<BLOCKSET HREF="http://blocks.flatland.com/flatsets/village.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic2.bset"/> <BLOCKSET HREF="http://www.kirascurro.com/blocks/tombraider/tomb2.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/flatsets/islands.bset"/> <BLOCKSET HREF="http://blocks.flatland.com/cyberville/cyberville.bset"/> <MAP STYLE="double" DIMENSIONS="(60,60,5)"/> <SKY TEXTURE="@village:nitesky.gif" BRIGHTNESS="100%"/> <GROUND/> <AMBIENT_LIGHT BRIGHTNESS="65%"/> <ORB POSITION="(180,25)" BRIGHTNESS="80%" /> <AMBIENT_SOUND FILE="@cyberville:canary.wav" VOLUME="90%" PLAYBACK="random" DELAY="10..30"/> </HEAD> <BODY> <!-- Script by UniHacker - Version 1.03 - Updated March 2003 Feel free to use any portion of this code in your own spots; just remember to give me credit. Version History v1.03: Added automatic train control based on player location. March 2003 v1.02: Added automatic gates at corner station. February 2003 v1.01: Added script for East Train. November 27, 2002 v1.00: Automatic rotating doors! Controls need to be simplified. April 2002 --> <define> <gatea>768</gatea> <gateb>768</gateb> <trainselect>1</trainselect> <doorangle>90</doorangle> <doorangle2>90</doorangle2> <trainspeed>0</trainspeed> <trainspeed2>0</trainspeed2> <traindirection>0</traindirection> <traindirection2>0</traindirection2> <trainridden>1</trainridden> <trainridden2>1</trainridden2> <function name="start"> resetPlayer(); </function> <function name="resetPlayer"> <!-- This function will reset the player to the default entrance location (28,56,3) --> player.location:x = 256 * 27; //(28 - 0.5) is the actual entrance location [27 is centered on arch] player.location:y = 256 * 3; player.location:z = 256 * (map.dimensions:rows - 56 + 0.5); player.orientation:turn_angle = 0; player.orientation:look_angle = 0; </function> <function name="resetPlayerCorner"> <!-- This function will reset the player to the default entrance location (55,56,3) --> player.location:x = 256 * (map.dimensions:columns - 4.5); player.location:y = 256 * 3; player.location:z = 256 * (map.dimensions:rows - 56 + 0.5); player.orientation:turn_angle = 315; player.orientation:look_angle = 0; </function> <function name="resetPlayerEast"> <!-- This function will reset the player to the east station (56,23,3) --> player.location:x = 256 * (56 - 0.5); player.location:y = 256 * 3; player.location:z = 256 * (map.dimensions:rows - 23 + 0.5); player.orientation:turn_angle = 270; player.orientation:look_angle = 0; </function> </define> <script trigger="timer" delay="0.01"> // Load Train 1 Block Data trains1 = map.get_block("t1"); trains2 = map.get_block("t2"); trains3 = map.get_block("t3"); trains4 = map.get_block("t4"); trains5 = map.get_block("t5"); trains6 = map.get_block("t6"); trainn1 = map.get_block("b1"); trainn2 = map.get_block("b2"); trainn3 = map.get_block("b3"); trainn4 = map.get_block("b4"); trainn5 = map.get_block("b5"); trainn6 = map.get_block("b6"); floor1 = map.get_block("F1"); floor2 = map.get_block("F2"); floor3 = map.get_block("F3"); floor4 = map.get_block("F4"); floor5 = map.get_block("F5"); floor6 = map.get_block("F6"); floor7 = map.get_block("F7"); floor8 = map.get_block("F8"); // Load Train 2 Block Data trainw1 = map.get_block("s1"); trainw2 = map.get_block("s2"); trainw3 = map.get_block("s3"); trainw4 = map.get_block("s4"); trainw5 = map.get_block("s5"); trainw6 = map.get_block("s6"); traine1 = map.get_block("c1"); traine2 = map.get_block("c2"); traine3 = map.get_block("c3"); traine4 = map.get_block("c4"); traine5 = map.get_block("c5"); traine6 = map.get_block("c6"); floor21 = map.get_block("E1"); floor22 = map.get_block("E2"); floor23 = map.get_block("E3"); floor24 = map.get_block("E4"); floor25 = map.get_block("E5"); floor26 = map.get_block("E6"); floor27 = map.get_block("E7"); floor28 = map.get_block("E8"); // Load Gate Data gate1 = map.get_block("a1"); gate2 = map.get_block("a2"); gate3 = map.get_block("a3"); gate4 = map.get_block("a4"); gate5 = map.get_block("a5"); gate6 = map.get_block("a6"); gate7 = map.get_block("a7"); gate8 = map.get_block("a8"); // Set Origin of Rotating Door Blocks trainn3.origin:y = 256; trainn3.origin:z = 0; trainn4.origin:y = 256; trainn4.origin:z = 0; trainw3.origin:x = 256; trainw3.origin:y = 256; trainw4.origin:x = 256; trainw4.origin:y = 256; // Debug // spot.title = "x = " # player.location:x # "y = " # player.location:y # "z = " # player.location:z; // spot.title = "player.location:x = " # player.location:x # " trainn3.location:x = " # trainn3.location:x; // spot.title = "Speed: " # spot.trainspeed2 # " | Direction: " # spot.traindirection2; // spot.title = "East Train Z: " # trainw6.location:z; // spot.title = "South X: " # trains1.location:x # " | East Z: " # trainw1.location:z; // Check Player Location and Open Doors on South Train if Needed if ((player.location:x gt trainn2.location:x) and (player.location:x lt trainn6.location:x) and (player.location:y gt trainn3.location:y + 8) and (player.location:y lt trainn3.location:y + 41) and (player.location:z gt trainn3.location:z) and (player.location:z lt trainn3.location:z + 512) and ((trains6.location:x gt map.dimensions:columns - 6 * 256) or ((trainn3.location:x gt 256 * 25) and (trainn3.location:x lt 256 * 27)))) { // spot.traindirection2 = -1; // spot.trainspeed2 = 32; if (doorangle gt 0) { doorangle = doorangle - 5; trainn3.rotate_x(-5); trainn4.rotate_x(-5); } } else { if (doorangle lt 90) { doorangle = doorangle + 5; trainn3.rotate_x(5); trainn4.rotate_x(5); } } // Check Player Location and Open Doors on East Train if Needed if ((player.location:z gt trainw5.location:z) and (player.location:z lt trainw1.location:z) and (player.location:y gt trainw3.location:y + 8) and (player.location:y lt trainw3.location:y + 41) and (player.location:x gt trainw3.location:x - 256) and (player.location:x lt trainw3.location:x + 256) and ((trainw6.location:z lt 5 * 256) or ((trainw2.location:z lt map.dimensions:rows - 21 * 256) and (trainw2.location:z gt map.dimensions:rows - 23 * 256)))) { if (doorangle2 gt 0) { doorangle2 = doorangle2 - 5; trainw3.rotate_z(-5); trainw4.rotate_z(-5); } } else { if (doorangle2 lt 90) { doorangle2 = doorangle2 + 5; trainw3.rotate_z(5); trainw4.rotate_z(5); } } // Determine if Player Has Ridden a Train if (player.location:z gt 1024) {trainridden = 1;} if (player.location:x lt trainw1.location:x) {trainridden2 = 1;} // spot.title = "South: " # trainridden # " | North: " # trainridden2; // Check Player Location and Start South Train if Needed if ((player.location:x gt trainn2.location:x) and (player.location:x lt trainn6.location:x) and (player.location:y gt trainn3.location:y + 8) and (player.location:y lt trainn3.location:y + 41) and (player.location:z gt trains3.location:z) and (player.location:z lt trains3.location:z + 256) and (spot.trainridden = 1)) { spot.trainridden = 0; if (trains6.location:x gt map.dimensions:columns - 6 * 256) { spot.traindirection = -1; spot.trainspeed = 32; } if ((trainn3.location:x gt 256 * 25) and (trainn3.location:x lt 256 * 27)) { spot.traindirection = 1; spot.trainspeed = 32; } } // Check Player Location and Start East Train if Needed if ((player.location:z gt trainw5.location:z) and (player.location:z lt trainw1.location:z) and (player.location:y gt trainw3.location:y + 8) and (player.location:y lt trainw3.location:y + 41) and (player.location:x gt traine3.location:x) and (player.location:x lt traine3.location:x + 256) and (spot.trainridden2 = 1)) { spot.trainridden2 = 0; if (trainw6.location:z lt 5 * 256) { spot.traindirection2 = 1; spot.trainspeed2 = 32; } if ((trainw2.location:z lt map.dimensions:rows - 21 * 256) and (trainw2.location:z gt map.dimensions:rows - 23 * 256)) { spot.traindirection2 = -1; spot.trainspeed2 = 32; } } // Train Boundaries if (trains1.location:x lt 24 * 256 - 1) { trains1.location:x = 24 * 256; spot.traindirection = 0; } if (trains6.location:x gt map.dimensions:columns - 5 * 256 + 1) { trains1.location:x = map.dimensions:columns - 10 * 256; spot.traindirection = 0; } if (trainw6.location:z lt 1024 - 1) { trainw1.location:z = 9 * 256; spot.traindirection2 = 0; } if (trainw1.location:z gt 39 * 256 + 1){ trainw1.location:z = 39 * 256; spot.traindirection2 = 0; } // Train Automation if (spot.traindirection = -1) { spot.traindirection2 = 1; spot.trainspeed2 = 32; } if (spot.traindirection = 1) { spot.traindirection2 = -1; spot.trainspeed2 = 32; } if ((spot.traindirection2 = -1) and (trains1.location:x lt map.dimensions:columns - 10 * 256)) { spot.traindirection = 1; spot.trainspeed = 32; } if ((spot.traindirection2 = 1) and (trains1.location:x gt 24 * 256)) { spot.traindirection = -1; spot.trainspeed = 32; } // Move Gates if ((gateb gt 768 - 96) and (trains6.location:x gt map.dimensions:columns - 7 * 256)) { gateb = gateb - 4; } if ((gatea gt 768 - 96) and (trainw6.location:z lt 6 * 256)) { gatea = gatea - 4; } if ((gateb lt 768) and (trains6.location:x lt map.dimensions:columns - 7 * 256)) { gateb = gateb + 4; } if ((gatea lt 768) and (trainw6.location:z gt 6 * 256)) { gatea = gatea + 4; } gate1.location:y = gatea; gate2.location:y = gatea; gate3.location:y = gatea; gate4.location:y = gatea; gate5.location:y = gateb; gate6.location:y = gateb; gate7.location:y = gateb; gate8.location:y = gateb; // Move Train 1 if (spot.trainspeed != 0) { trains1.location:x = spot.trainspeed * spot.traindirection + trains1.location:x; trains2.location:x = trains1.location:x + 256; trains3.location:x = trains2.location:x + 256; trains4.location:x = trains3.location:x + 256; trains5.location:x = trains4.location:x + 256; trains6.location:x = trains5.location:x + 256; trainn1.location:x = trains1.location:x; trainn2.location:x = trains1.location:x + 256; trainn3.location:x = trains2.location:x + 256; trainn4.location:x = trains3.location:x + 256; trainn5.location:x = trains4.location:x + 256; trainn6.location:x = trains5.location:x + 256; floor1.location:x = trains1.location:x + 256; floor2.location:x = trains2.location:x + 256; floor3.location:x = trains3.location:x + 256; floor4.location:x = trains4.location:x + 256; floor5.location:x = trains1.location:x + 256; floor6.location:x = trains2.location:x + 256; floor7.location:x = trains3.location:x + 256; floor8.location:x = trains4.location:x + 256; } // Move Train 2 if (spot.trainspeed2 != 0) { trainw1.location:z = spot.trainspeed2 * spot.traindirection2 + trainw1.location:z; trainw2.location:z = trainw1.location:z - 256; trainw3.location:z = trainw2.location:z - 256; trainw4.location:z = trainw3.location:z - 256; trainw5.location:z = trainw4.location:z - 256; trainw6.location:z = trainw5.location:z - 256; traine1.location:z = trainw1.location:z; traine2.location:z = trainw1.location:z - 256; traine3.location:z = trainw2.location:z - 256; traine4.location:z = trainw3.location:z - 256; traine5.location:z = trainw4.location:z - 256; traine6.location:z = trainw5.location:z - 256; floor21.location:z = trainw1.location:z - 256; floor22.location:z = trainw2.location:z - 256; floor23.location:z = trainw3.location:z - 256; floor24.location:z = trainw4.location:z - 256; floor25.location:z = trainw1.location:z - 256; floor26.location:z = trainw2.location:z - 256; floor27.location:z = trainw3.location:z - 256; floor28.location:z = trainw4.location:z - 256; } // Set Train on Track if Needed if (trains1.location:y != 768) { trains1.location:y = 768; trains2.location:y = trains1.location:y; trains3.location:y = trains1.location:y; trains4.location:y = trains1.location:y; trains5.location:y = trains1.location:y; trains6.location:y = trains1.location:y; trainn1.location:y = trains1.location:y; trainn2.location:y = trains1.location:y; trainn3.location:y = trains1.location:y; trainn4.location:y = trains1.location:y; trainn5.location:y = trains1.location:y; trainn6.location:y = trains1.location:y; floor1.location:y = trains1.location:y - 256; floor2.location:y = floor1.location:y; floor3.location:y = floor1.location:y; floor4.location:y = floor1.location:y; floor5.location:y = floor1.location:y; floor6.location:y = floor1.location:y; floor7.location:y = floor1.location:y; floor8.location:y = floor1.location:y; trainw1.location:y = trainn1.location:y; trainw2.location:y = trainn1.location:y; trainw3.location:y = trainn1.location:y; trainw4.location:y = trainn1.location:y; trainw5.location:y = trainn1.location:y; trainw6.location:y = trainn1.location:y; traine1.location:y = trainn1.location:y; traine2.location:y = trainn1.location:y; traine3.location:y = trainn1.location:y; traine4.location:y = trainn1.location:y; traine5.location:y = trainn1.location:y; traine6.location:y = trainn1.location:y; floor21.location:y = floor1.location:y; floor22.location:y = floor1.location:y; floor23.location:y = floor1.location:y; floor24.location:y = floor1.location:y; floor25.location:y = floor1.location:y; floor26.location:y = floor1.location:y; floor27.location:y = floor1.location:y; floor28.location:y = floor1.location:y; } // UniVator Player Transport System for South Train if ((player.location:x gt trains1.location:x - 64) and (player.location:x lt 256 * 6 + 64 + trains1.location:x) and (player.location:y gt trains1.location:y + 8) and (player.location:y lt trains1.location:y + 256 + 9) and (player.location:z gt trains1.location:z) and (player.location:z lt trains1.location:z + 512)) { player.location:x = spot.trainspeed * spot.traindirection + player.location:x; } // UniVator Player Transport System for East Train if ((player.location:z lt trainw1.location:z + 256 + 64) and (player.location:z gt trainw6.location:z - 64) and (player.location:y gt trainw6.location:y + 8) and (player.location:y lt trainw6.location:y + 256 + 9) and (player.location:x gt trainw6.location:x) and (player.location:x lt trainw6.location:x + 512)) { player.location:z = spot.trainspeed2 * spot.traindirection2 + player.location:z; } </script> <!-- Warp to South Station --> <script trigger="key hold" key="q" location="(6,1,1)" delay=".1"> resetPlayer(); </script> <!-- Warp to Corner Station --> <script trigger="key hold" key="w" location="(6,1,1)" delay=".1"> resetPlayerCorner(); </script> <!-- Warp to East Station --> <script trigger="key hold" key="e" location="(6,1,1)" delay=".1"> resetPlayerEast(); </script> <LOAD TEXTURE="@cyberville:glasshine.gif" /> <LOAD TEXTURE="@cyberville:nav_off.gif" /> <LOAD TEXTURE="@cyberville:nav_launch.gif" /> <LOAD TEXTURE="@cyberville:darkshine.gif" /> <!--start gates--> <CREATE SYMBOL="a1" BLOCK="half"> <PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/> <PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a2" BLOCK="half"> <PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/> <PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a3" BLOCK="half"> <PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/> <PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a4" BLOCK="half"> <PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/> <PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a5" BLOCK="half"> <PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/> <PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a6" BLOCK="half"> <PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/> <PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a7" BLOCK="half"> <PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/> <PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="a8" BLOCK="half"> <PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/> <PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/> <param movable="yes"/> </CREATE> <!--start south elevated train--> <CREATE SYMBOL="ta" BLOCK="pipe"> </CREATE> <CREATE SYMBOL="t1" BLOCK="curveout"> <PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="e" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="t2" BLOCK="arch"> <param movable="yes"/> </CREATE> <CREATE SYMBOL="t3" BLOCK="archwindow"> <param movable="yes"/> </CREATE> <CREATE SYMBOL="t4" BLOCK="archwindow"> <param movable="yes"/> </CREATE> <CREATE SYMBOL="t5" BLOCK="arch"> <param movable="yes"/> </CREATE> <CREATE SYMBOL="t6" BLOCK="curveout"> <PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="e" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="b1" BLOCK="curveout"> <PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/> <PART NAME="w" TEXTURE="@basic2:purple.gif"/> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="b2" BLOCK="archwindow"> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="b3" BLOCK="archwindow"> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="b4" BLOCK="archwindow"> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="b5" BLOCK="archwindow"> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="b6" BLOCK="curveout"> <PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/> <PART NAME="w" TEXTURE="@basic2:purple.gif" /> <PARAM movable="yes" ORIENT="180"/> </CREATE> <CREATE SYMBOL="F1" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F2" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F3" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F4" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F5" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F6" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F7" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="F8" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> <param movable="yes"/> </CREATE> <CREATE SYMBOL="tb" BLOCK="floor"> <PART NAME="bottom" TEXTURE="@basic2:brown.gif" STYLE="scaled" /> <PART NAME="top,s" TEXTURE="@basic2:yellow.gif" STYLE="scaled" /> <PART NAME="n,e,w" TEXTURE="@basic2:copper.gif" /> </CREATE> <CREATE SYMBOL="tq" BLOCK="floor"> <PART NAME="bottom" TEXTURE="@basic2:brown.gif" STYLE="scaled" /> <PART NAME="top,e" TEXTURE="@basic2:yellow.gif" STYLE="scaled" /> <PART NAME="n,s,w" TEXTURE="@basic2:copper.gif" /> </CREATE> <CREATE SYMBOL="tc" BLOCK="stairs"> <PARAM ORIENT="180" /> </CREATE> <CREATE SYMBOL="tv" BLOCK="stairs"> <PARAM ORIENT="90" /> </CREATE> <CREATE SYMBOL="td" BLOCK="rail"> <PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/> <PARAM ORIENT="down,0" /> </CREATE> <CREATE SYMBOL="tn" BLOCK="railturnright"> <PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/> <PARAM ORIENT="down,0" /> </CREATE> <CREATE SYMBOL="te" BLOCK="rail"> <PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/> <PARAM ORIENT="down,180" /> </CREATE> <CREATE SYMBOL="to" BLOCK="rail"> <PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/> <PARAM ORIENT="down,270" /> </CREATE> <CREATE SYMBOL="tp" BLOCK="rail"> <PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/> <PARAM ORIENT="down,90" /> </CREATE> <CREATE SYMBOL="tf" BLOCK="arch"> </CREATE> <CREATE SYMBOL="tg" BLOCK="archwindow"> <PARAM ORIENT="180" /> </CREATE> <CREATE SYMBOL="th" BLOCK="curveout"> <PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="w" TEXTURE="@basic2:purple.gif" /> <PARAM ORIENT="180" /> </CREATE> <CREATE SYMBOL="ti" BLOCK="curveout"> <PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="e" TEXTURE="@basic2:purple.gif" /> </CREATE> <CREATE SYMBOL="tj" BLOCK="archwindow"> </CREATE> <CREATE SYMBOL="tk" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif" /> </CREATE> <CREATE SYMBOL="tl" BLOCK="half"> <PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/> <PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" /> </CREATE> <CREATE SYMBOL="tm" BLOCK="half"> <PART NAME="top,bottom,n,e,w" FACES="0" SOLID="no"/> <PART NAME="s" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" /> </CREATE> <CREATE SYMBOL="tr" BLOCK="half"> <PART NAME="top,bottom,n,w" FACES="0" SOLID="no"/> <PART NAME="s,e" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" /> </CREATE> <CREATE SYMBOL="ts" BLOCK="half"> <PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/> <PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" /> </CREATE> <CREATE SYMBOL="tu" BLOCK="half"> <PART NAME="top,bottom,n,s,w" FACES="0" SOLID="no"/> <PART NAME="e" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" /> </CREATE> <!--start east elevated train--> <CREATE SYMBOL="E1" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E2" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E3" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E4" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E5" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E6" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E7" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="E8" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/> <PART NAME="top" TEXTURE="@basic2:purple.gif"/> <param movable="yes"/> </CREATE> <CREATE SYMBOL="s1" BLOCK="curveout"> <PARAM ORIENT="up,90" MOVABLE="yes"/> <PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="e" TEXTURE="@basic2:purple.gif"/> </CREATE> <CREATE SYMBOL="s2" BLOCK="archwindow"> <PARAM ORIENT="up,90" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="s3" BLOCK="archwindow"> <PARAM ORIENT="up,90" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="s4" BLOCK="archwindow"> <PARAM ORIENT="up,90" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="s5" BLOCK="archwindow"> <PARAM ORIENT="up,90" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="s6" BLOCK="curveout"> <PARAM ORIENT="up,90" MOVABLE="yes"/> <PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" /> <PART NAME="e" TEXTURE="@basic2:purple.gif"/> </CREATE> <CREATE SYMBOL="c1" BLOCK="curveout"> <PARAM ORIENT="up,270" MOVABLE="yes"/> <PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/> <PART NAME="w" TEXTURE="@basic2:purple.gif"/> </CREATE> <CREATE SYMBOL="c2" BLOCK="arch"> <PARAM ORIENT="up,270" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="c3" BLOCK="archwindow"> <PARAM ORIENT="up,270" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="c4" BLOCK="archwindow"> <PARAM ORIENT="up,270" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="c5" BLOCK="arch"> <PARAM ORIENT="up,270" MOVABLE="yes"/> </CREATE> <CREATE SYMBOL="c6" BLOCK="curveout"> <PARAM ORIENT="up,270" MOVABLE="yes"/> <PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/> <PART NAME="w" TEXTURE="@basic2:purple.gif" /> </CREATE> <!--start village entrance--> <CREATE SYMBOL=".," BLOCK="ground"> <PART NAME="top" TEXTURE="@islands:grass.gif" /> </CREATE> <CREATE SYMBOL="TT" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@islands:grass.gif" STYLE="scaled"/> </CREATE> <LOAD TEXTURE="@cyberville:dirtroad.jpg" /> <LOAD TEXTURE="@cyberville:pavingstone.jpg" /> <CREATE SYMBOL=".A" BLOCK="curvein"> <PARAM ORIENT="270"/> <PART NAME="*" COLOR="(166,200,199)" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".G" BLOCK="curvein"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".C" BLOCK="curvein"> <PARAM ORIENT="270,180"/> <PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".D" BLOCK="curvein"> <PARAM ORIENT="90,180"/> <PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".H" BLOCK="nramp"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/> </CREATE> <CREATE SYMBOL=".O" BLOCK="nramp"> <PARAM ORIENT="270"/> <PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/> </CREATE> <CREATE SYMBOL=".Q" BLOCK="nramp"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/> </CREATE> <CREATE SYMBOL=".R" BLOCK="nramp"> <PARAM ORIENT="270"/> <PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/> </CREATE> <CREATE SYMBOL=".U" BLOCK="nramp"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:twinkle.gif"/> </CREATE> <CREATE SYMBOL=".V" BLOCK="nramp"> <PARAM ORIENT="270"/> <PART NAME="*" TEXTURE="@cyberville:twinkle.gif"/> </CREATE> <CREATE SYMBOL=".I" BLOCK="column"> <PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".Y" BLOCK="platform"> <PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/> </CREATE> <CREATE SYMBOL=".S" BLOCK="full"> <PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/> </CREATE> <CREATE SYMBOL=".Z" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg"/> </CREATE> <CREATE SYMBOL="1Z" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL=".z" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180"/> </CREATE> <CREATE SYMBOL="1z" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180" STYLE="scaled"/> </CREATE> <CREATE SYMBOL=".y" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:pavingstone.jpg" STYLE="tiled"/> </CREATE> <LOAD TEXTURE="@cyberville:marblebricks.jpg" /> <LOAD TEXTURE="@cyberville:water.gif" /> <!--end village entrance--> <LOAD TEXTURE="@cyberville:yellowgreenwall.jpg"/> <LOAD TEXTURE="@cyberville:chevronmarble.jpg"/> <LOAD TEXTURE="@cyberville:grnprplemarble.jpg"/> <LOAD TEXTURE="@cyberville:bluebricks.jpg"/> <LOAD TEXTURE="@cyberville:greenwall.jpg"/> <LOAD TEXTURE="@cyberville:cross.jpg"/> <LOAD TEXTURE="@cyberville:silvermarble.gif"/> <!--sound--> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="10" PLAYBACK="looped" LOCATION="(35,46,2)"/> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(33,5,2)"/> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(10,4,2)"/> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(9,14,2)"/> <!--start village houses--> <CREATE SYMBOL=".u" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:cobblestones.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".a" BLOCK="housebase1"> <PARAM ORIENT="90"/> <PART NAME="walls" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".c" BLOCK="housemiddle1"> <PARAM ORIENT="90"/> <PART NAME="bottomangle,topangle,ndown,sdown,edown,wdown" COLOR="(98,61,53)" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled" /> </CREATE> <CREATE SYMBOL=".d" BLOCK="houseroof1"> <PARAM ORIENT="90"/> </CREATE> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="10" PLAYBACK="looped" LOCATION="(36,37,2)"/> <CREATE SYMBOL=".e" BLOCK="housebase2"> <PARAM ORIENT="270"/> <PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".g" BLOCK="housemiddle2"> <PARAM ORIENT="270"/> <PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".w" BLOCK="houseroof2"> <PARAM ORIENT="270"/> <PART NAME="windows" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".v" BLOCK="lamp"> <PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif" /> <POINT_LIGHT STYLE="static" POSITION="(128,0,128)" BRIGHTNESS="100%" RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> </CREATE> <CREATE SYMBOL=".x" BLOCK="lamp"> <PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/> <PARAM ORIENT="180"/> <POINT_LIGHT STYLE="static" POSITION="(128,0,128)" BRIGHTNESS="100%" RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> </CREATE> <CREATE SYMBOL="x." BLOCK="lamp"> <PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/> <PARAM ORIENT="90"/> <POINT_LIGHT STYLE="static" POSITION="(128,0,128)" BRIGHTNESS="100%" RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> </CREATE> <CREATE SYMBOL="xx" BLOCK="lamp"> <PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/> <PARAM ORIENT="270"/> <POINT_LIGHT STYLE="static" POSITION="(128,0,128)" BRIGHTNESS="100%" RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> </CREATE> <SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(16,39,2)"/> <CREATE SYMBOL="aa" BLOCK="housebase1"> <PARAM ORIENT="180"/> <PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="cc" BLOCK="housemiddle1"> <PARAM ORIENT="180"/> <PART NAME="bottomangle,topangle,ndown,sdown,edown,wdown" TEXTURE="@cyberville:brick.jpg" STYLE="tiled" /> </CREATE> <CREATE SYMBOL="dd" BLOCK="houseroof1"> <PARAM ORIENT="180"/> </CREATE> <CREATE SYMBOL=".i" BLOCK="housebase3"> <PART NAME="walls" TEXTURE="@cyberville:redbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".n" BLOCK="houseroof3"> <PART NAME="walls,roofedges" TEXTURE="@cyberville:redbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="ee" BLOCK="housebase2"> <PARAM ORIENT="180"/> <PART NAME="walls" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="gg" BLOCK="housemiddle2"> <PARAM ORIENT="180"/> <PART NAME="walls" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="ww" BLOCK="houseroof2"> <PARAM ORIENT="180"/> <PART NAME="windows" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/> </CREATE> <!--pause village houses--> <!--start church--> <CREATE SYMBOL="Ne" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="s,w" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="Nw" BLOCK="full"> <PART NAME="n,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="s,e" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Sw" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="n,e" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Se" BLOCK="full"> <PART NAME="s,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="n,w" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="CC" BLOCK="full"> <PART NAME="w" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angels9.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="CT" BLOCK="full"> <PART NAME="w,top" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/> <PART NAME="bottom" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" /> <PART NAME="e" TEXTURE="@cyberville:thetouch.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="CD" BLOCK="full"> <PART NAME="w" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angel7.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="fL" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="ch" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <SPOT_LIGHT STYLE="static" POSITION="(128,256,128)" BRIGHTNESS="100%" RADIUS="3" FLOOD="yes" COLOR="(255,255,255)" DIRECTION="(0,90)" /> </CREATE> <CREATE SYMBOL="CH" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:heavengate1.gif" /> <PARAM ANGLE="90" SOLID="NO"/> </CREATE> <CREATE SYMBOL="Ae" BLOCK="full"> <PART NAME="n,s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angels10.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Ad" BLOCK="full"> <PART NAME="n,s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angel8.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Aa" BLOCK="full"> <PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angels4.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Ab" BLOCK="full"> <PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angels5.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Ac" BLOCK="full"> <PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="e" TEXTURE="@cyberville:angels6.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="A1" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass1a.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A2" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass1bc.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A3" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass1d.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A4" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass2a.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A5" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass2bc.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A6" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass2d.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A7" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass3a.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A8" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass3bc.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="A9" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/> <PART NAME="w" TEXTURE="@cyberville:stainglass3d.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL=".-" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@edgetop.gif"/> <PART NAME="bottom" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="CR" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:multicross1.gif" /> <PARAM ALIGN="center" ANGLE="90" SOLID="YES"/> </CREATE> <CREATE SYMBOL="pl" BLOCK="floor"> <PART NAME="*" COLOR="(0,0,0)" /> </CREATE> <!--end church--> <!--start theater--> <CREATE SYMBOL="nE" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="s,w,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="sW" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="n,e,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="cu" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="n,e,bottom" TEXTURE="@cyberville:purplecurtains1.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="sE" BLOCK="full"> <PART NAME="s,e,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="n,w,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="nW" BLOCK="full"> <PART NAME="n,w,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="s,e,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="LB" BLOCK="full"> <PART NAME="top" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="RP" BLOCK="etopramp"> <PART NAME="top" TEXTURE="@cyberville:silk1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="RM" BLOCK="half"> <PART NAME="top" TEXTURE="@cyberville:silk1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="AL" BLOCK="etopramp"> <PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Al" BLOCK="half"> <PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="aL" BLOCK="half"> <PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="ST" BLOCK="half"> <PART NAME="top" COLOR="(0,0,0)" /> </CREATE> <CREATE SYMBOL="Ti" BLOCK="full"> <PART NAME="n" TEXTURE="@village:bluewall.gif" /> <PART NAME="s" TEXTURE="@cyberville:matrixbg.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="Sk" BLOCK="full"> <PART NAME="s" TEXTURE="@village:bluewall.gif" /> <PART NAME="n" TEXTURE="@cyberville:shakespeare.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="St" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="w" TEXTURE="@cyberville:starwars2.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="sT" BLOCK="full"> <PART NAME="s,e,top" TEXTURE="@village:bluewall.gif" /> <PART NAME="w" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="TH" BLOCK="ground"> <PART NAME="*" TEXTURE="@village:bluewall.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="-." BLOCK="ceiling"> <PART NAME="top" TEXTURE="@edgetop.gif"/> <PART NAME="e,w,n,s,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Rf" BLOCK="floor"> <PART NAME="top" TEXTURE="@edgetop.gif"/> <PART NAME="e,w,n,s,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Dr" BLOCK="ground"> <PARAM ORIENT="270,90,270"/> <PART NAME="*" TEXTURE="@cyberville:doorright1.gif"/> </CREATE> <CREATE SYMBOL="MQ" BLOCK="floor"> <PART NAME="n,s,e,w" TEXTURE="@cyberville:theater.gif"/> <PART NAME="top" TEXTURE="@village:bluewall.gif"/> <PART NAME="bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="tt" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@cyberville:cobblestones.jpg" STYLE="tiled"/> <PART NAME="bottom" TEXTURE="@islands:grass.gif" /> </CREATE> <CREATE SYMBOL="fx" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:foxanim.gif"/> <PARAM ANGLE="90" SOLID="YES"/> </CREATE> <CREATE SYMBOL="FX" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:foxanim.gif"/> <PARAM ANGLE="90" SOLID="YES"/> </CREATE> <!--end theater--> <!--continue village houses--> <CREATE SYMBOL=".q" BLOCK="housebase3"> <PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL=".r" BLOCK="houseroof4"> <PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/> <PART NAME="roofedges" TEXTURE="@village:redbriw.gif"/> </CREATE> <CREATE SYMBOL="i." BLOCK="housebase2"> <PARAM ORIENT="90"/> <PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="g." BLOCK="housemiddle2"> <PARAM ORIENT="90"/> <PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="o." BLOCK="houseroof5"> <PARAM ORIENT="90"/> <PART NAME="roof,walls,eup,wup" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="a." BLOCK="housebase1"> <PARAM ORIENT="270"/> <PART NAME="walls" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/> <PART NAME="door" TEXTURE="@village:bluedoor.gif"/> </CREATE> <CREATE SYMBOL="u." BLOCK="houseroof6"> <PARAM ORIENT="270"/> <PART NAME="sidewall,roof,walldecobottom" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/> <PART NAME="eup,wup" TEXTURE="@village:redbriw.gif"/> </CREATE> <!--end village houses--> <!--start fountain--> <CREATE SYMBOL=".\" BLOCK="cornerwall"> <PARAM ORIENT="180"/> <PART NAME="*" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="60%" SOLID="no"/> </CREATE> <CREATE SYMBOL="%%" BLOCK="halffloor"> <PARAM ORIENT="180"/> <PART NAME="diagonal" TEXTURE="@cyberville:water.gif" /> <PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/> </CREATE> <CREATE SYMBOL=".[" BLOCK="halffloor"> <PARAM ORIENT="270"/> <PART NAME="diagonal" TEXTURE="@cyberville:water.gif" /> <PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/> </CREATE> <CREATE SYMBOL=".+" BLOCK="cornerwall"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="60%" SOLID="no"/> </CREATE> <CREATE SYMBOL=".]" BLOCK="halffloor"> <PARAM ORIENT="90"/> <PART NAME="diagonal"TEXTURE="@cyberville:water.gif" /> <PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/> </CREATE> <CREATE SYMBOL=".%" BLOCK="halffloor"> <PART NAME="top,bottom" TEXTURE="@tomb2:wall3.gif" /> <PART NAME="diagonal" TEXTURE="@cyberville:water.gif" /> </CREATE> <CREATE SYMBOL="__" BLOCK="floor"> <PART NAME="top" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="20%" /> <PART NAME="n,s,e,w,bottom" TEXTURE="@tomb2:wall3.gif" FACES="2"/> </CREATE> <CREATE SYMBOL="._" BLOCK="floor"> <PART NAME="n,s,e,w,top,bottom" TEXTURE="@tomb2:wall3.gif" /> </CREATE> <CREATE SYMBOL="II" BLOCK="column"> <PART NAME="*" TEXTURE="@cyberville:marblebricks.jpg" /> <SOUND FILE="@cyberville:water.wav" VOLUME="25%" RADIUS="10" PLAYBACK="looped" FLOOD="yes"/> </CREATE> <CREATE SYMBOL="YY" BLOCK="platform"> <PART NAME="*" TEXTURE="@cyberville:marblebricks.jpg" /> </CREATE> <CREATE SYMBOL="BB" BLOCK="full"> <PART NAME="*" TEXTURE="@cyberville:water.gif" /> </CREATE> <!--end fountain--> <!--start perimeter road--> <CREATE SYMBOL="z." BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="90"/> </CREATE> <CREATE SYMBOL="Z." BLOCK="ground"> <PARAM ORIENT="90"/> <PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180"/> </CREATE> <!--end perimeter road--> <!--start plaza buildings--> <CREATE SYMBOL=".E" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:greendoor.jpg" /> <PARAM ANGLE="90" SOLID="yes"/> <ACTION TRIGGER="step in" RADIUS="3"> <REPLACE SOURCE="E."/> <REPLACE SOURCE="eE" TARGET="(15,20,3)"/> <REPLACE SOURCE="Ee" TARGET="(15,21,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="E." BLOCK="full"> <PART NAME="*" FACES="0"/> <PARAM SOLID="no" /> <ACTION TRIGGER="step out" RADIUS="3"> <REPLACE SOURCE=".E"/> <REPLACE SOURCE=".." TARGET="(15,20,3)"/> <REPLACE SOURCE=".." TARGET="(15,21,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="eE" BLOCK="floor"> <PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180"/> <PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" /> <PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" /> <PARAM ORIENT="0,90" /> </CREATE> <CREATE SYMBOL="Ee" BLOCK="floor"> <PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" /> <PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180" /> <PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" /> <PARAM ORIENT="0,90" /> </CREATE> <CREATE SYMBOL=".F" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:greendoor.jpg" /> <PARAM ANGLE="90" SOLID="yes"/> <ACTION TRIGGER="step in" RADIUS="3"> <REPLACE SOURCE="F."/> <REPLACE SOURCE="gG" TARGET="(40,20,3)"/> <REPLACE SOURCE="Gg" TARGET="(40,21,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="F." BLOCK="full"> <PART NAME="*" FACES="0"/> <PARAM SOLID="no" /> <ACTION TRIGGER="step out" RADIUS="3"> <REPLACE SOURCE=".F"/> <REPLACE SOURCE=".." TARGET="(40,20,3)"/> <REPLACE SOURCE=".." TARGET="(40,21,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="gG" BLOCK="floor"> <PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" /> <PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180"/> <PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" /> <PARAM ORIENT="0,90" /> </CREATE> <CREATE SYMBOL="Gg" BLOCK="floor"> <PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180" /> <PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" /> <PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" /> <PARAM ORIENT="0,90" /> </CREATE> <CREATE SYMBOL=".k" BLOCK="full"> <PART NAME="n,e" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/> <PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="k." BLOCK="full"> <PART NAME="s,w" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/> <PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="kk" BLOCK="full"> <PART NAME="n,w" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="KK" BLOCK="full"> <PART NAME="s,e" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="gn" BLOCK="full"> <PART NAME="n,e,bottom" TEXTURE="@cyberville:chevronmarble.jpg"/> <PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="gw" BLOCK="full"> <PART NAME="s,w, bottom" TEXTURE="@cyberville:chevronmarble.jpg"/> <PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="gc" BLOCK="full"> <PART NAME="n,w"TEXTURE="@cyberville:chevronmarble.jpg"/> </CREATE> <CREATE SYMBOL="ge" BLOCK="full"> <PART NAME="s,e,bottom" TEXTURE="@cyberville:chevronmarble.jpg"/> <PART NAME="n,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="gf" BLOCK="full"> <PART NAME="top" TEXTURE="@cyberville:marbflr.jpg" STYLE="scaled"/> <PART NAME="bottom" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="--" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@edgetop.gif" /> <PART NAME="bottom" TEXTURE="@cyberville:marbback.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="pn" BLOCK="full"> <PART NAME="n,e,bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/> <PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="pw" BLOCK="full"> <PART NAME="s,w, bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/> <PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="pc" BLOCK="full"> <PART NAME="n,w" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/> <PART NAME="s,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="pe" BLOCK="full"> <PART NAME="s,e,bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL=".l" BLOCK="stairs"> <PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> <PARAM ORIENT="90" /> </CREATE> <CREATE SYMBOL=".j" BLOCK="stairs"> <PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> <PARAM ORIENT="270" /> </CREATE> <CREATE SYMBOL="uu" BLOCK="ground"> <PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="AA" BLOCK="full"> <PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="PZ" BLOCK="ceiling"> <PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/> </CREATE> <!--end plaza buildings--> <!--start compound--> <CREATE SYMBOL="nn" BLOCK="full"> <PART NAME="*" TEXTURE="@cyberville:greenwall.jpg"/> </CREATE> <CREATE SYMBOL="NE" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s,w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="SW" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n,e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="NW" BLOCK="full"> <PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s,e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="SE" BLOCK="full"> <PART NAME="s,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n,w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="Uu" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:bluegreenwall.jpg"/> </CREATE> <CREATE SYMBOL="fl" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:xfloor.jpg"/> </CREATE> <CREATE SYMBOL="gd" BLOCK="floor"> <PART NAME="bottom" TEXTURE="@cyberville:noglass.gif" STYLE="scaled" ANGLE="90"/> <PART NAME="n,s,e,w,top" FACES="0" /> <PARAM ORIENT="0,0,90" /> </CREATE> <CREATE SYMBOL="FD" BLOCK="floor"> <PART NAME="*" TEXTURE="@cyberville:gldhndldoor3_1.jpg" STYLE="scaled" ANGLE="270"/> <PARAM ORIENT="180,0,270" SOLID="no"/> <ACTION TRIGGER="step in" RADIUS="2"> <REPLACE SOURCE="OD"/> <REPLACE SOURCE="cb" TARGET="(32,7,2)"/> <REPLACE SOURCE="bc" TARGET="(32,9,2)"/> </ACTION> </CREATE> <CREATE SYMBOL="OD" BLOCK="full"> <PART NAME="*" FACES="0"/> <PARAM SOLID="no" /> <ACTION TRIGGER="step out" RADIUS="2"> <REPLACE SOURCE="FD"/> <REPLACE SOURCE="SE" TARGET="(32,7,2)"/> <REPLACE SOURCE="NE" TARGET="(32,9,2)"/> </ACTION> </CREATE> <CREATE SYMBOL="cb" BLOCK="full"> <PART NAME="n,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s" TEXTURE="@cyberville:bluedropen2.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="bc" BLOCK="full"> <PART NAME="e" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> <PART NAME="n" TEXTURE="@cyberville:bluedropen1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="wg" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@cyberville:xfloor.jpg" STYLE="scaled"/> <PART NAME="n,s,e,w,bottom" TEXTURE="@islands:grass.gif"/> </CREATE> <CREATE SYMBOL=".T" BLOCK="ceiling"> <PART NAME="n,s,e,w,top" TEXTURE="@cyberville:xfloor.jpg"/> <PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="T." BLOCK="ceiling"> <PART NAME="n,s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL=".t" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@edgetop.gif" /> <PART NAME="n,s,e,w,bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL=".N" BLOCK="rcurvestair"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PARAM ORIENT="180" /> </CREATE> <CREATE SYMBOL=".L" BLOCK="lcurvestair"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PARAM ORIENT="270" /> </CREATE> <CREATE SYMBOL="EE" BLOCK="stairs"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PARAM ORIENT="90" /> </CREATE> <CREATE SYMBOL="FP" BLOCK="full"> <PART NAME="n,s,bottom" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> <PART NAME="top" TEXTURE="@cyberville:xfloor.jpg" /> </CREATE> <CREATE SYMBOL="FR" BLOCK="sprite"> <PART NAME="*" TEXTURE="@cyberville:flames.gif" STYLE="scaled"/> <PARAM ANGLE="90" SOLID="YES"/> </CREATE> <CREATE SYMBOL="WG" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:girlwolf.jpg"/> <PARAM ANGLE="45" SOLID="YES"/> </CREATE> <CREATE SYMBOL="WN" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:wingedgirl.jpg"/> <PARAM ANGLE="180" SOLID="YES"/> </CREATE> <CREATE SYMBOL="MM" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:manmonster.jpg"/> <PARAM ANGLE="270" SOLID="YES"/> </CREATE> <CREATE SYMBOL="BE" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:blkgldneagle.jpg"/> <PARAM ANGLE="45" SOLID="YES"/> </CREATE> <CREATE SYMBOL="XB" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:xbutt.jpg"/> <PARAM ANGLE="270" SOLID="YES"/> </CREATE> <CREATE SYMBOL="GW" BLOCK="spriteface"> <PART NAME="*" TEXTURE="@cyberville:goldwoman.jpg"/> <PARAM ANGLE="90" SOLID="YES"/> </CREATE> <CREATE SYMBOL="MB" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="e" TEXTURE="@cyberville:muscleboy.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="BM" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="w" TEXTURE="@cyberville:blkmermaid.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="RJ" BLOCK="full"> <PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s" TEXTURE="@cyberville:redjester.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="BK" BLOCK="full"> <PART NAME="s,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n" TEXTURE="@cyberville:blknight.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="BP" BLOCK="full"> <PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n,e" TEXTURE="@cyberville:blkplume.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="FB" BLOCK="full"> <PART NAME="s,w,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="PL" BLOCK="curvein"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL=".P" BLOCK="curvein"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" /> <PARAM ORIENT="180" /> </CREATE> <CREATE SYMBOL="p." BLOCK="curvein"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" /> <PARAM ORIENT="90" /> </CREATE> <CREATE SYMBOL="P." BLOCK="curvein"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" /> <PARAM ORIENT="270" /> </CREATE> <CREATE SYMBOL="LP" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="fw" BLOCK="ground"> <PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" TRANSLUCENCY="50%" FACES="2" SOLID="no"/> </CREATE> <CREATE SYMBOL="FW" BLOCK="ceiling"> <PART NAME="top,n,s,e,w" TEXTURE="@cyberville:water.gif" STYLE="scaled" TRANSLUCENCY="20%" /> <PART NAME="bottom" TEXTURE="@tomb2:rocks2.gif" FACES="2" /> </CREATE> <!--end compound--> <!--start garage--> <CREATE SYMBOL="an" BLOCK="full"> <PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s,w" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled"/> </CREATE> <CREATE SYMBOL="aw" BLOCK="full"> <PART NAME="s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="ac" BLOCK="full"> <PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="s,e" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="ae" BLOCK="full"> <PART NAME="s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="rr" BLOCK="floor"> <PART NAME="top" TEXTURE="@edgetop.gif"/> <PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PART NAME="n,s,e,w" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="rz" BLOCK="floor"> <PART NAME="top" TEXTURE="@edgetop.gif"/> <PART NAME="n,s,e,w,bottom" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> </CREATE> <CREATE SYMBOL="ff" BLOCK="ceiling"> <PART NAME="top" TEXTURE="@cyberville:bluegreenwall.jpg"/> <PART NAME="bottom" TEXTURE="@islands:grass.gif" /> </CREATE> <CREATE SYMBOL="GD" BLOCK="floor"> <PART NAME="*" TEXTURE="@cyberville:gldhndldoor3_1.jpg" STYLE="scaled" ANGLE="180" /> <PARAM ORIENT="0,270,180" SOLID="no"/> <ACTION TRIGGER="step in" RADIUS="2"> <REPLACE SOURCE="DG"/> <REPLACE SOURCE="ga" TARGET="(40,5,2)"/> <REPLACE SOURCE="gb" TARGET="(42,5,2)"/> </ACTION> </CREATE> <CREATE SYMBOL="DG" BLOCK="full"> <PART NAME="*" FACES="0"/> <PARAM SOLID="no" /> <ACTION TRIGGER="step out" RADIUS="2"> <REPLACE SOURCE="GD"/> <REPLACE SOURCE="aw" TARGET="(40,5,2)"/> <REPLACE SOURCE="ae" TARGET="(42,5,2)"/> </ACTION> </CREATE> <CREATE SYMBOL="ga" BLOCK="full"> <PART NAME="s" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> <PART NAME="e" TEXTURE="@cyberville:bluedropen1.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="gb" BLOCK="full"> <PART NAME="s" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/> <PART NAME="n" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" /> <PART NAME="w" TEXTURE="@cyberville:bluedropen2.jpg" STYLE="scaled" /> </CREATE> <CREATE SYMBOL="GL" BLOCK="floor"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PARAM ORIENT="180,0,270" /> <ACTION TRIGGER="click on"> <REPLACE SOURCE=".." /> <REPLACE SOURCE=".." TARGET="(42,3,2)"/> <REPLACE SOURCE="GO" TARGET="(43,3,3)"/> <REPLACE SOURCE="GO" TARGET="(43,4,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="GR" BLOCK="floor"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <PARAM ORIENT="180,0,270" /> <ACTION TRIGGER="click on"> <REPLACE SOURCE=".." /> <REPLACE SOURCE=".." TARGET="(42,4,2)"/> <REPLACE SOURCE="GO" TARGET="(43,3,3)"/> <REPLACE SOURCE="GO" TARGET="(43,4,3)"/> </ACTION> </CREATE> <CREATE SYMBOL="GO" BLOCK="floor"> <PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" /> <ACTION TRIGGER="click on"> <REPLACE SOURCE=".." TARGET="(43,3,3)"/> <REPLACE SOURCE=".." TARGET="(43,4,3)"/> <REPLACE SOURCE="GR" TARGET="(42,3,2)"/> <REPLACE SOURCE="GL" TARGET="(42,4,2)"/> </ACTION> </CREATE> <!--end garage--> <!-- Midge --> <imagemap name="midge_nav_off"> <action shape="rect" coords="1,1,182,21" trigger="click on"> <replace source="*1"/> </action> </imagemap> <imagemap name="midge_nav_on"> <action shape="rect" coords="1,1,182,21" trigger="click on"> <replace source="*0"/> </action> <area shape="rect" coords="8,45,182,65" href="midge.3dml"/> </imagemap> <create symbol="*0" block="full"> <part name="*" faces="0" solid="no"/> <popup trigger="everywhere" TEXTURE="@cyberville:nav_off.gif" placement="top-left" imagemap="midge_nav_off"/> </create> <create symbol="*1" block="full"> <part name="*" faces="0" solid="no"/> <popup trigger="everywhere" TEXTURE="@cyberville:nav_launch.gif" placement="top-left" imagemap="midge_nav_on"/> </create> <create symbol="*a" block="convex"> <part name="*" TEXTURE="@basic2:charcoal.gif" faces="2"/> <param orient="0,0,180"/> </create> <create symbol="*r" block="convex"> <part name="bottom,curve" TEXTURE="@basic2:charcoal.gif" faces="2"/> <part name="n" TEXTURE="@cyberville:flame.gif" faces="2"/> <part name="s" faces="0"/> <param orient="0,0,180"/> </create> <create symbol="*b" block="wtopramp"> <part name="top" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <param orient="0,0,270"/> </create> <create symbol="*c" block="etopramp"> <part name="top" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,s,e,w,bottom" faces="0" solid="no"/> <param orient="0,0,90"/> </create> <create symbol="*d" block="topcornerramp"> <part name="sup" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,w,eup,edown,sdown,bottom" faces="0" solid="no"/> <param orient="270,0,270"/> </create> <create symbol="*e" block="topcornerramp"> <part name="eup" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> <part name="n,w,sup,edown,sdown,bottom" faces="0" solid="no"/> <param orient="180,0,90"/> </create> <create symbol="*f" block="stopramp"> <part name="bottom" TEXTURE="@islands:toprails.gif" angle="90" faces="2" solid="yes"/> <part name="top" TEXTURE="@cyberville:darkshine.gif" faces="2" solid="yes" angle="180"/> <part name="n" TEXTURE="@cyberville:darkshine.gif" faces="2" solid="yes" /> <part name="e,w" TEXTURE="@cyberville:darkshine.gif" faces="2" solid="yes" projection="east"/> <part name="s" faces="0" solid="no"/> <action trigger="step in" radius="1.4"> <replace source="*0" target="(0,0,+1)"/> </action> <action trigger="proximity" radius="1.4"> <replace source="*q"/> <replace source="*n" target="(0,+3,0)"/> <replace source=".." target="(0,+3,-1)"/> </action> </create> <create symbol="*q" block="stopramp"> <part name="bottom" TEXTURE="@islands:toprails.gif" angle="90" faces="2" solid="yes"/> <part name="top" TEXTURE="@cyberville:glasshine.gif" faces="2" solid="yes" angle="180"/> <part name="n" TEXTURE="@cyberville:glasshine.gif" faces="2" solid="yes" /> <part name="e,w" TEXTURE="@cyberville:glasshine.gif" faces="2" solid="yes" /> <part name="s" faces="0" solid="no"/> <action trigger="step out" radius="1.4"> <replace source=".." target="(0,0,+1)"/> <replace source="*f"/> </action> </create> <create symbol="*g" block="wbottomramp"> <part name="*" TEXTURE="@islands:toprails.gif" angle="90"/> <part name="bottom" TEXTURE="@basic2:copper.gif"/> <param orient="0,0,270"/> </create> <create symbol="*h" block="ebottomramp"> <part name="*" TEXTURE="@islands:toprails.gif" angle="90"/> <part name="bottom" TEXTURE="@basic2:copper.gif"/> <param orient="0,0,90"/> </create> <create symbol="*i" block="bottomcornerramp"> <part name="*" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> <part name="bottom" TEXTURE="@basic2:copper.gif"/> <param orient="270,0,270"/> </create> <create symbol="*j" block="bottomcornerramp"> <part name="*" TEXTURE="@islands:toprails.gif" faces="2" angle="90"/> 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NW NE NE NE T. T. NW NE NE .. .. .. .. .. .. .. rr rr rr rr .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T SE .. .. .. .. .. .. .. rr rr rz rr .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T T. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T NE .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .L .. .T .T .T T. gd .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T T. NE .. .. .. .. .. .7 .. .. .. .. .. .. .. .. *f .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T T. NE .. .. .. .. .. .. .. .. .. .. .. .. .. *i *x *j .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW SW SW SW SW SW SW SW SW SE .. .. .. .. .. .. .. .. .6 .. .. .. .. *g *o *h .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .6 .. .. .6 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .6 .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .7 .. gc gn gn gn gn gn gn .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. pc pn pn pn pn pn pn .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. gw .. .. .. .. .. ge .. .. .. .. .. .. .. .. .. .. .. .+ .. .. .\ .. .. .. .. .. .. .. .. .. .. .. pw .. .. .. .. .. pn .. .7 .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. gw zz .. .. .. .. .E .. .. .. .. .. .. .. .. .. .. .. .. II II .. .. .. .. .. .. .. .. .. .. .. .. .F .. .. .. .. bb pn .. .. .. .. .. .. .. .. tq ts tu tq ts .. .. .. .. .. .. .. gw .. .. .. .. .. gn .. .. .. .. .. .. .. .. .. .. .. .. II II .. .. .. .. .. .. .. .. .. .. .. .. pc .. .. .. .. .. pn .. .. .. .. .. .. .. .. tq E1 E5 tq ts .. .. .. .. .. .7 .. gw gw gw gw gw gw ge .. .. .. .. .. .. .. .. .. .. .. .\ .. .. .+ .. .. .. .. .. .. .. .. .. .. .. pw pw pw pw pw pw pe .. .7 .. .. .. .. .. tu tq E2 E6 tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq E3 E7 tq ts .. .. .. .. .. .. .. .. .. .6 .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .6 .. .. .. .. .. .. .. .. .. .. tq E4 E8 tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .7 .. nW nE nE nE nE nE .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. gg .. .. .. .. .. .. .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. sW -. -. -. -. nE MQ .. .. .. .. .. .. .. .. .. .n .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. sW fx -. -. -. nE MQ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. g. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. sW FX -. -. -. nE MQ .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. sW -. -. -. -. nE MQ .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .7 .. sW sW sW sW sW sE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. cc .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .r .. .. .. .. .. .. .. .. .7 .. .7 .. .7 .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. Nw Ne Ne Ne Ne Ne .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. u. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. CD .. .. .. .. A4 .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. CT .. .. .. CR A5 .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. CC .' .' .' .' A6 .. .. .. .. .. .. tu tq ts tu tq ts .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .g .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 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NW NE .t RJ NE NE NE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW .t .t .t .t .t SE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. BP .t .t .t .t .t .t .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW .t .t .t .t .t NE .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. MB .t .t .t .t .t BM .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 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