action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters">
		<replace source="4_" target="(0,-1,0)"/>
		<replace source="4a"/><!-- up to Deck D -->
	</action>
	<action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering">
		<replace source="4_" target="(0,-1,0)"/>
		<replace source="5a"/><!-- up to Deck E -->
	</action>
	<action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck">
		<replace source="4_" target="(0,-1,0)"/>
		<replace source="6a"/><!-- up to Deck F -->
	</action>
	<action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station">
		<replace source="0g" target="(1,1,20)"/><!-- momentary position -->
	</action>
</imagemap>
<create symbol="4A" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/>
	<part name="n" solid="no"/>
	<popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckG"/>
</create>

<!-- Elevator moving down to Deck E -->
<create symbol="1a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="1c" target="(0,0,-1)"/>
		<replace source="1b"/>
	</action>
</create>
<create symbol="1b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="1c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="1d"/>
	</action>
</create>
<create symbol="1d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="1a"/>
	</action>
	<action trigger="location" target="(16,18,21)">
		<replace source="2A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving down to Deck F -->
<create symbol="2a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="2c" target="(0,0,-1)"/>
		<replace source="2b"/>
	</action>
</create>
<create symbol="2b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="2c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="2d"/>
	</action>
</create>
<create symbol="2d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="2a"/>
	</action>
	<action trigger="location" target="(16,18,14)">
		<replace source="3A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving down to Deck G -->
<create symbol="3a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="3c" target="(0,0,-1)"/>
		<replace source="3b"/>
	</action>
</create>
<create symbol="3b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="3c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="3d"/>
	</action>
</create>
<create symbol="3d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="3a"/>
	</action>
	<action trigger="location" target="(16,18,5)">
		<replace source="4A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving up to Deck D -->
<create symbol="4a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="4c" target="(0,0,+1)"/>
		<replace source="4b"/>
	</action>
</create>
<create symbol="4b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="4c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="4d"/>
	</action>
</create>
<create symbol="4d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="4a"/>
	</action>
	<action trigger="location" target="(16,18,28)">
		<replace source="1A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving up to Deck E -->
<create symbol="5a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="5c" target="(0,0,+1)"/>
		<replace source="5b"/>
	</action>
</create>
<create symbol="5b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="5c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="5d"/>
	</action>
</create>
<create symbol="5d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="5a"/>
	</action>
	<action trigger="location" target="(16,18,21)">
		<replace source="2A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving up to Deck F -->
<create symbol="6a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="6c" target="(0,0,+1)"/>
		<replace source="6b"/>
	</action>
</create>
<create symbol="6b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="6c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="6d"/>
	</action>
</create>
<create symbol="6d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="6a"/>
	</action>
	<action trigger="location" target="(16,18,14)">
		<replace source="3A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving down to Deck D -->
<create symbol="7a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="7c" target="(0,0,-1)"/>
		<replace source="7b"/>
	</action>
</create>
<create symbol="7b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="7c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="7d"/>
	</action>
</create>
<create symbol="7d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="7a"/>
	</action>
	<action trigger="location" target="(16,18,28)">
		<replace source="1A"/>
		<replace source="0_" target="(0,-1,0)"/>
	</action>
</create>

<!-- Elevator moving up to upper Decks A-C -->
<create symbol="8a" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="8c" target="(0,0,+1)"/>
		<replace source="8b"/>
	</action>
</create>
<create symbol="8b" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<exit trigger="step on" href="#elevator"/>
	<action trigger="timer" delay=".5">
		<replace source="R#"/>
	</action>
</create>
<create symbol="8c" block="ground">
	<part name="*" faces="0"/>
	<entrance name="elevator" angle="0"/>
	<action trigger="proximity" radius="0.7">
		<replace source="8d"/>
	</action>
</create>
<create symbol="8d" block="full">
	<part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/>
	<part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/>
	<action trigger="proximity" radius="0.7">
		<replace source="8a"/>
	</action>
	<action trigger="location" target="(16,18,31)">
		<replace source="(0,+1,0)"/>
	</action>
</create>


<LEVEL NUMBER="1">
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
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s# p# p# p# s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# p# p# s#
s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s#
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s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
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s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
</LEVEL>

<LEVEL NUMBER="2">
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# p# p# p# s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# p# p# s#
s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# p# p# p# p# p# p# .. .. .. p# p# p# p# p# p# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# s# s# s# s#
s# s# p# p# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# p# p# s# s#
s# s# s# s# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# s# s# s# s#
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s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# p# p# p# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# p# p# s#
s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s#
s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s#
</LEVEL>

<LEVEL NUMBER="3">
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. P/ p# P\ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. P/ p# P\ ..
.. p# g# g# w- w- w- wp w- w- w- g# w- w- w- g# w- w- w- wp w- w- w- wp w- w- w- g# g# p# ..
.. p\ g# p/ .. .. .. .. .. .. .. .. .. .. .. p# .. .. .. .. .. .. .. .. .. .. .. p\ g# p/ ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. wp .. .. .. .. p# .. .. .. p# .. .. pa .. pa .. .. .. .. .. .. p# .. .. .. .. wp .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. pa p# pa p# pa .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. wp .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. wp .. ..
.. .. w- .. .. .. .. .. .. .. .. .. P/ p# p# p# p# p# P\ .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. pd p# p# p# p# p# p# p# p# p# p# p# p# p# pb .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. pd p# p# p# p# p# p# p# p# p# p# p# p# p# p# p# pb .. .. .. .. w- .. ..
.. .. g# p# .. .. .. .. pd p# p# p# p# p# p# p# p# p# p# p# p# p# pb .. .. .. .. p# g# .. ..
.. .. w- .. .. .. .. pd p# p# p# p# p# p# p# p# p# p# p# p# p# p# p# pb .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. pd p# p# p# p# p# g# R# g# p# p# p# p# p# pb .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. p\ p# g# g# g# p# p/ .. .. .. .. .. .. .. .. .. w- .. ..
.. .. wp w- w- w- wp w- w- w- wp w- w- g# g# g# g# p# .. .. .. .. .. .. .. .. .. .. wp .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. pc p# pc p# pc .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. wp .. .. .. .. p# .. .. .. .. .. .. pc .. pc .. .. .. .. .. .. p# .. .. .. .. wp .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. .. w- .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. w- .. ..
.. P/ g# P\ .. .. .. .. .. .. .. .. .. .. .. p# .. .. .. .. .. .. .. .. .. .. .. P/ g# P\ ..
.. p# g# g# w- w- w- wp w- w- w- wp w- w- w- g# w- w- w- wp w- w- w- wp w- w- w- g# g# p# ..
.. p\ p# p/ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p\ p# p/ ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="4">
.. .. .. .. .. .. .. .. .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. ol pa om .. .. .. .. .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. .. .. .. .. ol pa om ..
.. pd '. wa wa wa wa wa wa wa wa g- wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa '. pb ..
.. ok wb oj .. .. .. .. .. .. Gi p# Gg .. .. 'd .. .. .. .. .. .. .. .. .. .. .. ok wb oj ..
.. .. wb .. .. .. .. .. .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. 'd .. .. Gi p# Gg .. .. .. .. .. .. .. .. .. .. 'd .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Gi p# Gg .. pa .. pa .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Gi g# Gg .. p# pa p# .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Gi g# Gg .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. Ok g# g# P/ g# g# g# P\ .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. Ok g# g# g# g# g# g# P\ .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. P/ g# g# g# g# g# g# g# P\ .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. pd p# p# ~~ g# g# g# g# g# g# g# ~~ p# p# pb .. .. .. .. .. wb .. ..
.. .. wb 'd .. .. .. .. .. pd p# ~~ g# g# g# g# g# g# g# ~~ p# pb .. .. .. .. .. 'd wb .. ..
.. .. wb .. .. .. .. .. pd p# p# ~~ g# g# G| g# G| g# g# ~~ p# p# pb .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. p\ g# g# .. R# .. g# g# p/ .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. p\ g# .. .. .. g# p/ .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wd wa wa wa wa wa wa wa wa wa wa wa .. '. .. p/ .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. p# pc p# .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. pc .. pc .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. 'd .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 'd .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. .. wb .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. wb .. ..
.. ol wb om .. .. .. .. .. .. .. .. .. .. .. 'd .. .. .. .. .. .. .. .. .. .. .. ol wb om ..
.. pd '. wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa wa '. pb ..
.. ok pc oj .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ok pc oj ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="5">
.. .. .. .. .. .. .. .. .. .. p# -- p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. p# tt p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. wh wf wf wf wf wf wf wf p# tt p# wf wf wf wf wf wf wf wf wf wf wf wf wf wf wf wh .. ..
.. .. we .. .. .. .. .. .. GW .. tt .. GE .. .. .. .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. tt .. GE .. '. .. .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. tt .. GE .. .. .. .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. tt .. GE .. .. .. .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. tt .. GE .. '. .. .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. '. .. GW .. tt .. GE .. .. .. .. .. .. .. .. '. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. ts .. GE pa .. pa .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. GW .. .. .. GE p# R_ p# .. .. .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. .. p\ P\ .. p# IJ IG IH P\ .. '. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. .. .. p\ .. p\ gq gQ gq p\ P\ .. .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. .. .. P/ P\ .. .. .. .. .. p\ P\ .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. pd p# gl Gl .. .. .. .. .. Gr gr p# pb .. .. .. .. .. .. we .. ..
.. .. we .. '. .. .. '. .. .. pd gL Gl .. .. .. .. .. Gr gR pb .. .. '. .. .. '. .. we .. ..
.. .. we .. .. .. .. .. .. pd p# gl Gl .. .. 4_ .. .. Gr gr p# pb .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. .. .. p\ P\ .. .. R# .. .. P/ p/ .. .. .. .. .. .. .. .. we .. ..
.. .. we .. .. .. .. .. .. .. .. '. p\ P\ .. .. .. P/ p/ .. .. .. .. .. .. .. .. .. we .. ..
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.. .. .. .. .. .. .. .. .. .. dg dg dg dg dn dF dm dg dg dg dg .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dF .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dh dh dh dh dk dF dl dh dh dh dh .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. df df df df dj dF di df df df df .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dg dg dg dg dn .. dm dg dg dg dg .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="28">
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DB DB DB DB .. .. .. DB DB DB DB .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ij ir DZ ib DN qg DM ia Dz ir ij DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI il ix .. .. d1 dE d2 .. .. ix il DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DE DE DE DE Da de Db DE DE DE DE .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ij ir DZ ib da de db ia Dz ir ij DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI il ix .. .. d1 dE d2 .. .. ix il DJ .. .. .. .. .. .. .. .. ..
.. .. DG DG DG .. DG DG DG .. DA DA DA DA Da de Db DA DA DA DA .. DG DG DG .. DG DG DG .. ..
.. DC im ie ik DF im ie ik DD .. .. .. .. Da de Db .. .. .. .. DC im ie ik DF im ie ik DD ..
.. DC iu dY iw DF iu dY iw DD .. .. .. P/ Da de Db P\ .. .. .. DC iy dY is DF iy dY is DD ..
.. DC dz dz .. DF dz dz .. DD .. .. P/ ~a dD .. dC ~b P\ .. .. DC .. dz dz DF .. dz dz DD ..
.. DC id ip .. DF id ip .. DD .. P/ ~a dG .. .. .. dH ~b P\ .. DC .. ip id DF .. ip id DD ..
.. .. DK dd d3 Dd dd dd d3 Dd Dd Dd dA .. .. .. .. .. dA Dd Dd Dd d3 dd dd Dd d3 dd DK .. ..
.. .. qh de dE de de de dE de de de .. .. .. dP .. .. .. de de de dE de de de dE de qi .. ..
.. .. DL dc d4 Dc dc dc d4 Dc Dc Dc dB .. .. 1_ .. .. dB Dc Dc Dc d4 dc dc Dc d4 dc DL .. ..
.. DC ic in .. DF ic in .. DD .. p\ ~d dN .. R# .. dI ~c p/ .. DC .. in ic DF .. in ic DD ..
.. DC dZ dZ .. DF dZ dZ .. DD .. .. p\ ~d dD .. dC ~c p/ .. .. DC .. dZ dZ DF .. dZ dZ DD ..
.. DC iu dY iw DF iu dY iw DD .. .. .. p\ Da de Db p/ .. .. .. DC iy dY is DF iy dY is DD ..
.. DC im ig ik DF im ig ik DD .. .. .. .. Da de Db .. .. .. .. DC im ig ik DF im ig ik DD ..
.. .. DH DH DH .. DH DH DH .. DB DB DB DB Da de Db DB DB DB DB .. DH DH DH .. DH DH DH .. ..
.. .. .. .. .. .. .. .. .. DI ij iv .. .. d1 dE d2 .. .. iv ij DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI il it DZ ib da de db ia Dz it il DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DE DE DE DE Da de Db DE DE DE DE .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ij iv .. .. d1 dE d2 .. .. iv ij DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. DI il it DZ ib DN qf DM ia Dz it il DJ .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DA DA DA DA .. .. .. DA DA DA DA .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="29">
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dt dt dt dt dr .. dq dt dt dt dt .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. du DO dv .. du DO dv .. .. .. .. .. .. dw .. .. .. .. .. .. du DO dv .. du DO dv .. ..
.. .. du dw dv .. du dw dv .. .. .. .. ol pf pf pf om .. .. .. .. du dw dv .. du dw dv .. ..
.. .. du DO dv .. du DO dv .. .. .. ol oL p/ n2 p\ oM om .. .. .. du DO dv .. du DO dv .. ..
.. .. du dw dv .. du dw dv .. .. ol oL p/ .. .. .. p\ oM om .. .. du dw dv .. du dw dv .. ..
.. .. dp ds do .. dp ds do .. .. pi p/ .. ob on oa .. p\ pg .. .. dp ds do .. dp ds do .. ..
.. .. .. dw dw dw dw dw dw dw dw pi n1 .. ow '- oe .. n3 pg dw dw dw dw dw dw dw dw .. .. ..
.. .. dq dt dr .. dq dt dr .. .. pi P\ .. oc os od .. P/ pg .. .. dq dt dr .. dq dt dr .. ..
.. .. du dw dv .. du dw dv .. .. ok oK P\ .. R# .. P/ oJ oj .. .. du dw dv .. du dw dv .. ..
.. .. du DO dv .. du DO dv .. .. .. ok oK P\ n4 P/ oJ oj .. .. .. du DO dv .. du DO dv .. ..
.. .. du dw dv .. du dw dv .. .. .. .. ok ph ph ph oj .. .. .. .. du dw dv .. du dw dv .. ..
.. .. du DO dv .. du DO dv .. .. .. .. .. .. dw .. .. .. .. .. .. du DO dv .. du DO dv .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. ds ds ds ds do .. dp ds ds ds ds .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="30">
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. p1 p# p# p# p2 .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. p# p# p# RP p# p# p# .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. p4 p# R# p# p3 .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
</LEVEL>

<LEVEL NUMBER="31">
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- -- -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- -- -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
</LEVEL>

<entrance location="(18,16,21)" name="default" angle="0"/>

<entrance location="(15,16,31)" name="DeckD" angle="0"/>
<action location="(15,16,31)" trigger="proximity">
	<replace source="yD" target="(16,18,31)"/>
	<replace source="x0"/>
</action>

<entrance location="(17,16,31)" name="DeckE" angle="0"/>
<action location="(17,16,31)" trigger="proximity">
	<replace source="yE" target="(16,18,31)"/>
	<replace source="x0"/>
</action>

<entrance location="(15,15,31)" name="DeckF" angle="0"/>
<action location="(15,15,31)" trigger="proximity">
	<replace source="yF" target="(16,18,31)"/>
	<replace source="x0"/>
</action>

<entrance location="(17,15,31)" name="DeckG" angle="0"/>
<action location="(17,15,31)" trigger="proximity">
	<replace source="yG" target="(16,18,31)"/>
	<replace source="x0"/>
</action>


</BODY>
</SPOT>
