<SPOT>
<HEAD>
<TITLE NAME="Cyberville"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/village.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/basic2.bset"/>
<BLOCKSET HREF="http://www.kirascurro.com/blocks/tombraider/tomb2.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/flatsets/islands.bset"/>
<BLOCKSET HREF="http://blocks.flatland.com/cyberville/cyberville.bset"/>
<MAP STYLE="double" DIMENSIONS="(60,60,5)"/>
<SKY TEXTURE="@village:nitesky.gif" BRIGHTNESS="100%"/> 
<GROUND/>
<AMBIENT_LIGHT BRIGHTNESS="65%"/>
<ORB POSITION="(180,25)" BRIGHTNESS="80%" />
<AMBIENT_SOUND FILE="@cyberville:canary.wav" VOLUME="90%" PLAYBACK="random" DELAY="10..30"/>

</HEAD>

<BODY>

<!-- Script by UniHacker - Version 1.03 - Updated March 2003
Feel free to use any portion of this code in your own spots; just remember to give me credit.

Version History
v1.03: Added automatic train control based on player location. March 2003
v1.02: Added automatic gates at corner station. February 2003
v1.01: Added script for East Train. November 27, 2002
v1.00: Automatic rotating doors! Controls need to be simplified. April 2002 -->

<define>
	<gatea>768</gatea>
	<gateb>768</gateb>
	<trainselect>1</trainselect>
	<doorangle>90</doorangle>
	<doorangle2>90</doorangle2>
	<trainspeed>0</trainspeed>
	<trainspeed2>0</trainspeed2>
	<traindirection>0</traindirection>
	<traindirection2>0</traindirection2>
	<trainridden>1</trainridden>
	<trainridden2>1</trainridden2>
	<function name="start">
		resetPlayer();
	</function>
	<function name="resetPlayer"> <!-- This function will reset the player to the default entrance location (28,56,3) -->
		player.location:x = 256 * 27; //(28 - 0.5) is the actual entrance location [27 is centered on arch]
		player.location:y = 256 * 3;
		player.location:z = 256 * (map.dimensions:rows - 56 + 0.5);
		player.orientation:turn_angle = 0;
		player.orientation:look_angle = 0;
	</function>
	<function name="resetPlayerCorner"> <!-- This function will reset the player to the default entrance location (55,56,3) -->
		player.location:x = 256 * (map.dimensions:columns - 4.5);
		player.location:y = 256 * 3;
		player.location:z = 256 * (map.dimensions:rows - 56 + 0.5);
		player.orientation:turn_angle = 315;
		player.orientation:look_angle = 0;
	</function>
	<function name="resetPlayerEast"> <!-- This function will reset the player to the east station (56,23,3) -->
		player.location:x = 256 * (56 - 0.5);
		player.location:y = 256 * 3;
		player.location:z = 256 * (map.dimensions:rows - 23 + 0.5);
		player.orientation:turn_angle = 270;
		player.orientation:look_angle = 0;
	</function>
</define>

<script trigger="timer" delay="0.01">
// Load Train 1 Block Data
trains1 = map.get_block("t1");
trains2 = map.get_block("t2");
trains3 = map.get_block("t3");
trains4 = map.get_block("t4");
trains5 = map.get_block("t5");
trains6 = map.get_block("t6");
trainn1 = map.get_block("b1");
trainn2 = map.get_block("b2");
trainn3 = map.get_block("b3");
trainn4 = map.get_block("b4");
trainn5 = map.get_block("b5");
trainn6 = map.get_block("b6");
floor1 = map.get_block("F1");
floor2 = map.get_block("F2");
floor3 = map.get_block("F3");
floor4 = map.get_block("F4");
floor5 = map.get_block("F5");
floor6 = map.get_block("F6");
floor7 = map.get_block("F7");
floor8 = map.get_block("F8");

// Load Train 2 Block Data
trainw1 = map.get_block("s1");
trainw2 = map.get_block("s2");
trainw3 = map.get_block("s3");
trainw4 = map.get_block("s4");
trainw5 = map.get_block("s5");
trainw6 = map.get_block("s6");
traine1 = map.get_block("c1");
traine2 = map.get_block("c2");
traine3 = map.get_block("c3");
traine4 = map.get_block("c4");
traine5 = map.get_block("c5");
traine6 = map.get_block("c6");
floor21 = map.get_block("E1");
floor22 = map.get_block("E2");
floor23 = map.get_block("E3");
floor24 = map.get_block("E4");
floor25 = map.get_block("E5");
floor26 = map.get_block("E6");
floor27 = map.get_block("E7");
floor28 = map.get_block("E8");

// Load Gate Data
gate1 = map.get_block("a1");
gate2 = map.get_block("a2");
gate3 = map.get_block("a3");
gate4 = map.get_block("a4");
gate5 = map.get_block("a5");
gate6 = map.get_block("a6");
gate7 = map.get_block("a7");
gate8 = map.get_block("a8");

// Set Origin of Rotating Door Blocks
trainn3.origin:y = 256;
trainn3.origin:z = 0;
trainn4.origin:y = 256;
trainn4.origin:z = 0;
trainw3.origin:x = 256;
trainw3.origin:y = 256;
trainw4.origin:x = 256;
trainw4.origin:y = 256;

// Debug
// spot.title = "x = " # player.location:x # "y = " # player.location:y # "z = " # player.location:z;
// spot.title = "player.location:x = " # player.location:x # " trainn3.location:x = " # trainn3.location:x;
// spot.title = "Speed: " # spot.trainspeed2 # " | Direction: " # spot.traindirection2;
// spot.title = "East Train Z: " # trainw6.location:z;
// spot.title = "South X: " # trains1.location:x # " | East Z: " # trainw1.location:z;

// Check Player Location and Open Doors on South Train if Needed
if ((player.location:x gt trainn2.location:x)
	and (player.location:x lt trainn6.location:x)
	and (player.location:y gt trainn3.location:y + 8)
	and (player.location:y lt trainn3.location:y + 41)
	and (player.location:z gt trainn3.location:z)
	and (player.location:z lt trainn3.location:z + 512)
	and ((trains6.location:x gt map.dimensions:columns - 6 * 256)
		or ((trainn3.location:x gt 256 * 25)
		and (trainn3.location:x lt 256 * 27)))) {
	// spot.traindirection2 = -1;
	// spot.trainspeed2 = 32;
	if (doorangle gt 0) {
		doorangle = doorangle - 5;
		trainn3.rotate_x(-5);
		trainn4.rotate_x(-5);
	}
} else {
	if (doorangle lt 90) {
		doorangle = doorangle + 5;
		trainn3.rotate_x(5);
		trainn4.rotate_x(5);
	}
}

// Check Player Location and Open Doors on East Train if Needed
if ((player.location:z gt trainw5.location:z)
	and (player.location:z lt trainw1.location:z)
	and (player.location:y gt trainw3.location:y + 8)
	and (player.location:y lt trainw3.location:y + 41)
	and (player.location:x gt trainw3.location:x - 256)
	and (player.location:x lt trainw3.location:x + 256)
	and ((trainw6.location:z lt 5 * 256) 
		or ((trainw2.location:z lt map.dimensions:rows - 21 * 256) 
		and (trainw2.location:z gt map.dimensions:rows - 23 * 256)))) {
	if (doorangle2 gt 0) {
		doorangle2 = doorangle2 - 5;
		trainw3.rotate_z(-5);
		trainw4.rotate_z(-5);
	}
} else {
	if (doorangle2 lt 90) {
		doorangle2 = doorangle2 + 5;
		trainw3.rotate_z(5);
		trainw4.rotate_z(5);
	}
}

// Determine if Player Has Ridden a Train
if (player.location:z gt 1024) {trainridden = 1;}
if (player.location:x lt trainw1.location:x) {trainridden2 = 1;}
// spot.title = "South: " # trainridden # " | North: " # trainridden2;

// Check Player Location and Start South Train if Needed
if ((player.location:x gt trainn2.location:x)
	and (player.location:x lt trainn6.location:x)
	and (player.location:y gt trainn3.location:y + 8)
	and (player.location:y lt trainn3.location:y + 41)
	and (player.location:z gt trains3.location:z)
	and (player.location:z lt trains3.location:z + 256)
	and (spot.trainridden = 1)) {
	spot.trainridden = 0;
	if (trains6.location:x gt map.dimensions:columns - 6 * 256) {
		spot.traindirection = -1;
		spot.trainspeed = 32;
	}
	if ((trainn3.location:x gt 256 * 25) and (trainn3.location:x lt 256 * 27)) {
		spot.traindirection = 1;
		spot.trainspeed = 32;
	}
}

// Check Player Location and Start East Train if Needed
if ((player.location:z gt trainw5.location:z)
	and (player.location:z lt trainw1.location:z)
	and (player.location:y gt trainw3.location:y + 8)
	and (player.location:y lt trainw3.location:y + 41)
	and (player.location:x gt traine3.location:x)
	and (player.location:x lt traine3.location:x + 256)
	and (spot.trainridden2 = 1)) {
	spot.trainridden2 = 0;
	if (trainw6.location:z lt 5 * 256) {
		spot.traindirection2 = 1;
		spot.trainspeed2 = 32;
	}
	if ((trainw2.location:z lt map.dimensions:rows - 21 * 256) 
		and (trainw2.location:z gt map.dimensions:rows - 23 * 256)) {
		spot.traindirection2 = -1;
		spot.trainspeed2 = 32;	
	}	
}

// Train Boundaries
if (trains1.location:x lt 24 * 256 - 1) {
	trains1.location:x = 24 * 256;
	spot.traindirection = 0;
}
if (trains6.location:x gt map.dimensions:columns - 5 * 256 + 1) {
	trains1.location:x = map.dimensions:columns - 10 * 256;
	spot.traindirection = 0;
}
if (trainw6.location:z lt 1024 - 1) {
	trainw1.location:z = 9 * 256;
	spot.traindirection2 = 0;
}
if (trainw1.location:z gt 39 * 256 + 1){
	trainw1.location:z = 39 * 256;
	spot.traindirection2 = 0;
}

// Train Automation
if (spot.traindirection = -1) {
	spot.traindirection2 = 1;
	spot.trainspeed2 = 32;
}
if (spot.traindirection = 1) {
	spot.traindirection2 = -1;
	spot.trainspeed2 = 32;
}
if ((spot.traindirection2 = -1) and (trains1.location:x lt map.dimensions:columns - 10 * 256)) {
	spot.traindirection = 1;
	spot.trainspeed = 32;
}
if ((spot.traindirection2 = 1) and (trains1.location:x gt 24 * 256)) {
	spot.traindirection = -1;
	spot.trainspeed = 32;
}

// Move Gates
if ((gateb gt 768 - 96) and (trains6.location:x gt map.dimensions:columns - 7 * 256)) {
	gateb = gateb - 4;
}
if ((gatea gt 768 - 96) and (trainw6.location:z lt 6 * 256)) {
	gatea = gatea - 4;
}
if ((gateb lt 768) and (trains6.location:x lt map.dimensions:columns - 7 * 256)) {
	gateb = gateb + 4;
}
if ((gatea lt 768) and (trainw6.location:z gt 6 * 256)) {
	gatea = gatea + 4;
}
gate1.location:y = gatea;
gate2.location:y = gatea;
gate3.location:y = gatea;
gate4.location:y = gatea;
gate5.location:y = gateb;
gate6.location:y = gateb;
gate7.location:y = gateb;
gate8.location:y = gateb;

// Move Train 1
if (spot.trainspeed != 0) {
	trains1.location:x = spot.trainspeed * spot.traindirection + trains1.location:x;
	trains2.location:x = trains1.location:x + 256;
	trains3.location:x = trains2.location:x + 256;
	trains4.location:x = trains3.location:x + 256;
	trains5.location:x = trains4.location:x + 256;
	trains6.location:x = trains5.location:x + 256;
	trainn1.location:x = trains1.location:x;
	trainn2.location:x = trains1.location:x + 256;
	trainn3.location:x = trains2.location:x + 256;
	trainn4.location:x = trains3.location:x + 256;
	trainn5.location:x = trains4.location:x + 256;
	trainn6.location:x = trains5.location:x + 256;
	floor1.location:x = trains1.location:x + 256;
	floor2.location:x = trains2.location:x + 256;
	floor3.location:x = trains3.location:x + 256;
	floor4.location:x = trains4.location:x + 256;
	floor5.location:x = trains1.location:x + 256;
	floor6.location:x = trains2.location:x + 256;
	floor7.location:x = trains3.location:x + 256;
	floor8.location:x = trains4.location:x + 256;
}

// Move Train 2
if (spot.trainspeed2 != 0) {
	trainw1.location:z = spot.trainspeed2 * spot.traindirection2 + trainw1.location:z;
	trainw2.location:z = trainw1.location:z - 256;
	trainw3.location:z = trainw2.location:z - 256;
	trainw4.location:z = trainw3.location:z - 256;
	trainw5.location:z = trainw4.location:z - 256;
	trainw6.location:z = trainw5.location:z - 256;
	traine1.location:z = trainw1.location:z;
	traine2.location:z = trainw1.location:z - 256;
	traine3.location:z = trainw2.location:z - 256;
	traine4.location:z = trainw3.location:z - 256;
	traine5.location:z = trainw4.location:z - 256;
	traine6.location:z = trainw5.location:z - 256;
	floor21.location:z = trainw1.location:z - 256;
	floor22.location:z = trainw2.location:z - 256;
	floor23.location:z = trainw3.location:z - 256;
	floor24.location:z = trainw4.location:z - 256;
	floor25.location:z = trainw1.location:z - 256;
	floor26.location:z = trainw2.location:z - 256;
	floor27.location:z = trainw3.location:z - 256;
	floor28.location:z = trainw4.location:z - 256;
}

// Set Train on Track if Needed
if (trains1.location:y != 768) {
	trains1.location:y = 768;
	trains2.location:y = trains1.location:y;
	trains3.location:y = trains1.location:y;
	trains4.location:y = trains1.location:y;
	trains5.location:y = trains1.location:y;
	trains6.location:y = trains1.location:y;
	trainn1.location:y = trains1.location:y;
	trainn2.location:y = trains1.location:y;
	trainn3.location:y = trains1.location:y;
	trainn4.location:y = trains1.location:y;
	trainn5.location:y = trains1.location:y;
	trainn6.location:y = trains1.location:y;
	floor1.location:y = trains1.location:y - 256;
	floor2.location:y = floor1.location:y;
	floor3.location:y = floor1.location:y;
	floor4.location:y = floor1.location:y;
	floor5.location:y = floor1.location:y;
	floor6.location:y = floor1.location:y;
	floor7.location:y = floor1.location:y;
	floor8.location:y = floor1.location:y;
	trainw1.location:y = trainn1.location:y;
	trainw2.location:y = trainn1.location:y;
	trainw3.location:y = trainn1.location:y;
	trainw4.location:y = trainn1.location:y;
	trainw5.location:y = trainn1.location:y;
	trainw6.location:y = trainn1.location:y;
	traine1.location:y = trainn1.location:y;
	traine2.location:y = trainn1.location:y;
	traine3.location:y = trainn1.location:y;
	traine4.location:y = trainn1.location:y;
	traine5.location:y = trainn1.location:y;
	traine6.location:y = trainn1.location:y;
	floor21.location:y = floor1.location:y;
	floor22.location:y = floor1.location:y;
	floor23.location:y = floor1.location:y;
	floor24.location:y = floor1.location:y;
	floor25.location:y = floor1.location:y;
	floor26.location:y = floor1.location:y;
	floor27.location:y = floor1.location:y;
	floor28.location:y = floor1.location:y;
}

// UniVator Player Transport System for South Train
if ((player.location:x gt trains1.location:x - 64)
	and (player.location:x lt 256 * 6 + 64 + trains1.location:x)
	and (player.location:y gt trains1.location:y + 8)
	and (player.location:y lt trains1.location:y + 256 + 9)
	and (player.location:z gt trains1.location:z)
	and (player.location:z lt trains1.location:z + 512)) {
	player.location:x = spot.trainspeed * spot.traindirection + player.location:x;
}

// UniVator Player Transport System for East Train
if ((player.location:z lt trainw1.location:z + 256 + 64)
	and (player.location:z gt trainw6.location:z - 64)
	and (player.location:y gt trainw6.location:y + 8)
	and (player.location:y lt trainw6.location:y + 256 + 9)
	and (player.location:x gt trainw6.location:x)
	and (player.location:x lt trainw6.location:x + 512)) {
	player.location:z = spot.trainspeed2 * spot.traindirection2 + player.location:z;
}

</script>

<!-- Warp to South Station -->
<script trigger="key hold" key="q" location="(6,1,1)" delay=".1">
	resetPlayer();
</script>

<!-- Warp to Corner Station -->
<script trigger="key hold" key="w" location="(6,1,1)" delay=".1">
	resetPlayerCorner();
</script>

<!-- Warp to East Station -->
<script trigger="key hold" key="e" location="(6,1,1)" delay=".1">
	resetPlayerEast();
</script>

<LOAD TEXTURE="@cyberville:glasshine.gif" />

<LOAD TEXTURE="@cyberville:nav_off.gif" />

<LOAD TEXTURE="@cyberville:nav_launch.gif" />

<LOAD TEXTURE="@cyberville:darkshine.gif" />

<!--start gates-->

<CREATE SYMBOL="a1" BLOCK="half">
<PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/>
<PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a2" BLOCK="half">
<PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/>
<PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a3" BLOCK="half">
<PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/>
<PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a4" BLOCK="half">
<PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/>
<PART NAME="w" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a5" BLOCK="half">
<PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/>
<PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a6" BLOCK="half">
<PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/>
<PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a7" BLOCK="half">
<PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/>
<PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="a8" BLOCK="half">
<PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/>
<PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes"/>
<param movable="yes"/>
</CREATE>

<!--start south elevated train-->

<CREATE SYMBOL="ta" BLOCK="pipe">
</CREATE>

<CREATE SYMBOL="t1" BLOCK="curveout">
<PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="e" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="t2" BLOCK="arch">
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="t3" BLOCK="archwindow">
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="t4" BLOCK="archwindow">
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="t5" BLOCK="arch">
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="t6" BLOCK="curveout">
<PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="e" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="b1" BLOCK="curveout">
<PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@basic2:purple.gif"/>
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="b2" BLOCK="archwindow">
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="b3" BLOCK="archwindow">
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="b4" BLOCK="archwindow">
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="b5" BLOCK="archwindow">
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="b6" BLOCK="curveout">
<PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@basic2:purple.gif" />
<PARAM movable="yes" ORIENT="180"/>
</CREATE>

<CREATE SYMBOL="F1" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F2" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F3" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F4" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F5" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F6" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F7" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="F8" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="tb" BLOCK="floor">
<PART NAME="bottom" TEXTURE="@basic2:brown.gif" STYLE="scaled" />
<PART NAME="top,s" TEXTURE="@basic2:yellow.gif" STYLE="scaled" />
<PART NAME="n,e,w" TEXTURE="@basic2:copper.gif"  />
</CREATE>

<CREATE SYMBOL="tq" BLOCK="floor">
<PART NAME="bottom" TEXTURE="@basic2:brown.gif" STYLE="scaled" />
<PART NAME="top,e" TEXTURE="@basic2:yellow.gif" STYLE="scaled" />
<PART NAME="n,s,w" TEXTURE="@basic2:copper.gif"  />
</CREATE>

<CREATE SYMBOL="tc" BLOCK="stairs">
<PARAM ORIENT="180" />
</CREATE>

<CREATE SYMBOL="tv" BLOCK="stairs">
<PARAM ORIENT="90" />
</CREATE>

<CREATE SYMBOL="td" BLOCK="rail">
<PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/>
<PARAM ORIENT="down,0" />
</CREATE>

<CREATE SYMBOL="tn" BLOCK="railturnright">
<PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/>
<PARAM ORIENT="down,0" />
</CREATE>

<CREATE SYMBOL="te" BLOCK="rail">
<PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/>
<PARAM ORIENT="down,180" />
</CREATE>

<CREATE SYMBOL="to" BLOCK="rail">
<PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/>
<PARAM ORIENT="down,270" />
</CREATE>

<CREATE SYMBOL="tp" BLOCK="rail">
<PART NAME="woodblocks,baserails" TEXTURE="@islands:rails.gif" STYLE="scaled" FACES="0"/>
<PARAM ORIENT="down,90" />
</CREATE>

<CREATE SYMBOL="tf" BLOCK="arch">
</CREATE>

<CREATE SYMBOL="tg" BLOCK="archwindow">
<PARAM ORIENT="180" />
</CREATE>

<CREATE SYMBOL="th" BLOCK="curveout">
<PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="w" TEXTURE="@basic2:purple.gif"  />
<PARAM ORIENT="180" />
</CREATE>

<CREATE SYMBOL="ti" BLOCK="curveout">
<PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="e" TEXTURE="@basic2:purple.gif"  />
</CREATE>

<CREATE SYMBOL="tj" BLOCK="archwindow">
</CREATE>

<CREATE SYMBOL="tk" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"  />
</CREATE>

<CREATE SYMBOL="tl" BLOCK="half">
<PART NAME="top,bottom,s,e,w" FACES="0" SOLID="no"/>
<PART NAME="n" TEXTURE="@islands:grid.gif" FACES="2" SOLID="yes" />
</CREATE>

<CREATE SYMBOL="tm" BLOCK="half">
<PART NAME="top,bottom,n,e,w" FACES="0" SOLID="no"/>
<PART NAME="s" TEXTURE="@islands:grid.gif"  FACES="2" SOLID="yes" />
</CREATE>

<CREATE SYMBOL="tr" BLOCK="half">
<PART NAME="top,bottom,n,w" FACES="0" SOLID="no"/>
<PART NAME="s,e" TEXTURE="@islands:grid.gif"  FACES="2" SOLID="yes" />
</CREATE>

<CREATE SYMBOL="ts" BLOCK="half">
<PART NAME="top,bottom,n,s,e" FACES="0" SOLID="no"/>
<PART NAME="w" TEXTURE="@islands:grid.gif"  FACES="2" SOLID="yes" />
</CREATE>

<CREATE SYMBOL="tu" BLOCK="half">
<PART NAME="top,bottom,n,s,w" FACES="0" SOLID="no"/>
<PART NAME="e" TEXTURE="@islands:grid.gif"  FACES="2" SOLID="yes" />
</CREATE>

<!--start east elevated train-->

<CREATE SYMBOL="E1" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E2" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E3" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E4" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E5" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E6" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E7" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="E8" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@basic2:brown.gif" STYLE="scaled"/>
<PART NAME="top" TEXTURE="@basic2:purple.gif"/>
<param movable="yes"/>
</CREATE>

<CREATE SYMBOL="s1" BLOCK="curveout">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
<PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="e" TEXTURE="@basic2:purple.gif"/>
</CREATE>

<CREATE SYMBOL="s2" BLOCK="archwindow">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="s3" BLOCK="archwindow">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="s4" BLOCK="archwindow">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="s5" BLOCK="archwindow">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="s6" BLOCK="curveout">
<PARAM ORIENT="up,90" MOVABLE="yes"/>
<PART NAME="w,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled" />
<PART NAME="e" TEXTURE="@basic2:purple.gif"/>
</CREATE>

<CREATE SYMBOL="c1" BLOCK="curveout">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
<PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@basic2:purple.gif"/>
</CREATE>

<CREATE SYMBOL="c2" BLOCK="arch">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="c3" BLOCK="archwindow">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="c4" BLOCK="archwindow">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="c5" BLOCK="arch">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
</CREATE>

<CREATE SYMBOL="c6" BLOCK="curveout">
<PARAM ORIENT="up,270" MOVABLE="yes"/>
<PART NAME="e,curve" TEXTURE="@basic2:turquoise.gif" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@basic2:purple.gif" />
</CREATE>

<!--start village entrance-->

<CREATE SYMBOL=".," BLOCK="ground">
<PART NAME="top" TEXTURE="@islands:grass.gif" />
</CREATE>

<CREATE SYMBOL="TT" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@islands:grass.gif" STYLE="scaled"/>
</CREATE>

<LOAD TEXTURE="@cyberville:dirtroad.jpg" />

<LOAD TEXTURE="@cyberville:pavingstone.jpg" />

<CREATE SYMBOL=".A" BLOCK="curvein">
<PARAM ORIENT="270"/>
<PART NAME="*" COLOR="(166,200,199)" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".G" BLOCK="curvein">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".C" BLOCK="curvein">
<PARAM ORIENT="270,180"/>
<PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".D" BLOCK="curvein">
<PARAM ORIENT="90,180"/>
<PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".H" BLOCK="nramp">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/>
</CREATE>

<CREATE SYMBOL=".O" BLOCK="nramp">
<PARAM ORIENT="270"/>
<PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/>
</CREATE>

<CREATE SYMBOL=".Q" BLOCK="nramp">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/>
</CREATE>

<CREATE SYMBOL=".R" BLOCK="nramp">
<PARAM ORIENT="270"/>
<PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/>
</CREATE>

<CREATE SYMBOL=".U" BLOCK="nramp">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:twinkle.gif"/>
</CREATE>

<CREATE SYMBOL=".V" BLOCK="nramp">
<PARAM ORIENT="270"/>
<PART NAME="*" TEXTURE="@cyberville:twinkle.gif"/>
</CREATE>

<CREATE SYMBOL=".I" BLOCK="column">
<PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".Y" BLOCK="platform">
<PART NAME="*" TEXTURE="@cyberville:multirock.jpg"/>
</CREATE>

<CREATE SYMBOL=".S" BLOCK="full">
<PART NAME="*" TEXTURE="@cyberville:pinkrock.jpg"/>
</CREATE>

<CREATE SYMBOL=".Z" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg"/>
</CREATE>

<CREATE SYMBOL="1Z" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL=".z" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180"/>
</CREATE>

<CREATE SYMBOL="1z" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL=".y" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:pavingstone.jpg" STYLE="tiled"/>
</CREATE>

<LOAD TEXTURE="@cyberville:marblebricks.jpg" />

<LOAD TEXTURE="@cyberville:water.gif" />

<!--end village entrance-->

<LOAD TEXTURE="@cyberville:yellowgreenwall.jpg"/>

<LOAD TEXTURE="@cyberville:chevronmarble.jpg"/>

<LOAD TEXTURE="@cyberville:grnprplemarble.jpg"/>

<LOAD TEXTURE="@cyberville:bluebricks.jpg"/>

<LOAD TEXTURE="@cyberville:greenwall.jpg"/>

<LOAD TEXTURE="@cyberville:cross.jpg"/>

<LOAD TEXTURE="@cyberville:silvermarble.gif"/>

<!--sound-->

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="10" PLAYBACK="looped" LOCATION="(35,46,2)"/>

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(33,5,2)"/>

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(10,4,2)"/>

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped" LOCATION="(9,14,2)"/>


<!--start village houses-->

<CREATE SYMBOL=".u" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:cobblestones.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".a" BLOCK="housebase1">
<PARAM ORIENT="90"/>
<PART NAME="walls" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".c" BLOCK="housemiddle1">
<PARAM ORIENT="90"/>
<PART NAME="bottomangle,topangle,ndown,sdown,edown,wdown" COLOR="(98,61,53)" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled" />
</CREATE>

<CREATE SYMBOL=".d" BLOCK="houseroof1">
<PARAM ORIENT="90"/>
</CREATE>

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="10" PLAYBACK="looped"
LOCATION="(36,37,2)"/>

<CREATE SYMBOL=".e" BLOCK="housebase2">
<PARAM ORIENT="270"/>
<PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".g" BLOCK="housemiddle2">
<PARAM ORIENT="270"/>
<PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".w" BLOCK="houseroof2">
<PARAM ORIENT="270"/>
<PART NAME="windows" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".v" BLOCK="lamp">
<PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif" />
<POINT_LIGHT STYLE="static" 
	POSITION="(128,0,128)" BRIGHTNESS="100%" 
	RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> 
</CREATE>

<CREATE SYMBOL=".x" BLOCK="lamp">
<PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/>
<PARAM ORIENT="180"/>
<POINT_LIGHT STYLE="static" 
	POSITION="(128,0,128)" BRIGHTNESS="100%" 
	RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> 
</CREATE>

<CREATE SYMBOL="x." BLOCK="lamp">
<PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/>
<PARAM ORIENT="90"/>
<POINT_LIGHT STYLE="static" 
	POSITION="(128,0,128)" BRIGHTNESS="100%" 
	RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> 
</CREATE>

<CREATE SYMBOL="xx" BLOCK="lamp">
<PART NAME="lamp" TEXTURE="@cyberville:lightyellow.gif"/>
<PARAM ORIENT="270"/>
<POINT_LIGHT STYLE="static" 
	POSITION="(128,0,128)" BRIGHTNESS="100%" 
	RADIUS="4" FLOOD="no" COLOR="(255,255,255)"/> 
</CREATE>

<SOUND FILE="@cyberville:water.wav" VOLUME="100%" RADIUS="8" PLAYBACK="looped"
LOCATION="(16,39,2)"/>

<CREATE SYMBOL="aa" BLOCK="housebase1">
<PARAM ORIENT="180"/>
<PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="cc" BLOCK="housemiddle1">
<PARAM ORIENT="180"/>
<PART NAME="bottomangle,topangle,ndown,sdown,edown,wdown" TEXTURE="@cyberville:brick.jpg" STYLE="tiled" />
</CREATE>

<CREATE SYMBOL="dd" BLOCK="houseroof1">
<PARAM ORIENT="180"/>
</CREATE>

<CREATE SYMBOL=".i" BLOCK="housebase3">
<PART NAME="walls" TEXTURE="@cyberville:redbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".n" BLOCK="houseroof3">
<PART NAME="walls,roofedges" TEXTURE="@cyberville:redbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="ee" BLOCK="housebase2">
<PARAM ORIENT="180"/>
<PART NAME="walls" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="gg" BLOCK="housemiddle2">
<PARAM ORIENT="180"/>
<PART NAME="walls" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="ww" BLOCK="houseroof2">
<PARAM ORIENT="180"/>
<PART NAME="windows" TEXTURE="@cyberville:greenbrick.jpg" STYLE="tiled"/>
</CREATE>

<!--pause village houses-->

<!--start church-->

<CREATE SYMBOL="Ne" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="s,w" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="Nw" BLOCK="full">
<PART NAME="n,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="s,e" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Sw" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="n,e" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Se" BLOCK="full">
<PART NAME="s,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="n,w" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="CC" BLOCK="full">
<PART NAME="w" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angels9.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="CT" BLOCK="full">
<PART NAME="w,top" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/>
<PART NAME="bottom" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" />
<PART NAME="e" TEXTURE="@cyberville:thetouch.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="CD" BLOCK="full">
<PART NAME="w" TEXTURE="@cyberville:cross.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angel7.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="fL" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="ch" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
	<SPOT_LIGHT STYLE="static" POSITION="(128,256,128)" BRIGHTNESS="100%" 
	RADIUS="3" FLOOD="yes" COLOR="(255,255,255)" DIRECTION="(0,90)" />
</CREATE>

<CREATE SYMBOL="CH" BLOCK="spriteface">
<PART NAME="*" TEXTURE="@cyberville:heavengate1.gif" />
<PARAM ANGLE="90" SOLID="NO"/>
</CREATE>

<CREATE SYMBOL="Ae" BLOCK="full">
<PART NAME="n,s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angels10.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Ad" BLOCK="full">
<PART NAME="n,s,w,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angel8.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Aa" BLOCK="full">
<PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angels4.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Ab" BLOCK="full">
<PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angels5.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Ac" BLOCK="full">
<PART NAME="w" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="e" TEXTURE="@cyberville:angels6.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="A1" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass1a.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A2" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass1bc.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A3" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass1d.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A4" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass2a.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A5" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass2bc.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A6" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass2d.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A7" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass3a.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A8" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass3bc.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="A9" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:yellowgreenwall.jpg" STYLE="scaled"/>
<PART NAME="w" TEXTURE="@cyberville:stainglass3d.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL=".-" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@edgetop.gif"/>
<PART NAME="bottom" TEXTURE="@cyberville:skyceiling.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="CR" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:multicross1.gif" /> 
<PARAM ALIGN="center" ANGLE="90" SOLID="YES"/>
</CREATE>

<CREATE SYMBOL="pl" BLOCK="floor">
<PART NAME="*" COLOR="(0,0,0)" />
</CREATE>

<!--end church-->

<!--start theater-->

<CREATE SYMBOL="nE" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="s,w,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="sW" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="n,e,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="cu" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="n,e,bottom" TEXTURE="@cyberville:purplecurtains1.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="sE" BLOCK="full">
<PART NAME="s,e,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="n,w,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="nW" BLOCK="full">
<PART NAME="n,w,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="s,e,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="LB" BLOCK="full">
<PART NAME="top" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"  />
</CREATE>

<CREATE SYMBOL="RP" BLOCK="etopramp">
<PART NAME="top" TEXTURE="@cyberville:silk1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="RM" BLOCK="half">
<PART NAME="top" TEXTURE="@cyberville:silk1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="AL" BLOCK="etopramp">
<PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Al" BLOCK="half">
<PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="aL" BLOCK="half">
<PART NAME="top" TEXTURE="@cyberville:drkblueflr.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="ST" BLOCK="half">
<PART NAME="top" COLOR="(0,0,0)" />
</CREATE>

<CREATE SYMBOL="Ti" BLOCK="full">
<PART NAME="n" TEXTURE="@village:bluewall.gif" />
<PART NAME="s" TEXTURE="@cyberville:matrixbg.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="Sk" BLOCK="full">
<PART NAME="s" TEXTURE="@village:bluewall.gif" />
<PART NAME="n" TEXTURE="@cyberville:shakespeare.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="St" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="w" TEXTURE="@cyberville:starwars2.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="sT" BLOCK="full">
<PART NAME="s,e,top" TEXTURE="@village:bluewall.gif" />
<PART NAME="w" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="TH" BLOCK="ground">
<PART NAME="*" TEXTURE="@village:bluewall.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="-." BLOCK="ceiling">
<PART NAME="top" TEXTURE="@edgetop.gif"/>
<PART NAME="e,w,n,s,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Rf" BLOCK="floor">
<PART NAME="top" TEXTURE="@edgetop.gif"/>
<PART NAME="e,w,n,s,bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Dr" BLOCK="ground">
<PARAM ORIENT="270,90,270"/>
<PART NAME="*" TEXTURE="@cyberville:doorright1.gif"/>
</CREATE>

<CREATE SYMBOL="MQ" BLOCK="floor">
<PART NAME="n,s,e,w" TEXTURE="@cyberville:theater.gif"/>
<PART NAME="top" TEXTURE="@village:bluewall.gif"/>
<PART NAME="bottom" TEXTURE="@cyberville:nitesky2.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="tt" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@cyberville:cobblestones.jpg" STYLE="tiled"/>
<PART NAME="bottom" TEXTURE="@islands:grass.gif" />
</CREATE>

<CREATE SYMBOL="fx" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:foxanim.gif"/>
<PARAM ANGLE="90" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="FX" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:foxanim.gif"/>
<PARAM ANGLE="90" SOLID="YES"/> 
</CREATE>



<!--end theater-->

<!--continue village houses-->

<CREATE SYMBOL=".q" BLOCK="housebase3">
<PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL=".r" BLOCK="houseroof4">
<PART NAME="walls" TEXTURE="@cyberville:brick.jpg" STYLE="tiled"/>
<PART NAME="roofedges" TEXTURE="@village:redbriw.gif"/>
</CREATE>

<CREATE SYMBOL="i." BLOCK="housebase2">
<PARAM ORIENT="90"/>
<PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="g." BLOCK="housemiddle2">
<PARAM ORIENT="90"/>
<PART NAME="walls" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="o." BLOCK="houseroof5">
<PARAM ORIENT="90"/>
<PART NAME="roof,walls,eup,wup" TEXTURE="@cyberville:tanbrick.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="a." BLOCK="housebase1">
<PARAM ORIENT="270"/>
<PART NAME="walls" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/>
<PART NAME="door" TEXTURE="@village:bluedoor.gif"/>
</CREATE>

<CREATE SYMBOL="u." BLOCK="houseroof6">
<PARAM ORIENT="270"/>
<PART NAME="sidewall,roof,walldecobottom" TEXTURE="@cyberville:greyredbrick.jpg" STYLE="tiled"/>
<PART NAME="eup,wup" TEXTURE="@village:redbriw.gif"/>
</CREATE>

<!--end village houses-->

<!--start fountain-->

<CREATE SYMBOL=".\" BLOCK="cornerwall">
<PARAM ORIENT="180"/> 
<PART NAME="*" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="60%" SOLID="no"/>
</CREATE>

<CREATE SYMBOL="%%" BLOCK="halffloor">
<PARAM ORIENT="180"/>
<PART NAME="diagonal" TEXTURE="@cyberville:water.gif" />
<PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/>
</CREATE>

<CREATE SYMBOL=".[" BLOCK="halffloor">
<PARAM ORIENT="270"/>
<PART NAME="diagonal" TEXTURE="@cyberville:water.gif" />
<PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/>
</CREATE>

<CREATE SYMBOL=".+" BLOCK="cornerwall">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="60%" SOLID="no"/>
</CREATE>

<CREATE SYMBOL=".]" BLOCK="halffloor">
<PARAM ORIENT="90"/>
<PART NAME="diagonal"TEXTURE="@cyberville:water.gif" />
<PART NAME="bottom" TEXTURE="@tomb2:wall3.gif"/>
</CREATE>

<CREATE SYMBOL=".%" BLOCK="halffloor">
<PART NAME="top,bottom" TEXTURE="@tomb2:wall3.gif" />
<PART NAME="diagonal" TEXTURE="@cyberville:water.gif" />
</CREATE>

<CREATE SYMBOL="__" BLOCK="floor">
<PART NAME="top" TEXTURE="@cyberville:water.gif" TRANSLUCENCY="20%" />
<PART NAME="n,s,e,w,bottom" TEXTURE="@tomb2:wall3.gif" FACES="2"/>
</CREATE>

<CREATE SYMBOL="._" BLOCK="floor">
<PART NAME="n,s,e,w,top,bottom" TEXTURE="@tomb2:wall3.gif" />
</CREATE>

<CREATE SYMBOL="II" BLOCK="column">
<PART NAME="*" TEXTURE="@cyberville:marblebricks.jpg" />
<SOUND FILE="@cyberville:water.wav" VOLUME="25%" RADIUS="10" PLAYBACK="looped" FLOOD="yes"/>
</CREATE>

<CREATE SYMBOL="YY" BLOCK="platform">
<PART NAME="*" TEXTURE="@cyberville:marblebricks.jpg" />
</CREATE>

<CREATE SYMBOL="BB" BLOCK="full">
<PART NAME="*" TEXTURE="@cyberville:water.gif" />
</CREATE>


<!--end fountain-->

<!--start perimeter road-->

<CREATE SYMBOL="z." BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="90"/>
</CREATE>

<CREATE SYMBOL="Z." BLOCK="ground">
<PARAM ORIENT="90"/>
<PART NAME="*" TEXTURE="@cyberville:dirtroad.jpg" ANGLE="180"/>
</CREATE>

<!--end perimeter road-->

<!--start plaza buildings-->

<CREATE SYMBOL=".E" BLOCK="spriteface">
<PART NAME="*" TEXTURE="@cyberville:greendoor.jpg" />
<PARAM ANGLE="90" SOLID="yes"/>
	<ACTION TRIGGER="step in" RADIUS="3">
	<REPLACE SOURCE="E."/>
	<REPLACE SOURCE="eE" TARGET="(15,20,3)"/>
	<REPLACE SOURCE="Ee" TARGET="(15,21,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="E." BLOCK="full">
<PART NAME="*" FACES="0"/>
<PARAM SOLID="no" />
<ACTION TRIGGER="step out" RADIUS="3">
	<REPLACE SOURCE=".E"/>
	<REPLACE SOURCE=".." TARGET="(15,20,3)"/>
	<REPLACE SOURCE=".." TARGET="(15,21,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="eE" BLOCK="floor">
<PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180"/>
<PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg"  />
<PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" />
<PARAM ORIENT="0,90" />
</CREATE>

<CREATE SYMBOL="Ee" BLOCK="floor">
<PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" />
<PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180" />
<PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" />
<PARAM ORIENT="0,90" />
</CREATE>

<CREATE SYMBOL=".F" BLOCK="spriteface">
<PART NAME="*" TEXTURE="@cyberville:greendoor.jpg" />
<PARAM ANGLE="90" SOLID="yes"/>
	<ACTION TRIGGER="step in" RADIUS="3">
	<REPLACE SOURCE="F."/>
	<REPLACE SOURCE="gG" TARGET="(40,20,3)"/>
	<REPLACE SOURCE="Gg" TARGET="(40,21,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="F." BLOCK="full">
<PART NAME="*" FACES="0"/>
<PARAM SOLID="no" />
<ACTION TRIGGER="step out" RADIUS="3">
	<REPLACE SOURCE=".F"/>
	<REPLACE SOURCE=".." TARGET="(40,20,3)"/>
	<REPLACE SOURCE=".." TARGET="(40,21,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="gG" BLOCK="floor">
<PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg" />
<PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180"/>
<PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" />
<PARAM ORIENT="0,90" />
</CREATE>

<CREATE SYMBOL="Gg" BLOCK="floor">
<PART NAME="top" TEXTURE="@cyberville:greendoor1.jpg" ANGLE="180" />
<PART NAME="bottom" TEXTURE="@cyberville:greendoor1.jpg"  />
<PART NAME="n,s,e,w" TEXTURE="@cyberville:grndrfrm.jpg" />
<PARAM ORIENT="0,90" />
</CREATE>

<CREATE SYMBOL=".k" BLOCK="full">
<PART NAME="n,e" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/>
<PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="k." BLOCK="full">
<PART NAME="s,w" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/>
<PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="kk" BLOCK="full">
<PART NAME="n,w" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="KK" BLOCK="full">
<PART NAME="s,e" TEXTURE="@cyberville:silvermarble.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="gn" BLOCK="full">
<PART NAME="n,e,bottom" TEXTURE="@cyberville:chevronmarble.jpg"/>
<PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="gw" BLOCK="full">
<PART NAME="s,w, bottom" TEXTURE="@cyberville:chevronmarble.jpg"/>
<PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="gc" BLOCK="full">
<PART NAME="n,w"TEXTURE="@cyberville:chevronmarble.jpg"/>
</CREATE>

<CREATE SYMBOL="ge" BLOCK="full">
<PART NAME="s,e,bottom" TEXTURE="@cyberville:chevronmarble.jpg"/>
<PART NAME="n,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="gf" BLOCK="full">
<PART NAME="top" TEXTURE="@cyberville:marbflr.jpg" STYLE="scaled"/>
<PART NAME="bottom" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="--" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@edgetop.gif" />
<PART NAME="bottom" TEXTURE="@cyberville:marbback.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="pn" BLOCK="full">
<PART NAME="n,e,bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/>
<PART NAME="s,w" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="pw" BLOCK="full">
<PART NAME="s,w, bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/>
<PART NAME="n,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="pc" BLOCK="full">
<PART NAME="n,w" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/>
<PART NAME="s,e" TEXTURE="@cyberville:marbfigure.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="pe" BLOCK="full">
<PART NAME="s,e,bottom" TEXTURE="@cyberville:grnprplemarble.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL=".l" BLOCK="stairs">
<PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
<PARAM ORIENT="90" />
</CREATE>

<CREATE SYMBOL=".j" BLOCK="stairs">
<PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
<PARAM ORIENT="270" />
</CREATE>

<CREATE SYMBOL="uu" BLOCK="ground">
<PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="AA" BLOCK="full">
<PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="PZ" BLOCK="ceiling">
<PART NAME="*" TEXTURE="@tomb2:wall3.gif" STYLE="scaled"/>
</CREATE>





<!--end plaza buildings-->

<!--start compound-->

<CREATE SYMBOL="nn" BLOCK="full">
<PART NAME="*" TEXTURE="@cyberville:greenwall.jpg"/>
</CREATE>

<CREATE SYMBOL="NE" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s,w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="SW" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n,e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="NW" BLOCK="full">
<PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s,e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="SE" BLOCK="full">
<PART NAME="s,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n,w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="Uu" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:bluegreenwall.jpg"/>
</CREATE>

<CREATE SYMBOL="fl" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:xfloor.jpg"/>
</CREATE>

<CREATE SYMBOL="gd" BLOCK="floor">
<PART NAME="bottom" TEXTURE="@cyberville:noglass.gif" STYLE="scaled" ANGLE="90"/>
<PART NAME="n,s,e,w,top" FACES="0" />
<PARAM ORIENT="0,0,90" />
</CREATE>

<CREATE SYMBOL="FD" BLOCK="floor">
<PART NAME="*" TEXTURE="@cyberville:gldhndldoor3_1.jpg" STYLE="scaled" ANGLE="270"/>
<PARAM ORIENT="180,0,270" SOLID="no"/>
<ACTION TRIGGER="step in" RADIUS="2">
	<REPLACE SOURCE="OD"/>
	<REPLACE SOURCE="cb" TARGET="(32,7,2)"/>
	<REPLACE SOURCE="bc" TARGET="(32,9,2)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="OD" BLOCK="full">
<PART NAME="*" FACES="0"/>
<PARAM SOLID="no" />
<ACTION TRIGGER="step out" RADIUS="2">
	<REPLACE SOURCE="FD"/>
	<REPLACE SOURCE="SE" TARGET="(32,7,2)"/>
	<REPLACE SOURCE="NE" TARGET="(32,9,2)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="cb" BLOCK="full">
<PART NAME="n,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s" TEXTURE="@cyberville:bluedropen2.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="bc" BLOCK="full">
<PART NAME="e" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="w" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
<PART NAME="n" TEXTURE="@cyberville:bluedropen1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="wg" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@cyberville:xfloor.jpg" STYLE="scaled"/>
<PART NAME="n,s,e,w,bottom" TEXTURE="@islands:grass.gif"/>
</CREATE>

<CREATE SYMBOL=".T" BLOCK="ceiling">
<PART NAME="n,s,e,w,top" TEXTURE="@cyberville:xfloor.jpg"/>
<PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="T." BLOCK="ceiling">
<PART NAME="n,s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL=".t" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@edgetop.gif" />
<PART NAME="n,s,e,w,bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL=".N" BLOCK="rcurvestair">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PARAM ORIENT="180" />
</CREATE>

<CREATE SYMBOL=".L" BLOCK="lcurvestair">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PARAM ORIENT="270" />
</CREATE>

<CREATE SYMBOL="EE" BLOCK="stairs">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PARAM ORIENT="90" />
</CREATE>

<CREATE SYMBOL="FP" BLOCK="full">
<PART NAME="n,s,bottom" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="e" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
<PART NAME="top" TEXTURE="@cyberville:xfloor.jpg" />
</CREATE>

<CREATE SYMBOL="FR" BLOCK="sprite">
<PART NAME="*" TEXTURE="@cyberville:flames.gif" STYLE="scaled"/>
<PARAM ANGLE="90" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="WG" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:girlwolf.jpg"/> 
<PARAM ANGLE="45" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="WN" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:wingedgirl.jpg"/> 
<PARAM ANGLE="180" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="MM" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:manmonster.jpg"/> 
<PARAM ANGLE="270" SOLID="YES"/>
</CREATE>

<CREATE SYMBOL="BE" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:blkgldneagle.jpg"/> 
<PARAM ANGLE="45" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="XB" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:xbutt.jpg"/> 
<PARAM ANGLE="270" SOLID="YES"/> 
</CREATE>

<CREATE SYMBOL="GW" BLOCK="spriteface"> 
<PART NAME="*" TEXTURE="@cyberville:goldwoman.jpg"/>
<PARAM ANGLE="90" SOLID="YES"/>
</CREATE>

<CREATE SYMBOL="MB" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="e" TEXTURE="@cyberville:muscleboy.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="BM" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="w" TEXTURE="@cyberville:blkmermaid.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="RJ" BLOCK="full">
<PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s" TEXTURE="@cyberville:redjester.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="BK" BLOCK="full">
<PART NAME="s,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n" TEXTURE="@cyberville:blknight.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="BP" BLOCK="full">
<PART NAME="s,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n,e" TEXTURE="@cyberville:blkplume.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="FB" BLOCK="full">
<PART NAME="s,w,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="PL" BLOCK="curvein">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL=".P" BLOCK="curvein">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" />
<PARAM ORIENT="180" />
</CREATE>

<CREATE SYMBOL="p." BLOCK="curvein">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" />
<PARAM ORIENT="90" />
</CREATE>

<CREATE SYMBOL="P." BLOCK="curvein">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" />
<PARAM ORIENT="270" />
</CREATE>

<CREATE SYMBOL="LP" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="fw" BLOCK="ground">
<PART NAME="*" TEXTURE="@cyberville:water.gif" STYLE="scaled" TRANSLUCENCY="50%" FACES="2" SOLID="no"/>
</CREATE>

<CREATE SYMBOL="FW" BLOCK="ceiling">
<PART NAME="top,n,s,e,w" TEXTURE="@cyberville:water.gif" STYLE="scaled" TRANSLUCENCY="20%" />
<PART NAME="bottom" TEXTURE="@tomb2:rocks2.gif" FACES="2" />
</CREATE>

<!--end compound-->

<!--start garage-->

<CREATE SYMBOL="an" BLOCK="full">
<PART NAME="n,e,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s,w" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled"/>
</CREATE>

<CREATE SYMBOL="aw" BLOCK="full">
<PART NAME="s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="ac" BLOCK="full">
<PART NAME="n,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="s,e" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="ae" BLOCK="full">
<PART NAME="s,e,w,top" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n" TEXTURE="@cyberville:whitewall1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="rr" BLOCK="floor">
<PART NAME="top" TEXTURE="@edgetop.gif"/>
<PART NAME="bottom" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PART NAME="n,s,e,w" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="rz" BLOCK="floor">
<PART NAME="top" TEXTURE="@edgetop.gif"/>
<PART NAME="n,s,e,w,bottom" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
</CREATE>

<CREATE SYMBOL="ff" BLOCK="ceiling">
<PART NAME="top" TEXTURE="@cyberville:bluegreenwall.jpg"/>
<PART NAME="bottom" TEXTURE="@islands:grass.gif" />
</CREATE>

<CREATE SYMBOL="GD" BLOCK="floor">
<PART NAME="*" TEXTURE="@cyberville:gldhndldoor3_1.jpg" STYLE="scaled" ANGLE="180" />
<PARAM ORIENT="0,270,180" SOLID="no"/>
<ACTION TRIGGER="step in" RADIUS="2">
	<REPLACE SOURCE="DG"/>
	<REPLACE SOURCE="ga" TARGET="(40,5,2)"/>
	<REPLACE SOURCE="gb" TARGET="(42,5,2)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="DG" BLOCK="full">
<PART NAME="*" FACES="0"/>
<PARAM SOLID="no" />
<ACTION TRIGGER="step out" RADIUS="2">
	<REPLACE SOURCE="GD"/>
	<REPLACE SOURCE="aw" TARGET="(40,5,2)"/>
	<REPLACE SOURCE="ae" TARGET="(42,5,2)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="ga" BLOCK="full">
<PART NAME="s" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
<PART NAME="e" TEXTURE="@cyberville:bluedropen1.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="gb" BLOCK="full">
<PART NAME="s" TEXTURE="@cyberville:bluebricks.jpg" STYLE="tiled"/>
<PART NAME="n" TEXTURE="@cyberville:whitewall.jpg" STYLE="scaled" />
<PART NAME="w" TEXTURE="@cyberville:bluedropen2.jpg" STYLE="scaled" />
</CREATE>

<CREATE SYMBOL="GL" BLOCK="floor">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PARAM ORIENT="180,0,270" />
<ACTION TRIGGER="click on">
	<REPLACE SOURCE=".." />
	<REPLACE SOURCE=".." TARGET="(42,3,2)"/>
	<REPLACE SOURCE="GO" TARGET="(43,3,3)"/>
	<REPLACE SOURCE="GO" TARGET="(43,4,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="GR" BLOCK="floor">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<PARAM ORIENT="180,0,270" />
<ACTION TRIGGER="click on">
	<REPLACE SOURCE=".." />
	<REPLACE SOURCE=".." TARGET="(42,4,2)"/>
	<REPLACE SOURCE="GO" TARGET="(43,3,3)"/>
	<REPLACE SOURCE="GO" TARGET="(43,4,3)"/>
	</ACTION>
</CREATE>

<CREATE SYMBOL="GO" BLOCK="floor">
<PART NAME="*" TEXTURE="@cyberville:darkwoodclng.jpg" STYLE="scaled" />
<ACTION TRIGGER="click on">
	<REPLACE SOURCE=".." TARGET="(43,3,3)"/>
	<REPLACE SOURCE=".." TARGET="(43,4,3)"/>
	<REPLACE SOURCE="GR" TARGET="(42,3,2)"/>
	<REPLACE SOURCE="GL" TARGET="(42,4,2)"/>
	</ACTION>
</CREATE>

<!--end garage-->

<!-- Midge -->

<imagemap name="midge_nav_off">
	<action shape="rect" coords="1,1,182,21" trigger="click on">
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</LEVEL>








<LEVEL NUMBER="3">
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts
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.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. NW NE NE NE T. T. NW NE NE .. .. .. .. .. .. .. rr rr rr rr .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts
.. .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T SE .. .. .. .. .. .. .. rr rr rz rr .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts
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.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .T .T .T .T .T NE .. .. .. .. .. .. .7 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts 
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. SW FP .T .L .. .T .T .T T. gd .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. tu tq ts tu tq ts
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.. .. .. .. .. .. .. .. .. .6 .. .. .. .6 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6 .. .. .. .6 .. .. .. .. .. .. .. .. .. .. tq E4 E8 tq ts
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tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm .. .. tm tm .. .. tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tr tq a4 tu tq ts
tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb ts tu tq ts
tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl F1 F2 F3 F4 tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl a5 a6 a7 a8 tl .. tu tq ts
tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm F5 F6 F7 F8 tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tm tr tq ts
tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb tb ts
tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl tl ..
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