<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic2.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/interior.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/islands.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/village.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb1.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb2.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/eidos/tombraider/tomb3.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/vastland/vast1.bset"/> <MAP STYLE="double" DIMENSIONS="(31,31,31)"/> <SKY TEXTURE="@vast1:water.gif" BRIGHTNESS="40%"/> <GROUND COLOR="(0,0,0)"/> <AMBIENT_LIGHT BRIGHTNESS="30%"/> </HEAD> <BODY> <!-- Source Load --> <!-- Shuttle Port Basics--> <load texture="textures/scifi/metal.jpg"/> <load texture="textures/scifi/metalstripe.gif"/> <load texture="textures/scifi/window1.gif"/> <load texture="textures/scifi/windowmetal.gif"/> <load texture="textures/scifi/decks.gif"/> <load texture="textures/scifi/rustground.jpg"/> <load texture="textures/scifi/rustground2.jpg"/> <load texture="textures/scifi/elevator.gif"/> <load texture="textures/scifi/ground1.gif"/> <load texture="textures/scifi/hopperwall.gif"/> <!-- Shuttle Port Deco --> <load texture="textures/carpet2.jpg"/> <load texture="textures/scifi/yutani.jpg"/> <load texture="textures/scifi/girl1.gif"/> <load texture="textures/1.gif"/> <load texture="textures/2.gif"/> <load texture="textures/3.gif"/> <load texture="textures/4.gif"/> <load texture="textures/flame.gif"/> <load texture="textures/scifi/display.gif"/> <load texture="textures/carpet.jpg"/> <load texture="textures/scifi/wireglobe.gif"/> <load texture="textures/spotwindow.gif"/> <!-- End of Source Load --> <!-- Under Constructions --> <create symbol="cn" block="half"> <part name="*" texture="textures/blackyellow.gif" style="tiled"/> <popup trigger="proximity" text="Under Construction"/> <param orient="0,270"/> </create> <create symbol="cs" block="half"> <part name="*" texture="textures/blackyellow.gif" style="tiled"/> <popup trigger="proximity" text="Under Construction"/> <param orient="0,90"/> </create> <create symbol="ce" block="half"> <part name="*" texture="textures/blackyellow.gif" style="tiled" angle="90"/> <popup trigger="proximity" text="Under Construction"/> <param orient="0,0,270"/> </create> <create symbol="cw" block="half"> <part name="*" texture="textures/blackyellow.gif" style="tiled" angle="90"/> <popup trigger="proximity" text="Under Construction"/> <param orient="0,0,90"/> </create> <!-- Invisibles --> <create symbol="!#" block="full"> <part name="*" faces="0"/> </create> <!-- Lights --> <create symbol="'-" block="ceiling"> <part name="n,s,e,w,bottom" texture="@interior:lightyellow.gif"/> <part name="top" texture="textures/scifi/metal.jpg"/> <point_light style="static" radius="4" position="(128,128,256)"/> </create> <create symbol="'," block="ceiling"> <part name="n,s,e,w,bottom" texture="@interior:lightyellow.gif"/> <part name="top" texture="textures/scifi/metal.jpg"/> <point_light style="static" radius="3" position="(128,128,256)"/> </create> <create symbol="'=" block="ceiling"> <part name="*" texture="@interior:lightyellow.gif"/> <point_light style="static" radius="5" position="(128,128,256)"/> </create> <create symbol="'." block="pointlight"> <point_light style="static" radius="3"/> </create> <create symbol="';" block="pointlight"> <point_light style="static" radius="1.5"/> </create> <create symbol="'f" block="pointlight"> <point_light style="static" radius="1.5" color="(0,255,0)"/> </create> <create symbol="'d" block="dome"> </create> <!-- Water --> <create symbol="~~" block="ground"> <part name="*" texture="@vast1:water.gif" faces="2" angle="180"/> <param orient="0,180" /> </create> <create symbol="~a" block="nramp"> <param orient="0,0,90" /> <part name="*" texture="@vast1:waterflow.gif" angle="270"/> </create> <create symbol="~b" block="nramp"> <param orient="0,0,270" /> <part name="*" texture="@vast1:waterflow.gif" angle="90"/> </create> <create symbol="~c" block="sramp"> <param orient="0,0,270" /> <part name="*" texture="@vast1:waterflow.gif" angle="270"/> </create> <create symbol="~d" block="sramp"> <param orient="0,0,90" /> <part name="*" texture="@vast1:waterflow.gif" angle="90"/> </create> <!-- Seaground --> <create symbol="s#" block="full"> <part name="*" texture="@tomb2:rocks.gif"/> </create> <!-- Black --> <create symbol="--" block="full"> <part name="*" color="(0,0,0)"/> </create> <!-- Pylon --> <create symbol="p#" block="FULL"> <part name="*" texture="textures/scifi/metal.jpg"/> </create> <create symbol="P#" block="FULL"> <part name="top,n,s,e,w" texture="textures/scifi/metal.jpg"/> <part name="bottom" color="(0,0,0)"/> </create> <create symbol="p1" block="CURVEOUT"> <param orient="180,0,270" /> <part name="n" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" /> <part name="bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" /> <part name="curve" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" projection="top" /> <part name="e,w" texture="textures/scifi/metal.jpg"/> </create> <create symbol="p2" block="CURVEOUT"> <param orient="180,0,90" /> <part name="n" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" /> <part name="bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" /> <part name="curve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top" /> <part name="e,w" texture="textures/scifi/metal.jpg"/> </create> <create symbol="p3" block="CURVEOUT"> <param orient="0,0,90" /> <part name="n" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" /> <part name="bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" /> <part name="curve" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" projection="top" /> <part name="e,w" texture="textures/scifi/metal.jpg"/> </create> <create symbol="p4" block="CURVEOUT"> <param orient="0,0,270" /> <part name="n" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled" /> <part name="bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" /> <part name="curve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top" /> <part name="e,w" texture="textures/scifi/metal.jpg"/> </create> <create symbol="pa" block="sramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pb" block="wramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pc" block="nramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pd" block="eramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pf" block="stopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pg" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="ph" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> </create> <create symbol="pi" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="Pf" block="stopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <param orient="0,0,180" /> </create> <create symbol="Pg" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="0,180" /> </create> <create symbol="Ph" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <param orient="0,0,180" /> </create> <create symbol="Pi" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="0,180" /> </create> <create symbol="p/" block="nramp"> <param orient="0,0,90" /> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="p\" block="nramp"> <param orient="0,0,270" /> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="P\" block="sramp"> <param orient="0,0,90" /> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="P/" block="sramp"> <param orient="0,0,270" /> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> </create> <create symbol="oj" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0"/> </create> <create symbol="ok" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="ol" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180"/> </create> <create symbol="om" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270"/> </create> <create symbol="oJ" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0"/> </create> <create symbol="oK" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="oL" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180"/> </create> <create symbol="oM" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270"/> </create> <create symbol="Oj" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90,0,180"/> </create> <create symbol="Ok" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="Ol" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270,0,180"/> </create> <create symbol="Om" block="wedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180,0,180"/> </create> <create symbol="OJ" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90,0,180"/> </create> <create symbol="OK" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="OL" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270,0,180"/> </create> <create symbol="OM" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180,0,180"/> </create> <create symbol="on" block="nbottomramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,180"/> </create> <create symbol="os" block="sbottomramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,180"/> </create> <create symbol="oe" block="ebottomramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="ow" block="wbottomramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="oa" block="bottomwedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0,180"/> </create> <create symbol="ob" block="bottomwedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90,180"/> </create> <create symbol="oc" block="bottomwedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180,180"/> </create> <create symbol="od" block="bottomwedge"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270,180"/> </create> <create symbol="qf" block="half"> <part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/> <part name="bottom,n" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/> <part name="top,s" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/> <param orient="0,270"/> </create> <create symbol="qg" block="half"> <part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/> <part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="bottom,n" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/> <part name="top,s" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/> <param orient="0,90"/> </create> <create symbol="qh" block="half"> <part name="s,top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="n" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/> <part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/> <part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/> <param orient="0,0,270"/> </create> <create symbol="qi" block="half"> <part name="s,top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="270"/> <part name="n" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="w" texture="textures/scifi/metal.jpg" style="scaled" angle="180"/> <part name="e" texture="textures/scifi/metal.jpg" style="scaled" angle="0"/> <param orient="0,0,90"/> </create> <!-- Deck D --> <create symbol="da" block="concave"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="bottom" texture="@interior:cushion.gif" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,90"/> </create> <create symbol="db" block="concave"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="bottom" texture="@interior:cushion.gif" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,270"/> </create> <create symbol="dc" block="concave"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="bottom" texture="@interior:cushion.gif" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="90,90"/> </create> <create symbol="dd" block="concave"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="bottom" texture="@interior:cushion.gif" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="90,270"/> </create> <create symbol="Da" block="concave"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,90"/> </create> <create symbol="Db" block="concave"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,270"/> </create> <create symbol="Dc" block="concave"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="90,90"/> </create> <create symbol="Dd" block="concave"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="90,270"/> </create> <create symbol="de" block="ceiling"> <part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="@basic2:charcoal.gif"/> </create> <create symbol="dE" block="ceiling"> <part name="top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="n,s,e,w" texture="@interior:lightyellow.gif" angle="90"/> <part name="bottom" texture="@basic2:charcoal.gif"/> </create> <create symbol="df" block="ceiling"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="top" texture="textures/carpet.jpg" angle="0" style="scaled"/> </create> <create symbol="dF" block="ceiling"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="top" texture="textures/carpet2.jpg" angle="0" style="scaled"/> </create> <create symbol="dg" block="nbottomramp"> <part name="n,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="dh" block="sbottomramp"> <part name="s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="di" block="ebottomramp"> <part name="n,s,e,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/> <param orient="0,180"/> </create> <create symbol="dj" block="wbottomramp"> <part name="n,s,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/carpet.jpg" angle="0" style="scaled"/> <param orient="0,180"/> </create> <create symbol="dk" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,180"/> </create> <create symbol="dl" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="90,180"/> </create> <create symbol="dm" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="180,180"/> </create> <create symbol="dn" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="270,180"/> </create> <create symbol="do" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0"/> </create> <create symbol="dp" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="dq" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180"/> </create> <create symbol="dr" block="bottomcornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270"/> </create> <create symbol="ds" block="nbottomramp"> <part name="n,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="dt" block="sbottomramp"> <part name="s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="du" block="ebottomramp"> <part name="n,s,e,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="dv" block="wbottomramp"> <part name="n,s,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="dw" block="floor"> <part name="n,s,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="dy" block="lamp"> <point_light style="static" radius="2"/> </create> <create symbol="dY" block="lamp"> <point_light style="static" radius="2"/> <param orient="90"/> </create> <create symbol="dz" block="crossbeam"> <param orient="0,270"/> </create> <create symbol="dZ" block="crossbeam"> <param orient="0,90"/> </create> <create symbol="Dz" block="crossbeam"> <param orient="0,0,270"/> </create> <create symbol="DZ" block="crossbeam"> <param orient="0,0,90"/> </create> <create symbol="DA" block="full"> <part name="n" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="s,e,w,top,bottom" faces="0" solid="no"/> </create> <create symbol="DB" block="full"> <part name="s" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="n,e,w,top,bottom" faces="0" solid="no"/> </create> <create symbol="DC" block="full"> <part name="e" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="n,s,w,top,bottom" faces="0" solid="no"/> </create> <create symbol="DD" block="full"> <part name="w" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="n,e,s,top,bottom" faces="0" solid="no"/> </create> <create symbol="DE" block="full"> <part name="n,s" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="e,w,top,bottom" faces="0" solid="no"/> </create> <create symbol="DF" block="full"> <part name="e,w" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="n,s,top,bottom" faces="0" solid="no"/> </create> <create symbol="DG" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="window" texture="textures/glasshine.gif" faces="2"/> <param orient="180"/> </create> <create symbol="DH" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="window" texture="textures/glasshine.gif" faces="2"/> <param orient="0"/> </create> <create symbol="DI" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="window" texture="textures/glasshine.gif" faces="2"/> <param orient="90"/> </create> <create symbol="DJ" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled" faces="2"/> <part name="window" texture="textures/glasshine.gif" faces="2"/> <param orient="270"/> </create> <create symbol="DK" block="full"> <part name="s,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="n" texture="@interior:cushion.gif" style="scaled" angle="90"/> </create> <create symbol="DL" block="full"> <part name="n,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="s" texture="@interior:cushion.gif" style="scaled" angle="90"/> </create> <create symbol="DM" block="full"> <part name="s,n,w,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="e" texture="@interior:cushion.gif" style="scaled" angle="90"/> </create> <create symbol="DN" block="full"> <part name="s,e,n,top,bottom" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="w" texture="@interior:cushion.gif" style="scaled" angle="90"/> </create> <create symbol="DO" block="windowround"> <part name="*" texture="textures/scifi/metal.jpg" angle="180" style="scaled"/> <param orient="0,90"/> </create> <create symbol="dA" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0"/> </create> <create symbol="dB" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180"/> </create> <create symbol="dC" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="dD" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270"/> </create> <create symbol="dG" block="halffloor"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270"/> </create> <create symbol="dH" block="halffloor"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="0"/> </create> <create symbol="dI" block="halffloor"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="dN" block="halffloor"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="180"/> </create> <create symbol="dJ" block="curveincornerramp"> <part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@vast1:water.gif" angle="180"/> <param orient="90,0,180"/> </create> <create symbol="dK" block="curveincornerramp"> <part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@vast1:water.gif" angle="180"/> <param orient="0,0,180"/> </create> <create symbol="dL" block="curveincornerramp"> <part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@vast1:water.gif" angle="180"/> <param orient="270,0,180"/> </create> <create symbol="dM" block="curveincornerramp"> <part name="n,s,e,w,top,slope" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@vast1:water.gif" angle="180"/> <param orient="180,0,180"/> </create> <create symbol="dO" block="full"> <part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@vast1:water.gif" angle="180"/> <param orient="0,0,180"/> </create> <create symbol="dP" block="dome"> <part name="*" texture="@islands:grass.gif" style="scaled"/> </create> <create symbol="Df" block="stopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,0,180" /> </create> <create symbol="Dg" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,180" /> </create> <create symbol="Dh" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,0,180" /> </create> <create symbol="Di" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,180" /> </create> <create symbol="Dj" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/> <param orient="90"/> </create> <create symbol="Dk" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/> <param orient="0" /> </create> <create symbol="Dl" block="nramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="270"/> <part name="w" texture="textures/carpet2.jpg" style="scaled"/> <param orient="0,0,90" /> </create> <create symbol="Dr" block="bottomcornerramp"> <part name="n,s,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="e" texture="textures/scifi/metal.jpg" angle="0"/> <part name="w" texture="textures/carpet2.jpg" style="scaled" angle="180"/> <param orient="270,90" /> </create> <create symbol="Dm" block="curveout"> <part name="n,bottom,curve" texture="textures/scifi/metal.jpg" angle="90"/> <part name="e" texture="textures/carpet2.jpg" style="scaled"/> <part name="w" texture="@interior:lightyellow.gif" angle="90"/> <param orient="90,90" /> </create> <create symbol="Dn" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/> <param orient="180" /> </create> <create symbol="Do" block="lcurvestair"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="stairtop,stairfront" texture="textures/carpet2.jpg" style="scaled"/> <param orient="270" /> </create> <create symbol="Dp" block="door"> <part name="walls,dooredges,ndoor,sdoor" texture="@interior:whitesheet.gif"/> <part name="nknob,sknob" texture="@interior:blackglare.gif"/> <param orient="180"/> <action trigger="click on"> <replace source="Dq"/> </action> </create> <create symbol="Dq" block="dooropen"> <part name="walls,dooredges,ndoor,sdoor" texture="@interior:whitesheet.gif"/> <part name="nknob,sknob" texture="@interior:blackglare.gif"/> <param orient="180"/> <action trigger="click on"> <replace source="Dp"/> </action> </create> <create symbol="Ds" block="full"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="top" texture="@interior:whitesheet.gif" style="tiled"/> </create> <create symbol="Dt" block="full"> <part name="n,e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="s" texture="@interior:whitesheet.gif" style="tiled"/> </create> <create symbol="Du" block="full"> <part name="n,s,e,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="w" texture="@interior:whitesheet.gif" style="tiled"/> </create> <create symbol="Dv" block="full"> <part name="n,s,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="e" texture="@interior:whitesheet.gif" style="tiled"/> </create> <create symbol="Dw" block="full"> <part name="e,s,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="n" texture="@interior:whitesheet.gif" style="tiled"/> </create> <create symbol="Dx" block="full"> <part name="e,w,top,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="n" texture="@interior:whitesheet.gif" style="tiled"/> <part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/> </create> <create symbol="Dy" block="floor"> <part name="*" texture="@interior:whitesheet.gif" style="tiled"/> <param orient="0,0,270"/> </create> <create symbol="d|" block="ground"> <part name="*" texture="@tomb2:latice.gif" style="scaled" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="d1" block="door"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/> <part name="nknob,sknob" faces="0" solid="no"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <param orient="270"/> <action trigger="click on"> <replace source="D1"/> </action> </create> <create symbol="D1" block="dooropen"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="270"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <action trigger="timer" delay="5"> <replace source="d1"/> </action> </create> <create symbol="d2" block="door"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/> <part name="nknob,sknob" faces="0" solid="no"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <param orient="90"/> <action trigger="click on"> <replace source="D2"/> </action> </create> <create symbol="D2" block="dooropen"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="90"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <action trigger="timer" delay="5"> <replace source="d2"/> </action> </create> <create symbol="d3" block="door"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/> <part name="nknob,sknob" faces="0" solid="no"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <param orient="0"/> <action trigger="click on"> <replace source="D3"/> </action> </create> <create symbol="D3" block="dooropen"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="0"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <action trigger="timer" delay="5"> <replace source="d3"/> </action> </create> <create symbol="d4" block="door"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor" texture="@basic2:charcoal.gif"/> <part name="nknob,sknob" faces="0" solid="no"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <param orient="180"/> <action trigger="click on"> <replace source="D4"/> </action> </create> <create symbol="D4" block="dooropen"> <part name="walls" texture="@basic2:charcoal.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="180"/> <point_light style="static" radius="2" flood="no" position="(128,128,8)"/> <action trigger="timer" delay="5"> <replace source="d4"/> </action> </create> <create symbol="n1" block="ground"> <part name="*" texture="textures/1.gif" angle="270"/> <param orient="0,0,90"/> </create> <create symbol="n2" block="ground"> <part name="*" texture="textures/2.gif"/> <param orient="0,270"/> </create> <create symbol="n3" block="ground"> <part name="*" texture="textures/3.gif" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="n4" block="ground"> <part name="*" texture="textures/4.gif" angle="180"/> <param orient="0,90"/> </create> <!-- Deck E --> <create symbol="e#" block="full"> <part name="*" texture="@tomb3:siding.gif" angle="0"/> <part name="top" texture="@tomb3:irongrate.gif" angle="0"/> </create> <create symbol="EA" block="doubleconcave"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="topcurve,bottomcurve" texture="@basic2:charcoal.gif"/> <param orient="0,0,90"/> </create> <create symbol="EB" block="curveout"> <part name="*" texture="@tomb3:irongrate.gif" angle="0"/> <part name="curve" texture="@tomb3:siding.gif" angle="90"/> <param orient="180,0,270"/> </create> <create symbol="EC" block="curveout"> <part name="*" texture="@tomb3:irongrate.gif" angle="0"/> <part name="curve" texture="@tomb3:siding.gif" angle="90"/> <param orient="180,0,90"/> </create> <create symbol="ED" block="curveout"> <part name="*" texture="@tomb3:irongrate.gif" angle="0"/> <part name="curve" texture="@tomb3:siding.gif" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="EE" block="curveout"> <part name="*" texture="@tomb3:irongrate.gif" angle="0"/> <part name="curve" texture="@tomb3:siding.gif" angle="90"/> <param orient="0,0,90"/> </create> <create symbol="EF" block="curveout"> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="180,0,270"/> </create> <create symbol="EG" block="curveout"> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="180,0,90"/> </create> <create symbol="EH" block="curveout"> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="EI" block="curveout"> <part name="*" texture="textures/scifi/metal.jpg" angle="90"/> <param orient="0,0,90"/> </create> <create symbol="ea" block="floor"> <part name="e,w,top,bottom" texture="@tomb3:siding.gif" angle="180"/> <part name="n,s" texture="textures/blackyellow.gif" style="tiled"/> <param orient="0,270"/> </create> <create symbol="eb" block="floor"> <part name="e,w,top,bottom" texture="@tomb3:siding.gif" angle="180"/> <part name="n,s" texture="textures/blackyellow.gif" style="tiled"/> <param orient="0,90"/> </create> <create symbol="ec" block="floor"> <part name="*" texture="@tomb3:siding.gif" angle="270"/> <param orient="0,0,90"/> </create> <create symbol="ed" block="floor"> <part name="*" texture="@tomb3:siding.gif" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="ef" block="arch"> <part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <param orient="90,90"/> </create> <create symbol="eg" block="arch"> <part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <param orient="270,90"/> </create> <create symbol="eh" block="arch"> <part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <param orient="90,270"/> </create> <create symbol="ei" block="arch"> <part name="*" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <param orient="270,270"/> </create> <create symbol="ej" block="door"> <part name="walls" texture="textures/blackyellow.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="0,270"/> </create> <create symbol="ek" block="full"> <part name="bottom" texture="@tomb1:grateedge.gif" angle="90" style="scaled" faces="2" solid="yes"/> <part name="e,n,s,top" faces="0" solid="no"/> <part name="w" faces="0" solid="yes"/> </create> <create symbol="el" block="full"> <part name="bottom" texture="@tomb1:grateedge.gif" angle="270" style="scaled" faces="2" solid="yes"/> <part name="w,n,s,top" faces="0" solid="no"/> <part name="e" faces="0" solid="yes"/> </create> <create symbol="em" block="full"> <part name="bottom" texture="@tomb1:grateedge.gif" angle="90" style="scaled" faces="2" solid="yes"/> <part name="e,n,top" faces="0" solid="no"/> <part name="w,s" faces="0" solid="yes"/> </create> <create symbol="en" block="full"> <part name="bottom" texture="@tomb1:grateedge.gif" angle="270" style="scaled" faces="2" solid="yes"/> <part name="w,n,top" faces="0" solid="no"/> <part name="e,s" faces="0" solid="yes"/> </create> <create symbol="eo" block="column"> <part name="column" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/> <part name="top,bottom" faces="0"/> <point_light style="pulsate" radius="2.5" position="(256,128,128)" brightness="50%..100%" color="(255,0,0)" speed="5"/> </create> <create symbol="ep" block="column"> <part name="column" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/> <part name="top,bottom" faces="0"/> <point_light style="pulsate" radius="2.5" position="(0,128,128)" brightness="50%..100%" color="(255,0,0)" speed="5"/> </create> <create symbol="eq" block="platform"> <part name="n,s,e,w,top,under,columntop,column" texture="@tomb3:siding.gif"/> <part name="bottom" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/> </create> <create symbol="eQ" block="platform"> <part name="n,s,e,w,top,under,columntop,column" texture="@tomb3:siding.gif"/> <part name="bottom" texture="textures/flame.gif" style="stretched" faces="2" angle="90"/> <param orient="0,180"/> </create> <create symbol="Ea" block="concave"> <part name="n,s,e,w,bottom" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,90"/> </create> <create symbol="Eb" block="concave"> <part name="n,s,e,w,bottom" texture="@tomb3:siding.gif" angle="90" style="scaled"/> <part name="curve" texture="@basic2:charcoal.gif"/> <param orient="0,0,270"/> </create> <create symbol="Ec" block="platform"> <part name="columntop,column,bottom" texture="@tomb3:siding.gif"/> <part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/> <part name="top,under" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <param orient="0,0,270"/> </create> <create symbol="Ed" block="platform"> <part name="columntop,column,bottom" texture="@tomb3:siding.gif"/> <part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/> <part name="top,under" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <param orient="0,0,90"/> </create> <create symbol="Ee" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="180,270"/> </create> <create symbol="Ef" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="0,270"/> </create> <create symbol="Eg" block="floorhalf"> <part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/> </create> <create symbol="Eo" block="halffloor"> <part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="s,e,diagonal" texture="textures/blackyellow.gif" style="tiled"/> <param orient="180"/> </create> <create symbol="Eh" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="270"/> </create> <create symbol="Ej" block="pipe"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="0,90"/> </create> <create symbol="Ek" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="90"/> </create> <create symbol="El" block="platform"> <part name="columntop,column,bottom" texture="@tomb3:siding.gif"/> <part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/> <part name="top,under" texture="@tomb3:irongrate.gif"/> <param orient="0,180"/> </create> <create symbol="Em" block="full"> <part name="bottom" texture="@tomb1:grate.gif" angle="270" style="scaled" faces="2" solid="yes"/> <part name="s,n,top" faces="0" solid="no"/> <part name="e,w" faces="0" solid="yes"/> </create> <create symbol="En" block="stairs"> <part name="back,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="stairtop,stairfront" texture="@tomb3:irongrate.gif" style="tiled"/> <param orient="90"/> </create> <create symbol="Ep" block="stairs"> <part name="back,e,w" texture="textures/scifi/metal.jpg" style="scaled" angle="90"/> <part name="stairtop,stairfront" texture="@tomb3:irongrate.gif" style="tiled"/> <param orient="270"/> </create> <create symbol="Eq" block="platform"> <part name="columntop,column,bottom" texture="@tomb3:siding.gif"/> <part name="n,s,e,w" texture="textures/blackyellow.gif" style="tiled"/> <part name="top,under" texture="@tomb3:irongrate.gif"/> </create> <create symbol="Er" block="pipe"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="0,0,90"/> </create> <create symbol="Es" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="0,0,180"/> </create> <create symbol="Et" block="pipe"> <part name="*" texture="@tomb3:siding.gif"/> </create> <create symbol="Eu" block="pipecross"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="90"/> </create> <create symbol="Ev" block="pipecross"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="0,90"/> </create> <create symbol="Ew" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="90,0,90"/> </create> <create symbol="Ex" block="pipejack"> <part name="*" texture="@tomb3:siding.gif"/> </create> <create symbol="Ey" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="180,270"/> </create> <create symbol="Ez" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="90,0,270"/> </create> <create symbol="eA" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="90,180"/> </create> <create symbol="eB" block="pipecorner"> <part name="*" texture="@tomb3:siding.gif"/> <param orient="180"/> </create> <create symbol="he" block="platform"> <part name="top,under" texture="textures/scifi/metal.jpg" angle="90"/> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="0"/> <part name="column,bottom" texture="textures/scifi/metalstripe.gif" angle="90"/> <part name="columntop" texture="textures/scifi/metalstripe.gif" angle="0"/> <param orient="0,0,270"/> </create> <create symbol="hw" block="platform"> <part name="top,under" texture="textures/scifi/metal.jpg" angle="90"/> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="0"/> <part name="column,bottom" texture="textures/scifi/metalstripe.gif" angle="270"/> <part name="columntop" texture="textures/scifi/metalstripe.gif" angle="0"/> <param orient="0,0,90"/> </create> <create symbol="hc" block="column"> <part name="*" texture="textures/scifi/metalstripe.gif" angle="0"/> <param orient="0,0,90"/> </create> <create symbol="hn" block="convex"> <part name="curve" texture="textures/glasshine.gif" angle="90" style="scaled" projection="top" faces="2" solid="yes"/> <part name="n,s,bottom" faces="0" solid="no"/> <param orient="90,90"/> </create> <create symbol="hs" block="convex"> <part name="curve" texture="textures/glasshine.gif" angle="270" style="scaled" projection="top" faces="2" solid="yes"/> <part name="n,s,bottom" faces="0" solid="no"/> <param orient="90,270"/> </create> <create symbol="hN" block="full"> <part name="top,bottom,e,w,s" faces="0"/> <part name="n" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> </create> <create symbol="hS" block="full"> <part name="top,bottom,e,w,n" faces="0"/> <part name="s" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> </create> <create symbol="hE" block="full"> <part name="top,bottom,s,w,n" faces="0"/> <part name="e" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> </create> <create symbol="hW" block="full"> <part name="top,bottom,s,e,n" faces="0"/> <part name="w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> </create> <create symbol="ha" block="topstairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/> <param orient="0"/> </create> <create symbol="hb" block="topstairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/> <param orient="180"/> </create> <create symbol="hg" block="topstairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/> <param orient="90"/> </create> <create symbol="hd" block="topstairs"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="stairfront" texture="textures/blackyellow.gif" style="tiled"/> <param orient="270"/> </create> <create symbol="hf" block="full"> <part name="n,s,e,w" texture="textures/scifi/metalstripe.gif" style="tiled"/> <part name="top,bottom" texture="textures/scifi/metal.jpg" style="scaled"/> </create> <create symbol="hh" block="half"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> </create> <create symbol="hi" block="half"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <param orient="0,180"/> </create> <create symbol="hj" block="crossbeam"> <param orient="0,180"/> </create> <create symbol="h1" block="draftingtable"> <part name="lamppole,light,lightshade" faces="0" solid="no"/> <part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/> <part name="legs,legsbase" texture="@interior:metal3.gif"/> <part name="paper" texture="textures/scifi/display.gif"/> <param orient="0"/> </create> <create symbol="h2" block="draftingtable"> <part name="lamppole,light,lightshade" faces="0" solid="no"/> <part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/> <part name="legs,legsbase" texture="@interior:metal3.gif"/> <part name="paper" texture="textures/scifi/display.gif"/> <param orient="90"/> </create> <create symbol="h3" block="draftingtable"> <part name="lamppole,light,lightshade" faces="0" solid="no"/> <part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/> <part name="legs,legsbase" texture="@interior:metal3.gif"/> <part name="paper" texture="textures/scifi/display.gif"/> <param orient="180"/> </create> <create symbol="h4" block="draftingtable"> <part name="lamppole,light,lightshade" faces="0" solid="no"/> <part name="tablebottom,tabletop" texture="@interior:blackglare.gif"/> <part name="legs,legsbase" texture="@interior:metal3.gif"/> <part name="paper" texture="textures/scifi/display.gif"/> <param orient="270"/> </create> <create symbol="h5" block="housemiddle1"> <part name="bottomangle,topangle" texture="@interior:blackglare.gif"/> <part name="nup,sup,eup,wup,ndown,sdown,edown,wdown" texture="textures/scifi/display.gif"/> </create> <!-- Deck F --> <create symbol="f#" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground.jpg"/> </create> <create symbol="F#" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="@tomb3:irongrate.gif"/> </create> <create symbol="fn" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground2.jpg" angle="0"/> </create> <create symbol="fs" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground2.jpg" angle="180"/> </create> <create symbol="fe" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground2.jpg" angle="90"/> </create> <create symbol="fw" block="FULL"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground2.jpg" angle="270"/> </create> <create symbol="f-" block="ceiling"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="top" texture="textures/scifi/rustground.jpg"/> </create> <create symbol="f_" block="floor"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="top" texture="textures/scifi/rustground.jpg"/> </create> <create symbol="f/" block="halfceiling"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="top" texture="textures/scifi/rustground.jpg"/> <param orient="270" /> </create> <create symbol="f\" block="halfceiling"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="top" texture="textures/scifi/rustground.jpg"/> </create> <create symbol="fa" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="n" texture="textures/scifi/windowmetal.gif" angle="180" style="tiled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,180"/> </create> <create symbol="fb" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,180"/> </create> <create symbol="fc" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,180"/> </create> <create symbol="fd" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="n" texture="textures/scifi/windowmetal.gif" angle="180" style="tiled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="180,180"/> </create> <create symbol="F|" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="stairtop" texture="textures/scifi/rustground.jpg"/> <param orient="180" /> </create> <create symbol="f|" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="stairtop" texture="textures/scifi/rustground.jpg"/> </create> <create symbol="F/" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="stairtop" texture="textures/scifi/rustground.jpg"/> <param orient="90" /> </create> <create symbol="F\" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="stairtop" texture="textures/scifi/rustground.jpg"/> <param orient="270" /> </create> <create symbol="ff" block="stopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/> <param orient="0,0,180" /> </create> <create symbol="fg" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/> <param orient="0,180" /> </create> <create symbol="fh" block="ntopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/> <param orient="0,0,180" /> </create> <create symbol="fi" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/scifi/rustground2.jpg" angle="0"/> <param orient="0,180" /> </create> <create symbol="fJ" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/> <param orient="90,0,180"/> </create> <create symbol="fK" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/> <param orient="0,0,180"/> </create> <create symbol="fL" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/> <param orient="270,0,180"/> </create> <create symbol="fM" block="curveincornerramp"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0"/> <param orient="180,0,180"/> </create> <create symbol="Fg" block="nbottomramp"> <part name="n,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="Fh" block="sbottomramp"> <part name="s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="Fi" block="nbottomramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="Fj" block="sbottomramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="Fk" block="half"> <part name="n,s,e,w,top" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="bottom" texture="textures/scifi/rustground.jpg" angle="0" style="scaled"/> <param orient="0,0,180"/> </create> <create symbol="Fl" block="half"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="FN" block="floor"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <param orient="0,90"/> </create> <create symbol="FS" block="floor"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <param orient="0,270"/> </create> <create symbol="FE" block="floor"> <part name="*" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <param orient="0,0,90"/> </create> <create symbol="FW" block="floor"> <part name="*" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/> <param orient="0,0,270"/> </create> <create symbol="fN" block="floor"> <part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/> <part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/> <part name="bottom,n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/> <part name="top,s" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/> <param orient="0,270"/> </create> <create symbol="fS" block="floor"> <part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/> <part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/> <part name="bottom,n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/> <part name="top,s" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/> <param orient="0,90"/> </create> <create symbol="fE" block="floor"> <part name="s,top,bottom" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/> <part name="n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/> <part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/> <part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/> <param orient="0,0,270"/> </create> <create symbol="fW" block="floor"> <part name="s,top,bottom" texture="textures/scifi/metalstripe.gif" style="tiled" angle="270"/> <part name="n" texture="textures/scifi/metalstripe.gif" style="tiled" angle="90"/> <part name="w" texture="textures/scifi/metalstripe.gif" style="tiled" angle="180"/> <part name="e" texture="textures/scifi/metalstripe.gif" style="tiled" angle="0"/> <param orient="0,0,90"/> </create> <create symbol="fT" block="floor"> <part name="n,s,top,bottom" texture="textures/scifi/metalstripe.gif" angle="270" style="tiled"/> <part name="e,w" texture="textures/scifi/metalstripe.gif" angle="0" style="tiled"/> <param orient="0" /> </create> <create symbol="fB" block="ceiling"> <part name="n,s,top,bottom" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled"/> <part name="e,w" texture="textures/scifi/metalstripe.gif" angle="0" style="tiled"/> <param orient="0" /> </create> <create symbol="fH" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="top" texture="@interior:controlpanel.gif" angle="0" style="tiled"/> <param orient="0,0,90" /> </create> <create symbol="fI" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="top" texture="@interior:computerfront.gif" angle="270" style="tiled"/> <param orient="0,0,90" /> </create> <create symbol="FJ" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/> <part name="top" texture="@interior:computerfront.gif" angle="90" style="tiled"/> <param orient="0,0,270" /> </create> <create symbol="FK" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="270" style="scaled"/> <part name="top" texture="@interior:controlpanel.gif" angle="180" style="tiled"/> <param orient="0,0,270" /> </create> <create symbol="FL" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="top" texture="@interior:computerfront.gif" angle="180" style="tiled"/> <param orient="0,90" /> </create> <create symbol="FM" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="top" texture="@interior:controlpanel.gif" angle="270" style="tiled"/> <param orient="0,270" /> </create> <create symbol="FO" block="half"> <part name="n,s,e,w" texture="textures/scifi/metal.jpg" angle="90" style="scaled"/> <part name="top" texture="@interior:computerback.gif" angle="180" style="tiled"/> <param orient="0,90" /> </create> <!-- Docking Doors --> <create symbol="fD" block="doubleconcave"> <part name="topcurve,bottomcurve" texture="textures/scifi/metalstripe.gif" angle="90" style="tiled" projection="top"/> <param orient="0,90"/> <!-- <action trigger="click on"> <replace source="FD"/> </action> //--> </create> <create symbol="FD" block="ground"> <part name="*" faces="0"/> <action trigger="step out" radius="2"> <replace source="fD" target="(0,-1,0)"/> </action> </create> <!-- Freight elevator --> <create symbol="FP" block="platform"> <part name="n,s,e,w,top,under" texture="@tomb3:irongrate.gif"/> <part name="columntop,column" texture="@tomb3:siding.gif"/> </create> <create symbol="FC" block="column"> <part name="*" texture="@tomb3:siding.gif"/> </create> <!-- Freight doors --> <create symbol="Fx" block="floor"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="270,0,90"/> </create> <create symbol="Fy" block="floorhalf"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="270,0,90"/> </create> <create symbol="F0" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="click on"> <replace source="F1"/> </action> </create> <create symbol="F1" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="Fy" target="(+1,0,0)"/> <replace source="Fy" target="(+1,+1,0)"/> <replace source="Fy" target="(+1,+2,0)"/> <replace source="F2"/> </action> </create> <create symbol="F2" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source=".." target="(+1,0,0)"/> <replace source=".." target="(+1,+1,0)"/> <replace source=".." target="(+1,+2,0)"/> <replace source="F3"/> </action> </create> <create symbol="F3" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="Fy" target="(+1,0,+1)"/> <replace source="Fy" target="(+1,+1,+1)"/> <replace source="Fy" target="(+1,+2,+1)"/> <replace source="F4"/> </action> </create> <create symbol="F4" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="click on"> <replace source="F5"/> </action> </create> <create symbol="F5" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="Fx" target="(+1,0,+1)"/> <replace source="Fx" target="(+1,+1,+1)"/> <replace source="Fx" target="(+1,+2,+1)"/> <replace source="F6"/> </action> </create> <create symbol="F6" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="Fy" target="(+1,0,0)"/> <replace source="Fy" target="(+1,+1,0)"/> <replace source="Fy" target="(+1,+2,0)"/> <replace source="F7"/> </action> </create> <create symbol="F7" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="Fx" target="(+1,0,0)"/> <replace source="Fx" target="(+1,+1,0)"/> <replace source="Fx" target="(+1,+2,0)"/> <replace source="F0"/> </action> </create> <create symbol="fx" block="floor"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="90,0,270"/> </create> <create symbol="fy" block="floorhalf"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="90,0,270"/> </create> <create symbol="f0" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="click on"> <replace source="f1"/> </action> </create> <create symbol="f1" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="fy" target="(-1,0,0)"/> <replace source="fy" target="(-1,+1,0)"/> <replace source="fy" target="(-1,+2,0)"/> <replace source="f2"/> </action> </create> <create symbol="f2" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source=".." target="(-1,0,0)"/> <replace source=".." target="(-1,+1,0)"/> <replace source=".." target="(-1,+2,0)"/> <replace source="f3"/> </action> </create> <create symbol="f3" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="fy" target="(-1,0,+1)"/> <replace source="fy" target="(-1,+1,+1)"/> <replace source="fy" target="(-1,+2,+1)"/> <replace source="f4"/> </action> </create> <create symbol="f4" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="click on"> <replace source="f5"/> </action> </create> <create symbol="f5" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="fx" target="(-1,0,+1)"/> <replace source="fx" target="(-1,+1,+1)"/> <replace source="fx" target="(-1,+2,+1)"/> <replace source="f6"/> </action> </create> <create symbol="f6" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="fy" target="(-1,0,0)"/> <replace source="fy" target="(-1,+1,0)"/> <replace source="fy" target="(-1,+2,0)"/> <replace source="f7"/> </action> </create> <create symbol="f7" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <action trigger="timer" delay="0.5"> <replace source="fx" target="(-1,0,0)"/> <replace source="fx" target="(-1,+1,0)"/> <replace source="fx" target="(-1,+2,0)"/> <replace source="f0"/> </action> </create> <create symbol="gx" block="floor"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="180,90"/> </create> <create symbol="gy" block="floorhalf"> <part name="*" texture="textures/scifi/hopperwall.gif" angle="180" style="scaled"/> <param orient="180,90"/> </create> <create symbol="gz" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="click on"> <replace source="Gz" target="(1,1,20)"/> </action> </create> <create symbol="Gz" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="Access denied. No freighter docked!" textcolor="(255,0,0)" placement="center"/> <action trigger="timer" delay="2"> <replace source=".."/> </action> </create> <create symbol="g0" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="click on"> <replace source="g1"/> </action> </create> <create symbol="g1" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source="gy" target="(0,-1,0)"/> <replace source="gy" target="(+1,-1,0)"/> <replace source="gy" target="(+2,-1,0)"/> <replace source="g2"/> </action> </create> <create symbol="g2" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source=".." target="(0,-1,0)"/> <replace source=".." target="(+1,-1,0)"/> <replace source=".." target="(+2,-1,0)"/> <replace source="g3"/> </action> </create> <create symbol="g3" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source="gy" target="(0,-1,+1)"/> <replace source="gy" target="(+1,-1,+1)"/> <replace source="gy" target="(+2,-1,+1)"/> <replace source="g4"/> </action> </create> <create symbol="g4" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="click on"> <replace source="g5"/> </action> </create> <create symbol="g5" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source="gx" target="(0,-1,+1)"/> <replace source="gx" target="(+1,-1,+1)"/> <replace source="gx" target="(+2,-1,+1)"/> <replace source="g6"/> </action> </create> <create symbol="g6" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source="gy" target="(0,-1,0)"/> <replace source="gy" target="(+1,-1,0)"/> <replace source="gy" target="(+2,-1,0)"/> <replace source="g7"/> </action> </create> <create symbol="g7" block="smallframe"> <part name="n,innerframe,outerframe" texture="@interior:blackglare.gif"/> <part name="s" texture="@interior:controlpanel.gif"/> <param orient="270"/> <action trigger="timer" delay="0.5"> <replace source="gx" target="(0,-1,0)"/> <replace source="gx" target="(+1,-1,0)"/> <replace source="gx" target="(+2,-1,0)"/> <replace source="g0"/> </action> </create> <!-- Deck G --> <create symbol="g#" block="full"> <part name="*" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/carpet2.jpg"/> </create> <create symbol="G#" block="full"> <part name="*" texture="textures/scifi/metal.jpg"/> <part name="s" texture="textures/scifi/yutani.jpg"/> </create> <create symbol="g-" block="ceiling"> <part name="*" texture="textures/scifi/metal.jpg"/> </create> <create symbol="GE" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/> <param orient="270"/> </create> <create symbol="GW" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/> <param orient="90"/> </create> <create symbol="GS" block="windowsquare"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="window" texture="textures/glasshine.gif" angle="0" style="scaled"/> <param orient="0"/> </create> <create symbol="G|" block="stairs"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="stairtop" texture="textures/carpet2.jpg"/> </create> <create symbol="Gg" block="wtopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,180" /> </create> <create symbol="Gi" block="etopramp"> <part name="*" texture="textures/scifi/metal.jpg" angle="0"/> <part name="bottom" texture="textures/carpet2.jpg"/> <param orient="0,180" /> </create> <create symbol="gq" block="quarter"> <part name="*" texture="textures/scifi/metalstripe.gif" style="tiled"/> </create> <create symbol="gQ" block="quarter"> <part name="*" texture="textures/scifi/metalstripe.gif" style="tiled"/> <point_light style="static" radius="2" position="(128,0,64)"/> </create> <create symbol="gl" block="half"> <part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="270"/> <param orient="0,0,90" /> </create> <create symbol="gL" block="half"> <part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="270"/> <point_light style="static" radius="2" position="(256,128,128)"/> <param orient="0,0,90" /> </create> <create symbol="Gl" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="270" /> </create> <create symbol="gr" block="half"> <part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="90"/> <param orient="0,0,270" /> </create> <create symbol="gR" block="half"> <part name="*" texture="@vast1:waterflow.gif" style="scaled" angle="90"/> <point_light style="static" radius="2" position="(0,128,128)"/> <param orient="0,0,270" /> </create> <create symbol="Gr" block="floorhalf"> <part name="*" texture="textures/scifi/metal.jpg" style="scaled"/> <param orient="90" /> </create> <!-- Train --> <create symbol="tt" block="door"> <part name="walls" texture="@islands:rails.gif"/> <part name="dooredges,ndoor,sdoor,nknob,sknob" faces="0" solid="no"/> <param orient="0,90"/> </create> <create symbol="t1" block="curveout"> <part name="curve" texture="@islands:rails.gif" faces="2"/> <part name="e,w" texture="@islands:rails.gif" faces="2"/> <part name="bottom" texture="@islands:rails.gif" faces="2"/> <part name="n" faces="0"/> <param orient="180"/> </create> <create symbol="t2" block="full"> <part name="e,w" texture="@islands:rails.gif" faces="2"/> <part name="bottom" texture="@islands:rails.gif" faces="2"/> <part name="n,s" faces="0"/> </create> <create symbol="t3" block="curveout"> <part name="curve" texture="@islands:rails.gif" faces="2"/> <part name="e,w" texture="@islands:rails.gif" faces="2"/> <part name="bottom" texture="@islands:rails.gif" faces="2"/> <part name="n" faces="0"/> </create> <create symbol="ts" block="cornercolumn"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <param orient="0,0,270"/> </create> <!-- Walkway --> <create symbol="wp" block="platform"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="top" texture="textures/carpet2.jpg"/> </create> <create symbol="wc" block="column"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> </create> <create symbol="w-" block="ceiling"> <part name="*" texture="textures/scifi/metal.jpg" angle="0" style="scaled"/> <part name="top" texture="textures/carpet2.jpg"/> </create> <create symbol="wa" block="full"> <part name="n,s" texture="textures/glasshine.gif" faces="2" style="scaled"/> <part name="e,w,top,bottom" faces="0" solid="no"/> </create> <create symbol="wb" block="full"> <part name="e,w" texture="textures/glasshine.gif" faces="2" style="scaled"/> <part name="n,s,top,bottom" faces="0" solid="no"/> </create> <create symbol="wd" block="full"> <part name="w" texture="textures/glasshine.gif" faces="2" style="scaled"/> <part name="n,s,e,top,bottom" faces="0" solid="no"/> </create> <create symbol="we" block="convex"> <part name="curve" texture="textures/glasshine.gif" faces="2" style="scaled" projection="top"/> <part name="n,s,bottom" faces="0" solid="no"/> </create> <create symbol="wf" block="convex"> <part name="curve" texture="textures/glasshine.gif" faces="2" style="scaled" projection="top"/> <part name="n,s,bottom" faces="0" solid="no"/> <param orient="90"/> </create> <create symbol="wg" block="half"> <part name="top,n,s,e,w" texture="textures/glasshine.gif" faces="2" style="scaled"/> <part name="bottom" faces="0" solid="no"/> </create> <create symbol="wh" block="half"> <part name="top,n,s,e,w" texture="textures/scifi/metal.jpg" style="scaled"/> <part name="bottom" texture="@interior:lightyellow.gif" style="tiled"/> </create> <!-- Interiors --> <create symbol="ia" block="bed"> <part name="toplegs" faces="0" solid="no"/> <param orient="270"/> </create> <create symbol="ib" block="bed"> <part name="toplegs" faces="0" solid="no"/> <param orient="90"/> </create> <create symbol="ic" block="bed"> <part name="toplegs" faces="0" solid="no"/> <param orient="0"/> </create> <create symbol="id" block="bed"> <part name="toplegs" faces="0" solid="no"/> <param orient="180"/> </create> <create symbol="ie" block="table"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="180"/> </create> <create symbol="if" block="table"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="270"/> </create> <create symbol="ig" block="table"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="0"/> </create> <create symbol="ih" block="table"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="90"/> </create> <create symbol="ij" block="sofa2"> <param orient="0"/> </create> <create symbol="ik" block="sofa2"> <param orient="90"/> </create> <create symbol="il" block="sofa2"> <param orient="180"/> </create> <create symbol="im" block="sofa2"> <param orient="270"/> </create> <create symbol="in" block="dresser"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="0"/> </create> <create symbol="io" block="dresser"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="90"/> </create> <create symbol="ip" block="dresser"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="180"/> </create> <create symbol="iq" block="dresser"> <part name="*" texture="@interior:blackglare.gif"/> <param orient="270"/> </create> <create symbol="ir" block="sofa"> <param orient="0"/> </create> <create symbol="is" block="sofa"> <param orient="90"/> </create> <create symbol="it" block="sofa"> <param orient="180"/> </create> <create symbol="iu" block="sofa"> <param orient="270"/> </create> <create symbol="iv" block="largeframe"> <part name="innerframe" texture="@basic2:charcoal.gif"/> <part name="s" texture="textures/scifi/screen.gif"/> <param orient="0"/> </create> <create symbol="iw" block="largeframe"> <part name="innerframe" texture="@basic2:charcoal.gif"/> <part name="s" texture="textures/scifi/screen.gif"/> <param orient="90"/> </create> <create symbol="ix" block="largeframe"> <part name="innerframe" texture="@basic2:charcoal.gif"/> <part name="s" texture="textures/scifi/screen.gif"/> <param orient="180"/> </create> <create symbol="iy" block="largeframe"> <part name="innerframe" texture="@basic2:charcoal.gif"/> <part name="s" texture="textures/scifi/screen.gif"/> <param orient="270"/> </create> <create symbol="iz" block="full"> <part name="*" texture="@vast1:crate.gif"/> </create> <create symbol="Ia" block="lcabinet"> <part name="body,lowpanel,midpanel,toppanel" texture="@interior:pillow.gif"/> <part name="top" texture="textures/spotwindow.gif" angle="180"/> </create> <create symbol="Ib" block="rcabinet"> <part name="body,lowpanel,midpanel,toppanel" texture="@interior:pillow.gif"/> <part name="top" texture="textures/spotwindow.gif" angle="180"/> </create> <create symbol="Ic" block="largeframe"> <part name="innerframe" texture="@basic2:charcoal.gif"/> <part name="s" texture="@interior:pillow.gif" angle="270"/> <point_light style="static" radius="3"/> <param orient="0,0,90"/> </create> <create symbol="Id" block="coffeetable"> <part name="*" texture="@interior:blackglare.gif"/> </create> <create symbol="Ie" block="box"> <part name="*" texture="@vast1:water.gif" faces="2" translucency="50%"/> <point_light style="static" radius="1" position="(128,128,256)" color="(0,0,255)"/> </create> <create symbol="i#" block="full"> <part name="n,s,e,w,bottom" texture="textures/scifi/metal.jpg" angle="90"/> <part name="top" texture="@basic2:charcoal.gif"/> </create> <create symbol="IG" block="spriteface"> <part name="sprite" texture="textures/scifi/girl1.gif"/> </create> <create symbol="IH" block="computer"> <part name="monitorscreen" texture="textures/scifi/screen.gif"/> <param orient="90"/> </create> <create symbol="IJ" block="computer"> <param orient="270"/> </create> <create symbol="IV" block="box"> <part name="n,s,e,w" texture="@interior:moniterside.gif" style="tiled" angle="90"/> <part name="top" texture="textures/scifi/ground1.gif"/> <action trigger="click on"> <replace source="IW" target="(0,0,+1)"/> <replace source="'f" target="(-1,0,+1)"/> <replace source="'f" target="(+1,0,+1)"/> <replace source="'f" target="(0,-1,+1)"/> <replace source="'f" target="(0,+1,+1)"/> <replace source="Iv"/> </action> </create> <create symbol="Iv" block="box"> <part name="n,s,e,w" texture="@interior:moniterside.gif" style="tiled" angle="90"/> <part name="top" texture="textures/scifi/ground1.gif"/> <action trigger="click on"> <replace source="'." target="(0,0,+1)"/> <replace source=".." target="(-1,0,+1)"/> <replace source=".." target="(+1,0,+1)"/> <replace source=".." target="(0,-1,+1)"/> <replace source=".." target="(0,+1,+1)"/> <replace source="IV"/> </action> </create> <create symbol="IW" block="spriteface"> <part name="sprite" texture="textures/scifi/wireglobe.gif"/> </create> <!-- ELEVATORS --> <!-- Elevator Common --> <create symbol="R#" block="full"> <part name="top,bottom" faces="0"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> </create> <create symbol="R_" block="ground"> <part name="*" texture="textures/scifi/window1.gif" faces="2" style="tiled" angle="180"/> <param orient="0,90"/> </create> <create symbol="RP" block="FULL"> <part name="*" texture="textures/scifi/metal.jpg"/> <part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/> </create> <create symbol="RD" block="FULL"> <part name="*" texture="textures/scifi/metal.jpg"/> <part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/> <part name="top" texture="textures/carpet2.jpg" style="scaled"/> </create> <create symbol="RF" block="FULL"> <part name="*" texture="textures/scifi/metal.jpg"/> <part name="top" texture="textures/scifi/rustground.jpg"/> <part name="s" texture="textures/scifi/windowmetal.gif" style="tiled"/> </create> <create symbol="0_" block="ground"> <part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/> <param orient="0,90"/> </create> <create symbol="0d" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You are on Deck D." placement="center"/> <action trigger="timer" delay="1"> <replace source=".."/> </action> </create> <create symbol="0e" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You are on Deck E." placement="center"/> <action trigger="timer" delay="1"> <replace source=".."/> </action> </create> <create symbol="0f" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You are on Deck F." placement="center"/> <action trigger="timer" delay="1"> <replace source=".."/> </action> </create> <create symbol="0g" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" text="You are on Deck G." placement="center"/> <action trigger="timer" delay="1"> <replace source=".."/> </action> </create> <create symbol="x0" block="ground"> <part name="*" faces="0"/> <exit trigger="step on" href="#GoElevator"/> </create> <create symbol="xA" block="ground"> <part name="*" faces="0"/> <exit trigger="step on" href="yutani.3dml#DeckA"/> </create> <create symbol="xB" block="ground"> <part name="*" faces="0"/> <exit trigger="step on" href="yutani.3dml#DeckB"/> </create> <create symbol="xC" block="ground"> <part name="*" faces="0"/> <exit trigger="step on" href="yutani.3dml#DeckC"/> </create> <create symbol="yD" block="ground"> <part name="*" faces="0"/> <entrance name="GoElevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="7a"/> </action> </create> <create symbol="yE" block="ground"> <part name="*" faces="0"/> <entrance name="GoElevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="1a"/> </action> </create> <create symbol="yF" block="ground"> <part name="*" faces="0"/> <entrance name="GoElevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="2a"/> </action> </create> <create symbol="yG" block="ground"> <part name="*" faces="0"/> <entrance name="GoElevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="3a"/> </action> </create> <!-- Elevator Deck D --> <create symbol="1_" block="ground"> <part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/> <param orient="0,90"/> <action trigger="click on"> <replace source="1A" target="(0,+1,0)"/> <replace source="0_"/> </action> </create> <imagemap name="DeckD"> <action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck"> <replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock"> <replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception"> <replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters"> <replace source="0d" target="(1,1,20)"/><!-- momentary position --> </action> <action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering"> <replace source="1_" target="(0,+1,0)"/> <replace source="1a"/><!-- down to Deck E --> </action> <action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck"> <replace source="1_" target="(0,-1,0)"/> <replace source="2a"/><!-- down to Deck F --> </action> <action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station"> <replace source="1_" target="(0,-1,0)"/> <replace source="3a"/><!-- down to Deck G --> </action> </imagemap> <create symbol="1A" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> <part name="n" solid="no"/> <popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckD"/> </create> <!-- Elevator Deck E --> <create symbol="2_" block="ground"> <part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/> <param orient="0,90"/> <action trigger="click on"> <replace source="2A" target="(0,+1,0)"/> <replace source="0_"/> </action> </create> <imagemap name="DeckE"> <action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck"> <replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock"> <replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception"> <replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters"> <replace source="2_" target="(0,-1,0)"/> <replace source="4a"/><!-- up to Deck D --> </action> <action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering"> <replace source="0e" target="(1,1,20)"/><!-- momentary position --> </action> <action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck"> <replace source="2_" target="(0,-1,0)"/> <replace source="2a"/><!-- down to Deck F --> </action> <action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station"> <replace source="2_" target="(0,-1,0)"/> <replace source="3a"/><!-- down to Deck G --> </action> </imagemap> <create symbol="2A" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> <part name="n" solid="no"/> <popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckE"/> </create> <!-- Elevator Deck F --> <create symbol="3_" block="ground"> <part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/> <param orient="0,90"/> <action trigger="click on"> <replace source="3A" target="(0,+1,0)"/> <replace source="0_"/> </action> </create> <imagemap name="DeckF"> <action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck"> <replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock"> <replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception"> <replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters"> <replace source="3_" target="(0,-1,0)"/> <replace source="4a"/><!-- up to Deck D --> </action> <action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering"> <replace source="3_" target="(0,-1,0)"/> <replace source="5a"/><!-- up to Deck E --> </action> <action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck"> <replace source="0f" target="(1,1,20)"/><!-- momentary position --> </action> <action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station"> <replace source="3_" target="(0,-1,0)"/> <replace source="3a"/><!-- down to Deck G --> </action> </imagemap> <create symbol="3A" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> <part name="n" solid="no"/> <popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckF"/> </create> <!-- Elevator Deck G --> <create symbol="4_" block="ground"> <part name="*" texture="textures/scifi/elevator.gif" solid="no" angle="180"/> <param orient="0,90"/> <action trigger="click on"> <replace source="4A" target="(0,+1,0)"/> <replace source="0_"/> </action> </create> <imagemap name="DeckG"> <action shape="rect" coords="45,011,80,022" trigger="click on" text="Flight Deck"> <replace source="xA" target="(16,19,31)"/><!-- set exit block for Deck A --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,037,80,048" trigger="click on" text="Shuttle Dock"> <replace source="xB" target="(16,19,31)"/><!-- set exit block for Deck B --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,063,80,074" trigger="click on" text="Shuttle Port Reception"> <replace source="xC" target="(16,19,31)"/><!-- set exit block for Deck C --> <replace source="8a"/><!-- up to upper Decks --> </action> <action shape="rect" coords="45,085,80,096" trigger="click on" text="Quarters"> <replace source="4_" target="(0,-1,0)"/> <replace source="4a"/><!-- up to Deck D --> </action> <action shape="rect" coords="45,113,80,124" trigger="click on" text="Engineering"> <replace source="4_" target="(0,-1,0)"/> <replace source="5a"/><!-- up to Deck E --> </action> <action shape="rect" coords="45,143,80,154" trigger="click on" text="Freight Deck"> <replace source="4_" target="(0,-1,0)"/> <replace source="6a"/><!-- up to Deck F --> </action> <action shape="rect" coords="45,175,80,186" trigger="click on" text="SeaTram Station"> <replace source="0g" target="(1,1,20)"/><!-- momentary position --> </action> </imagemap> <create symbol="4A" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2" style="tiled"/> <part name="n" solid="no"/> <popup trigger="proximity" radius="0.7" texture="textures/scifi/decks.gif" placement="top-right" imagemap="DeckG"/> </create> <!-- Elevator moving down to Deck E --> <create symbol="1a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="1c" target="(0,0,-1)"/> <replace source="1b"/> </action> </create> <create symbol="1b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="1c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="1d"/> </action> </create> <create symbol="1d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="1a"/> </action> <action trigger="location" target="(16,18,21)"> <replace source="2A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving down to Deck F --> <create symbol="2a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="2c" target="(0,0,-1)"/> <replace source="2b"/> </action> </create> <create symbol="2b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="2c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="2d"/> </action> </create> <create symbol="2d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="2a"/> </action> <action trigger="location" target="(16,18,14)"> <replace source="3A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving down to Deck G --> <create symbol="3a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="3c" target="(0,0,-1)"/> <replace source="3b"/> </action> </create> <create symbol="3b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="3c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="3d"/> </action> </create> <create symbol="3d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="3a"/> </action> <action trigger="location" target="(16,18,5)"> <replace source="4A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving up to Deck D --> <create symbol="4a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="4c" target="(0,0,+1)"/> <replace source="4b"/> </action> </create> <create symbol="4b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="4c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="4d"/> </action> </create> <create symbol="4d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="4a"/> </action> <action trigger="location" target="(16,18,28)"> <replace source="1A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving up to Deck E --> <create symbol="5a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="5c" target="(0,0,+1)"/> <replace source="5b"/> </action> </create> <create symbol="5b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="5c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="5d"/> </action> </create> <create symbol="5d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="5a"/> </action> <action trigger="location" target="(16,18,21)"> <replace source="2A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving up to Deck F --> <create symbol="6a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="6c" target="(0,0,+1)"/> <replace source="6b"/> </action> </create> <create symbol="6b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="6c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="6d"/> </action> </create> <create symbol="6d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="6a"/> </action> <action trigger="location" target="(16,18,14)"> <replace source="3A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving down to Deck D --> <create symbol="7a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="7c" target="(0,0,-1)"/> <replace source="7b"/> </action> </create> <create symbol="7b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="7c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="7d"/> </action> </create> <create symbol="7d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="7a"/> </action> <action trigger="location" target="(16,18,28)"> <replace source="1A"/> <replace source="0_" target="(0,-1,0)"/> </action> </create> <!-- Elevator moving up to upper Decks A-C --> <create symbol="8a" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="8c" target="(0,0,+1)"/> <replace source="8b"/> </action> </create> <create symbol="8b" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <exit trigger="step on" href="#elevator"/> <action trigger="timer" delay=".5"> <replace source="R#"/> </action> </create> <create symbol="8c" block="ground"> <part name="*" faces="0"/> <entrance name="elevator" angle="0"/> <action trigger="proximity" radius="0.7"> <replace source="8d"/> </action> </create> <create symbol="8d" block="full"> <part name="top" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="bottom" texture="textures/scifi/ground1.gif" faces="2" style="scaled"/> <part name="n,s,e,w" texture="textures/scifi/window1.gif" faces="2"/> <action trigger="proximity" radius="0.7"> <replace source="8a"/> </action> <action trigger="location" target="(16,18,31)"> <replace source="(0,+1,0)"/> </action> </create> <LEVEL NUMBER="1"> s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# p# p# p# s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# p# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# .. .. .. p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# p# .. .. .. p# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# s# s# s# s# s# s# p# p# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# p# p# s# s# s# s# s# s# s# s# s# s# p# .. .. .. .. .. .. .. .. .. .. .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# p# .. .. .. p# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# .. .. .. p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# .. .. .. p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# p# p# p# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# p# p# p# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# p# p# p# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# </LEVEL> <LEVEL NUMBER="2"> s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# p# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# s# 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FN FN FN .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. FW FM FM FM FE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ef .. Em .. eg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ec Ek Em Ek ed .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. eh Ej Em Ej ei .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. FW Ej .. Ej FE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. P/ Ej EA Ej P\ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. hS hS hS .. .. .. .. .. P/ Ec Ee .. Ef Ed P\ .. .. .. .. .. hS hS hS .. .. .. .. .. .. .. EF h1 h1 h1 EG .. .. .. P/ p/ .. El El El .. p\ P\ .. .. .. EF h1 h1 h1 EG .. .. .. .. .. hE h4 .. '; .. Dd hn hn hn Dd .. .. Eo .. .. .. .. Dd hn hn hn Dd .. '; .. h2 hW .. .. .. .. hE h4 '; h5 .. .. .. .. .. .. .. .. .. Eg Eg .. .. .. .. .. .. .. .. h5 '; h2 hW .. .. .. .. hE h4 .. '; .. Dc hs hs hs Dc .. .. .. 2_ .. .. .. Dc hs hs hs Dc .. '; .. h2 hW .. .. .. .. .. EH h3 h3 h3 EI .. .. .. p\ P\ .. .. R# .. .. P/ p/ .. .. .. EH h3 h3 h3 EI .. .. .. .. .. .. .. hN hN hN .. .. .. .. .. p\ P\ .. ej .. P/ p/ .. .. .. .. .. hN hN hN .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p\ Da ej Db p/ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Da ej Db .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ef ea Ea ej Eb ea eg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ec eo ek ej el ep ed .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. eh eb Ea ej Eb eb ei .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Da ej Db .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ef ea Ea ej Eb ea eg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ec eo em ej en ep ed .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. eh eb ei FS eh eb ei .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="22"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw dw dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 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Dt Dt Dt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p1 Ib Ic Ia p2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# Do Dp Dp Dp Dp Du .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# Dv Dy Dy Dy .. Du .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# g# Dw Dx Dw Dw p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p4 p# R# p# p3 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. EF p# EG .. EF p# EG .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. EH p# EI .. EH p# EI .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. EF p# EG .. EF p# EG .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. EH p# EI .. EH p# EI .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="25"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p1 g# g# g# p2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# .. dF g# g# g# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# Dn g# g# g# g# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# dF g# RD g# g# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p4 i# R# g# p3 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="26"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 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'. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="27"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dh dh dh dh dk .. dl dh dh dh dh .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. df df df df dj dF di df df df df .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dg dg dg dg dn dF dm dg dg dg dg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dF .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dh dh dh dh dk dF dl dh dh dh dh .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. df df df df dj dF di df df df df .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dg dg dg dg dn dF dm dg dg dg dg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dF .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. di df dj .. di df dj .. .. .. .. .. .. dF .. .. .. .. .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. .. .. Ol Pf Df Pf Om .. .. .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. .. Ol dL g# g# g# dM Om .. .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. Ol dL dO g# g# g# dO dM Om .. .. di df dj .. di df dj .. .. .. .. dm dg dn .. dm dg dn .. .. Pi g# g# Dl Dj g# g# g# Pg .. .. dm dg dn .. dm dg dn .. .. .. .. .. dF dF dF dF dF dF dF dF Di g# g# Dr Dm g# g# g# Dg dF dF dF dF dF dF dF dF .. .. .. .. .. dl dh dk .. dl dh dk .. .. Pi g# g# g# RD g# g# g# Pg .. .. dl dh dk .. dl dh dk .. .. .. .. di df dj .. di df dj .. .. Ok dK dO g# R# g# dO dJ Oj .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. .. Ok dK g# g# g# dJ Oj .. .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. .. .. Ok Ph Dh Ph Oj .. .. .. .. di df dj .. di df dj .. .. .. .. di df dj .. di df dj .. .. .. .. .. .. dF .. .. .. .. .. .. di df dj .. di df dj .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dF .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dh dh dh dh dk dF dl dh dh dh dh .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. df df df df dj dF di df df df df .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dg dg dg dg dn dF dm dg dg dg dg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dF .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dh dh dh dh dk dF dl dh dh dh dh .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. df df df df dj dF di df df df df .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dg dg dg dg dn .. dm dg dg dg dg .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="28"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DB DB DB DB .. .. .. DB DB DB DB .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ij ir DZ ib DN qg DM ia Dz ir ij DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI il ix .. .. d1 dE d2 .. .. ix il DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DE DE DE DE Da de Db DE DE DE DE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ij ir DZ ib da de db ia Dz ir ij DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI il ix .. .. d1 dE d2 .. .. ix il DJ .. .. .. .. .. .. .. .. .. .. .. DG DG DG .. DG DG DG .. DA DA DA DA Da de Db DA DA DA DA .. DG DG DG .. DG DG DG .. .. .. DC im ie ik DF im ie ik DD .. .. .. .. Da de Db .. .. .. .. DC im ie ik DF im ie ik DD .. .. DC iu dY iw DF iu dY iw DD .. .. .. P/ Da de Db P\ .. .. .. DC iy dY is DF iy dY is DD .. .. DC dz dz .. DF dz dz .. DD .. .. P/ ~a dD .. dC ~b P\ .. .. DC .. dz dz DF .. dz dz DD .. .. DC id ip .. DF id ip .. DD .. P/ ~a dG .. .. .. dH ~b P\ .. DC .. ip id DF .. ip id DD .. .. .. DK dd d3 Dd dd dd d3 Dd Dd Dd dA .. .. .. .. .. dA Dd Dd Dd d3 dd dd Dd d3 dd DK .. .. .. .. qh de dE de de de dE de de de .. .. .. dP .. .. .. de de de dE de de de dE de qi .. .. .. .. DL dc d4 Dc dc dc d4 Dc Dc Dc dB .. .. 1_ .. .. dB Dc Dc Dc d4 dc dc Dc d4 dc DL .. .. .. DC ic in .. DF ic in .. DD .. p\ ~d dN .. R# .. dI ~c p/ .. DC .. in ic DF .. in ic DD .. .. DC dZ dZ .. DF dZ dZ .. DD .. .. p\ ~d dD .. dC ~c p/ .. .. DC .. dZ dZ DF .. dZ dZ DD .. .. DC iu dY iw DF iu dY iw DD .. .. .. p\ Da de Db p/ .. .. .. DC iy dY is DF iy dY is DD .. .. DC im ig ik DF im ig ik DD .. .. .. .. Da de Db .. .. .. .. DC im ig ik DF im ig ik DD .. .. .. DH DH DH .. DH DH DH .. DB DB DB DB Da de Db DB DB DB DB .. DH DH DH .. DH DH DH .. .. .. .. .. .. .. .. .. .. .. DI ij iv .. .. d1 dE d2 .. .. iv ij DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI il it DZ ib da de db ia Dz it il DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DE DE DE DE Da de Db DE DE DE DE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ij iv .. .. d1 dE d2 .. .. iv ij DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI ih dy DZ io da de db iq Dz dy if DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DI il it DZ ib DN qf DM ia Dz it il DJ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DA DA DA DA .. .. .. DA DA DA DA .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="29"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dt dt dt dt dr .. dq dt dt dt dt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. du DO dv .. du DO dv .. .. .. .. .. .. dw .. .. .. .. .. .. du DO dv .. du DO dv .. .. .. .. du dw dv .. du dw dv .. .. .. .. ol pf pf pf om .. .. .. .. du dw dv .. du dw dv .. .. .. .. du DO dv .. du DO dv .. .. .. ol oL p/ n2 p\ oM om .. .. .. du DO dv .. du DO dv .. .. .. .. du dw dv .. du dw dv .. .. ol oL p/ .. .. .. p\ oM om .. .. du dw dv .. du dw dv .. .. .. .. dp ds do .. dp ds do .. .. pi p/ .. ob on oa .. p\ pg .. .. dp ds do .. dp ds do .. .. .. .. .. dw dw dw dw dw dw dw dw pi n1 .. ow '- oe .. n3 pg dw dw dw dw dw dw dw dw .. .. .. .. .. dq dt dr .. dq dt dr .. .. pi P\ .. oc os od .. P/ pg .. .. dq dt dr .. dq dt dr .. .. .. .. du dw dv .. du dw dv .. .. ok oK P\ .. R# .. P/ oJ oj .. .. du dw dv .. du dw dv .. .. .. .. du DO dv .. du DO dv .. .. .. ok oK P\ n4 P/ oJ oj .. .. .. du DO dv .. du DO dv .. .. .. .. du dw dv .. du dw dv .. .. .. .. ok ph ph ph oj .. .. .. .. du dw dv .. du dw dv .. .. .. .. du DO dv .. du DO dv .. .. .. .. .. .. dw .. .. .. .. .. .. du DO dv .. du DO dv .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ds ds ds ds do dw dp ds ds ds ds .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dw .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. dt dt dt dt dr dw dq dt dt dt dt .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. DO dw DO dw dv dw du dw DO dw DO .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ds ds ds ds do .. dp ds ds ds ds .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="30"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p1 p# p# p# p2 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# p# p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# RP p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p4 p# R# p# p3 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. p# p# p# .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="31"> ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- -- -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- -- -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- .. -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ -- ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ </LEVEL> <entrance location="(18,16,21)" name="default" angle="0"/> <entrance location="(15,16,31)" name="DeckD" angle="0"/> <action location="(15,16,31)" trigger="proximity"> <replace source="yD" target="(16,18,31)"/> <replace source="x0"/> </action> <entrance location="(17,16,31)" name="DeckE" angle="0"/> <action location="(17,16,31)" trigger="proximity"> <replace source="yE" target="(16,18,31)"/> <replace source="x0"/> </action> <entrance location="(15,15,31)" name="DeckF" angle="0"/> <action location="(15,15,31)" trigger="proximity"> <replace source="yF" target="(16,18,31)"/> <replace source="x0"/> </action> <entrance location="(17,15,31)" name="DeckG" angle="0"/> <action location="(17,15,31)" trigger="proximity"> <replace source="yG" target="(16,18,31)"/> <replace source="x0"/> </action> </BODY> </SPOT>