<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic2.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/interior.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/islands.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/vastland/vast1.bset"/> <MAP STYLE="double" DIMENSIONS="(29,20,3)"/> <SKY TEXTURE="@basic:clouds.gif" BRIGHTNESS="100%"/> <GROUND TEXTURE="textures/waterflow2.gif"/> <AMBIENT_LIGHT BRIGHTNESS="100%"/> <ORB POSITION="(10,5)" TEXTURE="@basic:sun.gif" BRIGHTNESS="100%"/> <AMBIENT_SOUND FILE="sounds/jet_interior.wav" VOLUME="50%" PLAYBACK="looped" /> </HEAD> <BODY> <!-- Source Load Order --> <load sound="sounds/flames.wav"/> <load texture="textures/scifi/nav_off.gif"/> <load texture="textures/scifi/nav_midge.gif"/> <load texture="textures/scifi/nav_yutani.gif"/> <load texture="textures/scifi/nav_cyberville.gif"/> <load texture="textures/scifi/nav_aqualania.gif"/> <!-- Navigations --> <imagemap name="nav_off"> <action shape="rect" coords="1,1,182,21" trigger="click on"> <replace source="N0"/> </action> </imagemap> <imagemap name="nav_on"> <action shape="rect" coords="1,1,182,21" trigger="click on"> <replace source=".." target="(2,1,1)"/> <replace source="n0"/> </action> <action shape="rect" coords="8,45,182,65" trigger="click on"> <replace source="N1" target="(2,1,1)"/> </action> <action shape="rect" coords="8,68,182,88" trigger="click on"> <replace source="N2" target="(2,1,1)"/> </action> <action shape="rect" coords="8,91,182,101" trigger="click on"> <replace source="N3" target="(2,1,1)"/> </action> <!-- <action shape="rect" coords="8,114,182,134" trigger="click on"> <replace source="N4" target="(2,1,1)"/> </action> <action shape="rect" coords="8,137,182,157" trigger="click on"> <replace source="N5" target="(2,1,1)"/> </action> //--> </imagemap> <imagemap name="nav1"> <area shape="rect" coords="0,285,175,306" href="yutani.3dml#midge"/> </imagemap> <imagemap name="nav2"> <area shape="rect" coords="0,285,175,306" href="cyberville.3dml#midge"/> </imagemap> <imagemap name="nav3"> <area shape="rect" coords="0,285,175,306" href="aqualania.3dml#midge"/> </imagemap> <create symbol="n0" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_off.gif" placement="top-left" imagemap="nav_off"/> </create> <create symbol="N0" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_midge.gif" placement="top-left" imagemap="nav_on"/> </create> <create symbol="N1" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_yutani.gif" placement="top-left" imagemap="nav1"/> </create> <create symbol="N2" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_cyberville.gif" placement="top-left" imagemap="nav2"/> </create> <create symbol="N3" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_aqualania.gif" placement="top-left" imagemap="nav3"/> </create> <!-- <create symbol="N4" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_xxx.gif" placement="top-left" imagemap="nav4"/> </create> <create symbol="N5" block="full"> <part name="*" faces="0"/> <popup trigger="everywhere" texture="textures/scifi/nav_xxx.gif" placement="top-left" imagemap="nav5"/> </create> //--> <!-- Clouds --> <create symbol="c1" block="ground"> <part name="top" texture="@interior:whitesheet.gif" translucency="60%"/> <action trigger="timer" delay=".1"> <replace source="c1" target="(0,+1,0)"/> <replace source="c0" target="(-1,0,0)"/> <replace source="c0" target="(+1,-1,0)"/> <replace source=".." target="(-1,-3,0)"/> <replace source=".." target="(0,-3,0)"/> <replace source=".." target="(+1,-4,0)"/> </action> </create> <create symbol="c0" block="ground"> <part name="top" texture="@interior:whitesheet.gif" translucency="60%"/> </create> <!-- Midge --> <create symbol="*a" block="convex"> <part name="*" texture="@basic2:charcoal.gif" faces="2"/> <param orient="0,0,180"/> </create> <create symbol="*r" block="convex"> <part name="bottom,curve" texture="@basic2:charcoal.gif" faces="2"/> <part name="n" texture="@basic2:charcoal.gif" faces="2"/> <part name="s" faces="0"/> <param orient="0,0,180"/> </create> <create symbol="*b" block="wtopramp"> <part name="top" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <param orient="0,0,270"/> </create> <create symbol="*c" block="etopramp"> <part name="top" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <param orient="0,0,90"/> </create> <create symbol="*d" block="topcornerramp"> <part name="sup" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,w,eup,edown,sdown,bottom" faces="0" solid="no"/> <param orient="270,0,270"/> </create> <create symbol="*e" block="topcornerramp"> <part name="eup" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,w,sup,edown,sdown,bottom" faces="0" solid="no"/> <param orient="180,0,90"/> </create> <create symbol="*f" block="ntopramp"> <part name="bottom" texture="@islands:toprails.gif" angle="90" faces="2" solid="yes"/> <part name="top" color="(36,38,86)" texture="@vast1:window2.gif" faces="2" solid="yes" angle="180"/> <part name="s" color="(36,38,86)" texture="@vast1:window2.gif" faces="2" solid="yes" /> <part name="e,w" color="(36,38,86)" texture="@vast1:window2.gif" faces="2" solid="yes" projection="east"/> <part name="n" faces="0" solid="no"/> <param orient="180"/> <action trigger="step in" radius="1.4"> <replace source="n0" target="(0,0,+1)"/> </action> <action trigger="step out" radius="1.4"> <replace source=".." target="(0,0,+1)"/> </action> </create> <create symbol="*g" block="wbottomramp"> <part name="*" texture="@islands:toprails.gif" angle="90"/> <part name="bottom" texture="@basic2:copper.gif"/> <param orient="0,0,270"/> </create> <create symbol="*h" block="ebottomramp"> <part name="*" texture="@islands:toprails.gif" angle="90"/> <part name="bottom" texture="@basic2:copper.gif"/> <param orient="0,0,90"/> </create> <create symbol="*i" block="bottomcornerramp"> <part name="*" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="bottom" texture="@basic2:copper.gif"/> <param orient="270,0,270"/> </create> <create symbol="*j" block="bottomcornerramp"> <part name="*" texture="@islands:toprails.gif" faces="2" angle="90"/> <part name="bottom" texture="@basic2:copper.gif"/> <param orient="180,0,90"/> </create> <create symbol="*k" block="ground"> <part name="*" texture="@islands:toprails.gif" faces="2" angle="90"/> </create> <create symbol="*n" block="ground"> <part name="*" texture="@islands:toprails.gif" faces="2"/> <param orient="0,270"/> </create> <create symbol="*o" block="floor"> <part name="*" texture="@basic2:charcoal.gif"/> <part name="top,n,s" texture="@basic2:copper.gif"/> </create> <!--sounds--> <SOUND FILE="sounds/flames.wav" VOLUME="30%" RADIUS="2" PLAYBACK="looped" FLOOD="yes" LOCATION="(15,17,1)"/> <LEVEL NUMBER="1"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *d .. *e .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *b *a *c .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *b *r *c .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="2"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *f .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *i *o *j .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *g *o *h .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *n .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <LEVEL NUMBER="3"> .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 .. .. .. .. .. .. .. .. c1 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c1 .. .. .. .. c0 c0 .. .. .. .. .. .. .. c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c1 .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 .. .. .. .. .. c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c1 .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. c0 .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 c0 .. .. .. .. .. .. .. .. .. .. .. .. c1 .. .. .. .. .. .. .. .. .. .. .. .. .. c0 c0 .. .. .. n0 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. c1 .. .. .. *k .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. *k .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. </LEVEL> <entrance location="(15,18,2)" name="default" angle="0"/> </BODY> </SPOT>